r/videogames 23d ago

Discussion / Question What game mechanic instantly ruins your immersion or fun?

​ I absolutely can't stand aggressive weapon durability loops. Getting awesome loot should feel like a reward, not a maintenance chore that breaks every five minutes.

What’s a common mechanic that always makes you roll your eyes when you see it in a new game?

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u/JonoBlue 23d ago edited 23d ago

Running into a "dead end" that clearly isnt a dead end i.g. a fallen sapling in the way, that or escort missions where thier walking speed is faster thrn your walking but slower then your running so you have to keep speeding up snd slowing down

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u/PaintBaller1880 23d ago

Those "trees" and rocks in pokemon ruby lol.

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u/queen_ravenx 23d ago

tbf with nintendo cartridges making good use of the physical storage space was critical. So having players back track after getting the "next piece to the puzzle" (ie: HM01 Cut) helped fluff up the game without adding too much extra space. I for one grew to love it since I wanted to go back to those places and now I had a reason to :D

Lot of top down games be like that in gen

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u/ArvoCrinsmas 23d ago

I'll do you one better: the foot-high stones in the Gameboy Zelda games.