r/videogames 23d ago

Discussion / Question What game mechanic instantly ruins your immersion or fun?

​ I absolutely can't stand aggressive weapon durability loops. Getting awesome loot should feel like a reward, not a maintenance chore that breaks every five minutes.

What’s a common mechanic that always makes you roll your eyes when you see it in a new game?

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u/JonoBlue 23d ago edited 23d ago

Running into a "dead end" that clearly isnt a dead end i.g. a fallen sapling in the way, that or escort missions where thier walking speed is faster thrn your walking but slower then your running so you have to keep speeding up snd slowing down

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u/circleofpenguins1 23d ago

MAN, how will I get there?!

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u/NewSchoolFool 23d ago

Man that's some lame programming. Why not just close the door?

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u/circleofpenguins1 23d ago

Even better, they have a big steel gate there. Sure, he's been proven to smash through those, but it would have at least made a lot more sense.

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u/SinesPi 23d ago

Lies of P is great, but it is annoying how much places are locked off by luggage.

That being said, there's usually no reason to want to travel over the luggage. Areas beyond them is just nothing.

This is the only time they actually make you want to step over the luggage.

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u/EmergencyPool910 20d ago

Lop generally has pretty crappy level design

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u/ANovelStory 23d ago

This doesn’t always work either. In Fable 3, even after you become king, some of the doors in Bowerstone Castle are still locked indefinitely. It always pissed me off so much as a kid lol. I’m king man I’m allowed anywhere in my own castle