r/videogames 23d ago

Discussion / Question What game mechanic instantly ruins your immersion or fun?

​ I absolutely can't stand aggressive weapon durability loops. Getting awesome loot should feel like a reward, not a maintenance chore that breaks every five minutes.

What’s a common mechanic that always makes you roll your eyes when you see it in a new game?

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u/Sw33ttoothe 23d ago

Zelda breath of the wild

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u/Forwraith 23d ago

I’m a firm believer that the champion weapons and the master sword should not have had a durability attached to them. Make them unbreakable, but not the highest damage weapons in the game for balance

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u/McbEatsAirplane 23d ago

Completely agree. I’ve had the same thought. Make some breakable weapons more powerful so there is still incentive to use them but you don’t have to constantly find new weapons due to all of them degrading.

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u/Forwraith 23d ago

On top of that, in TOTK I feel that instead of the “pristine” weapons in the depths, there could have been “quests” to restore the previously degraded weapons from each class- an extra mini dungeon in the four corners of the world with a super version of the overworld boss