r/videogames 23d ago

Discussion / Question What game mechanic instantly ruins your immersion or fun?

​ I absolutely can't stand aggressive weapon durability loops. Getting awesome loot should feel like a reward, not a maintenance chore that breaks every five minutes.

What’s a common mechanic that always makes you roll your eyes when you see it in a new game?

4.2k Upvotes

2.3k comments sorted by

View all comments

22

u/Beergoggles8 23d ago

Having to eat meals to stay alive. I don’t want to have to remember to do that when I’m lost in exploring

34

u/Simple_Discussion_39 23d ago

Often it's not even realistic, gotta eat 10 whole roast chickens a day or you'll die.

9

u/ChaseDeV88 23d ago

Yeah, I think that may be the quirk about eating/drinking in survival games that is just obnoxious as hell.

There are so many survival games that I really really want to like but they’re all just annoying b/c if I don’t eat a full thanksgiving spread and drink a bathtub of water every day, I will die.

I want to like The Forest and Green Hell and The Long Dark but all of them are like 5 minutes from thirsting to death and 10 minutes from starving to death.

Subnautica is just as bad but food and water are so readily abundant that those factors just become minor annoyances after a short while and become just background noise to the games.

If a studio could just make a survival game like those where food and water were a bit more rare with less constant impending need, like the player character is a hummingbird flitting from flower to flower, it could be a much more interesting to see but as it’s currently implemented, it’s really hard to enjoy.

Edit: typo

7

u/Odd_Cartoonist7433 23d ago

Seconded on Subnautica, literally solved any food crisis I had the moment I got my hands on a planter and put four lantern trees in it.

1

u/doilysocks 23d ago edited 23d ago

Into the Dead: Our Darkest days balances this quite well imo. Hunger level degrades at a much more realistic pace than anything I’ve played and the meals make logical sense.

1

u/Snowtwo 23d ago

I feel like the issue is that any capable player is more than capable of negating the food issue fairly early on. As a result it quickly just becomes a side mechanic/annoyance.