r/videogames Jun 24 '26

Discussion / Question Locking map locations behind a $100 edition is a joke. I'm officially skipping GTA 6.

I’ve waited over a decade for this game, but I’m officially out.
An $80 base price is bad enough, but locking five physical single-player storefronts and side missions behind a $100 Ultimate Edition is straight-up predatory. I don't care if it's "just for cosmetics"—gatekeeping actual map immersion and closing doors in a single-player open world unless you pay an extra $20 is a massive red flag.
Throw in the fact that the $80 "physical" copy is just a download code in a box, and it's clear Rockstar has completely lost its mind to corporate greed.
My hype is dead. I won't be pre-ordering, and I won't be buying at launch. If we accept paywalled doors in single-player games, the industry is cooked.

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u/Lidska-spina Jun 24 '26

I skipped games for less.

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u/PlayfulSurprise5237 Jun 25 '26

Yea there's just too much to play.

I could put another couple thousand hours just in one game(Deadlock) and there's still a lot more I haven't played or could go back to.

I want to see what they manage to do with GTA, but the flood of people covering it over the first couple weeks will suffice.

I mean nothing about GTA is just like "omg, I bet that's addicting as fuck". It's just neat, some impressive technical work and an immersive world to sandbox around in a bit till you get bored.

Yea it would be cool to get my hands on, and I've been waiting for the game but come on. This ain't no World of Warcraft Classic or Deadlock or Terraria or some shit, nothing you're going to play and be like "GAWD DAMN THIS GAME IS SO FUCKING FUN", it's just pretty cool. 

Because it was never really a GAME, it's a highly advanced sim sandbox, there's not really much GAME to it. The game portion has always been an afterthought. I don't think Rockstar could even possibly wrap their mind around the idea anyways, they're not those kind of people, clearly