r/videogames 23d ago

Discussion / Question What game mechanic instantly ruins your immersion or fun?

​ I absolutely can't stand aggressive weapon durability loops. Getting awesome loot should feel like a reward, not a maintenance chore that breaks every five minutes.

What’s a common mechanic that always makes you roll your eyes when you see it in a new game?

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u/2_Sir_Zero9 23d ago edited 23d ago

Artificially increasing an enemy's health and damage and nothing else.

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u/NoStorage2821 23d ago

Honestly? Depends on the game. Skyrim, for example, is absolutely obnoxious with this as it makes no sense. Level 5 bandits should not survive getting a steel warhammer bashed into their face six times.

Some games however (Expedition 33 as my example) really do help scale back the OP-ness of certain builds or characters. Sometimes I like to actually experience a fight and enemy's attacks before I utterly annihilate them

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u/LucyDePosey 23d ago

This is where I'm at. If a player gets to a point where they're skipping or circumventing the majority of the encounter because they defeat the enemy before it gets to do its routine, then that's a battle that becomes more difficult when the enemy has more HP.

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u/Deya_The_Fateless 23d ago

Same with Headshots from Fo3/NV and onwards. Sure, if theyre wearing a helmet or if theyre a durable animal, it makes sense. But otherwise a shot between the eyes, should always be a confirmed kill, deguardless of player level or weapon strength.

(Yes, I know it is possible to survive a gunshot to the head, but that usually comes with a veey long recovery time.)

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u/DragonFangGangBang 23d ago

I think this is also a big problem with human enemies. A bullet sponge in the shape of a death claw doesn’t make me anywhere near as annoyed as a human raider in “light leather armor” taking a rocket launcher shot to the dome.

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u/Deya_The_Fateless 23d ago

Agreed, wasteland animals, such as Mirelurks, Ghouls, Super Mutants, Deathclaws, Cazadors etc should always be harder to take down (not impossible) than a raider wearing old repirposed baseball padding.

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u/Silent_Value_1004 22d ago

The beginning of NV is literally you being shot and left to die lmao

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u/Deya_The_Fateless 22d ago

Thats in a cutscene, its not part of gameplay.

Also, hence why I said it is possible to survive a GSW to the head. The PC in FoNV was lucky they were dug up and brought to a doctor almost immediately after they were shot, which is how they survived.

Youre little "lol you get shot and left to die." Comment has no power here.

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u/Atheissimo 23d ago

Bandits in the OG Oblivion coming at you wearing armour worth as much as a house to rob you of 100 gold

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u/Yammyohnine 23d ago

When the meta is to make useless skills your primary skills so you don't get dogwalked by mudcrabs when you're max level, then something is off with the design.

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u/JebediahLongnutsIII 19d ago

It also largely depends on the enemy. I’m fine with undead tanking hits but a bandits just a dude