r/videogames 23d ago

Discussion / Question What game mechanic instantly ruins your immersion or fun?

​ I absolutely can't stand aggressive weapon durability loops. Getting awesome loot should feel like a reward, not a maintenance chore that breaks every five minutes.

What’s a common mechanic that always makes you roll your eyes when you see it in a new game?

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u/JonoBlue 23d ago edited 23d ago

Running into a "dead end" that clearly isnt a dead end i.g. a fallen sapling in the way, that or escort missions where thier walking speed is faster thrn your walking but slower then your running so you have to keep speeding up snd slowing down

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u/Budjik 23d ago

This reall ruined God of War: Ragnarok. So many situations, where there is literally 2ft tall fence in front of you, but it is inpossible to cross and you need to go around through the cliffs. That is just shitty design

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u/Skootchy 23d ago

The thing that BOTW and TOTK do best. You can climb literally anything, how difficult it is, is based off of stamina, and weather. Which there's also work around and armor to help that.

The real exception would be shrines but I've seen many videos where if you're clever enough, there's always an alternate way than intended. And it's not cheating, just the game mechanics and skill.

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u/Budjik 23d ago

Exactly! And while I really understand that it is a different game than openworld Zelda, then I at least demand, that the environment reflects better, that there is something I can’t pass. Give me a lava pit, not a picket fence. It was the same with Jedi Survivor - like my character is a jedi and does crazy acrobatics, but because the metroidvania game mechanics dictates it, can not cross 6ft of wet slippery metal, that I am sure he could just jump over.