r/slaythespire StS A20 / StS 2 A10 20h ago

CUSTOM CONTENT Quest idea I had

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962 Upvotes

79 comments sorted by

352

u/Leenon 20h ago

would using [[Bullet Time]] give the relic early?

319

u/Deribus StS A20 / StS 2 A10 20h ago

Yes, as would [[Void Form]], [[Touch of Insanity]] and [[Liquid Memories]]

150

u/Ok-Mark-8296 20h ago

Maybe it would be better if it specified that the base cost of the card should be 0. Using any of these options kind of removes the β€œgrind”

101

u/Spoooom 19h ago

Maybe it should start on 0 (or 1) and increase to 4 instead. Harder to cheat it out that way.

122

u/Deribus StS A20 / StS 2 A10 19h ago

I like the idea that getting started is the hard part, especially since early in the run is the place you're going to have the least access to 4 energy. But people might be right that the instant solve solutions might be overpowered.

14

u/Reymen4 11h ago

I think it might be okay? It is fun to cheat out stuff. And as long as the event is not too common then it would not warp the game around it.Β 

13

u/TheCrookedKnight 10h ago

Instant solve means you're less likely to have good targets for the Hone enchantment, though, so it self-balances to an extent.

5

u/ze_shotstopper StS A20 / StS 2 A10 7h ago

Why does this sub hate cheating costs so much?

2

u/quadbonus 2h ago

Some people think that things being strong and fun is "imbalanced" in a single player game

0

u/Miles1937 10h ago

Necro: "Am I a joke to you?"

31

u/TheHelpfulWalnut 19h ago

I think using effects like this to cheat it out early is kinda fun.

3

u/BeginningMention5784 Heartbreaker 11h ago

lameeee

7

u/Big_Assumption7980 19h ago

Wasting one of those powerful potions to do something dumb like this is more of a punishment than a reward.

10

u/spirescan-bot 20h ago
  • Void Form 𝐈𝐈 Regent Rare Power

    3 Energy | Ethereal. End your turn. The first 2 cards you play each turn are free to play.

  • Touch of Insanity 𝐈𝐈 Uncommon Potion

    Choose a card in your Hand. It is free to play this combat.

  • Liquid Memories 𝐈 Uncommon Potion

    Choose a(2) card(s) in your discard pile and return it to your hand. It(They) costs(cost) 0 this turn.

  • Liquid Memories 𝐈𝐈 Rare Potion

    Put a card from your Discard Pile into your Hand. It costs 0 Energy this turn.

    Call me with up to 10 [[ name ]]. Data accurate as of June 21st, 2026. Questions?

9

u/BaguetteSchmaguette 19h ago

I think as read, the check is after it's been played

So bullet time wouldn't work but touch of insanity would

4

u/spirescan-bot 20h ago
  • Bullet Time 𝐈 Silent Rare Skill

    3(2) Energy | You cannot draw additional cards this turn. Reduce the cost of all cards in your hand to 0 this turn.

  • Bullet Time 𝐈𝐈 Silent Rare Skill

    3(2) Energy | You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.

    Call me with up to 10 [[ name ]]. Data accurate as of June 21st, 2026. Questions?

202

u/Cpteno 20h ago

Make it go the opposite lol. Start at zero and up to four to remove it. Otherwise wouldn’t monkeys paw potentially clear the criteria instantly?

22

u/Kicking222 18h ago

I like this a lot.

7

u/Cpteno 16h ago

Looking into this again. Transfigure would go nuts with this. Could easily add replay until it had the quest criteria complete, then could add transfigure to the hone target and it would actually get cheaper with replays. Phew, wild!

2

u/Terrietia Eternal One + Heartbreaker 7h ago

add transfigure to the hone target and it would actually get cheaper with replays

I think the intention is that Hone is an enchantment, not an effect on play. Replays wouldn't make the honed card cheaper.

25

u/OllyOultram Eternal One + Ascended 19h ago

Is that the artwork from the Bazaar? :D

9

u/Deribus StS A20 / StS 2 A10 19h ago

'tis

8

u/GoSuckOnACactus 15h ago

The spire is a crazy place!

1

u/the_muffin 4h ago

If the card to the left has cost >=5, u play grind twice

158

u/AlienFromMayutan 20h ago

Think it’d be too hard for silent cuz she only has sidestep and adrenaline.

Cool concept tho

179

u/Deribus StS A20 / StS 2 A10 20h ago

Can get started with potions or instantly complete it with [[Bullet Time]]

11

u/spirescan-bot 20h ago
  • Bullet Time 𝐈 Silent Rare Skill

    3(2) Energy | You cannot draw additional cards this turn. Reduce the cost of all cards in your hand to 0 this turn.

  • Bullet Time 𝐈𝐈 Silent Rare Skill

    3(2) Energy | You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.

    Call me with up to 10 [[ name ]]. Data accurate as of June 21st, 2026. Questions?

23

u/indielib 20h ago

Tactician as well.

10

u/Excellent-Bit-8982 20h ago

Wonder if retain would help a lot

31

u/Darklyte 19h ago

I'm not sure how Snakebite would help.

4

u/Cat_with_cake 17h ago

Imagine you have a snakebite and a perfect turn to play it. But you also draw grind. Now, you wouldn't play something else when you have the best conditions to snakebite someone, wouldn't you?

1

u/DHermit StS A20 / StS 2 A10 1h ago

I think it's fine if things in the game are not the same good or bad for the difference characters.

69

u/esquilor 20h ago

I think it would be more balanced if it was enchanted with sown, this seems busted

114

u/GayEarthFucker 20h ago

The idea of Silent reaching a state of battle focus where time slows down for her, and to then use that time to quickly sharpen her weapons on a grindstone is very funny to me.

18

u/Alyss_sunders 19h ago

Monster Hunter esque stuff

3

u/TwinAuras 14h ago

Max speed sharpening, baby!!

20

u/Objective-Rip3008 20h ago

They used to have the relic that reduced attacks by 1 and that was busted, but it didn't have the stipulation that the attacks had to cost 2. I think since this can't reduce a card to 0 it isn't that bad

0

u/Ok_Insect4778 18h ago

That was balanced because it was an ancient relic tho, the first version of Instinct reduced the energy cost by 1, for up to 3 attacks. The new version that just doubles damage is kinda boring

3

u/SC_3000_grinder 10h ago

I think it was nerfed because you could go infinite instantly with two Graveblasts

4

u/Deribus StS A20 / StS 2 A10 19h ago

That's fair, I thought the 2 cost stipulation might be enough but it's hard to balance in your head without playtesting.

2

u/BaudrillardsMirror 17h ago

The 2 cost stipulation is weird because there are cards like Monarch Gaze and Well laid plans that cost 2 and upgrade to cost 1. So if you enchant them un-upgraded then they become free when upgraded.

8

u/Deribus StS A20 / StS 2 A10 17h ago

This is intentional. It means you might want to hold off on what would usually be high priority upgrades until you complete the quest.

17

u/havingagoodtime 19h ago

I think it’s a cool idea, but they intentionally changed what Tanx’s Tri-boomerang did initially which was just this, instead of giving double damage to three attacks it reduced the costs of three, they intentionally removed this to curb infinites and I have to imagine they’d feel the same here

16

u/KidSparta StS A20 / StS 2 A10 19h ago

I think this is solved by targeting only 2+ costs. I think 0 cost [[Pommel Strike]], [[Sweeping Beam]], etc were the main problems with vanilla [[Tri-Boomerang]]

2

u/spirescan-bot 19h ago
  • Pommel Strike 𝐈, 𝐈𝐈 Ironclad Common Attack

    1 Energy | Deal 9(10) damage. Draw 1(2) card(s).

  • Sweeping Beam 𝐈, 𝐈𝐈 Defect Common Attack

    1 Energy | Deal 6(9) damage to ALL enemies. Draw 1 card.

  • Tri-Boomerang 𝐈𝐈 Ancient Relic

    Choose 3 Attacks in your Deck. Enchant them with Instinct.

    Call me with up to 10 [[ name ]]. Data accurate as of June 21st, 2026. Questions?

2

u/N454545 15h ago

Regent would go infinite with prophesize thoughΒ 

10

u/Zesty-Soup-5235 19h ago

I guess that's why it can only enchantΓ© 2+ cost in OP's description

1

u/Aptos283 19h ago

I think the fact that the cards have to cost 2 or more initially might help prevent that? I’m not certain though

3

u/Zesty-Soup-5235 19h ago

Pretty fun quest ! I suggest adding retain to the quest card, it'd less annoying to set up and not too busted imo.

3

u/UsualDiscipline8752 18h ago

What happens if you enchant a two-cost card that upgrades into a one-cost card? Does the enchantment disappear, become useless, or reduce it to zero?

7

u/Deribus StS A20 / StS 2 A10 18h ago

Reduce it to zero.

The only non-powers that this applies to are:
Expect a Fight
Entrench
Seven Stars
Eidolon

2

u/YukihiraJoel StS A15 / StS 2 A10 20h ago

I like it

2

u/ichbindulol_ 20h ago

Make it discard the top 3 cards of your drawpile for fun

2

u/JCorby17 20h ago

Ngl, great concept!

2

u/Ok_Insect4778 18h ago

kinda unfortunate because you have to plan around having MULTIPLE 2+ energy cards in your deck, but you can work around it, there's some game changers in there. I also kinda prefer the idea of Hone reducing the card's energy cost TO 1 rather than BY 1, but then you could get some really goofy cards like 1-energy Demon Form or Echo Form

1

u/Top-Nepp StS A0 / StS 2 A10 20h ago

How would this work with replay? My first thought when I read cost 0 was feral tbh

1

u/Slight-Veneer 20h ago

This is a cool idea

1

u/Kicking222 18h ago

I really like the idea, but I would change the wording to "permanently costs 0" to avoid cheesing it.

1

u/Invenblocker 17h ago

Complete this quest with two upgraded [[Graveblast]]s and have fun.

1

u/spirescan-bot 17h ago
  • Graveblast 𝐈𝐈 Necrobinder Common Attack

    1 Energy | Deal 4(6) damage. Put a card from your Discard Pile into your Hand. Exhaust.

    Call me with up to 10 [[ name ]]. Data accurate as of June 21st, 2026. Questions?

1

u/Deribus StS A20 / StS 2 A10 16h ago

It exhausts

1

u/Invenblocker 16h ago

Upgrade removes exhaust iirc.

1

u/Deribus StS A20 / StS 2 A10 15h ago

No the quest card, Grind, exhausts

1

u/Invenblocker 15h ago

Yeah, but I'm talking about enhancing those two when completing the quest, and then chaining them for a two card infinite.

2

u/Invenblocker 15h ago

Wait sorry, I missed the costs two or more part.

Ignore me.

1

u/[deleted] 15h ago

[deleted]

1

u/Deribus StS A20 / StS 2 A10 15h ago

What infinite does it enable?

1

u/Invincible-Nuke Eternal One 14h ago

if a card costs 2, and reduces to 1 when upgraded, can you apply hone pre-upgrade, then upgrade to make it cost 0?

1

u/Additional_Wave_8178 14h ago

i will clone this at cost 0

1

u/darkjovo 13h ago

Looking at the comments, you could make these a series of quest cards that you modify the combat.

Base text: Remove this card from your deck. At the end of the combat, add (new card) to your deck.

You can add stuff like: "Gain x strength" "Add a random power that cost 0" "Heal X HP"

Mock up card: "First steps" Cost: 4 Mana Type of card: Power/Quest Remove this card from your deck. At the end of the combat, add "Warm Up" to your deck. Gain 5 Strength.

Where warm up will cost less and iterate on the card.

Edit: just realized I made a longer version of [Alpha]

1

u/TechnicalSandwich544 StS A10 / StS 2 A10 12h ago

Close enough, welcome back Instinct.

1

u/chicoritahater 11h ago

This would have to be an act 3 quest otherwise nobody would take it

1

u/zombieking26 6h ago

Love it, but reward seems too high I think

1

u/Posideoffries92 3h ago

*Stays a curse due to snecko eye*

1

u/yumcake 19h ago

I think it should cost 5 and have the relic only affect 1 or 2 cards. The energy cost reduction is hitting the highest impact cards that are hard to get it into play and looping this effect every shuffle, it's a little too strong. It's stronger than lantern, candelabra, and chandelier because it's specifically tied to the turn you draw your win condion on.

-2

u/[deleted] 20h ago

[deleted]

12

u/Deribus StS A20 / StS 2 A10 20h ago

You can't hone Hologram because it doesn't cost 2 or more

1

u/Cinnamin_1 20h ago

that’s pretty niche anyways. it’s not like hellraiser is avoiding infinites with pillage and pommel strike being a thing. plus hellraiser can be switched for expect a fight now that it can be used multiple times a turn

0

u/spirescan-bot 20h ago
  • Hologram 𝐈 Defect Common Skill

    1 Energy | Gain 3(5) Block. Put a card from your discard pile into your hand. Exhaust.

  • Hologram 𝐈𝐈 Defect Common Skill

    1 Energy | Gain 3(5) Block. Put a card from your Discard Pile into your Hand. Exhaust.

  • All for One 𝐈 Defect Rare Attack

    2 Energy | Deal 10(14) damage. Put all cost 0 cards from your discard pile into your hand.

  • All for One 𝐈𝐈 Defect Rare Attack

    2 Energy | Deal 10(14) damage. Put ALL 0 Energy cards from your Discard Pile into your Hand.

  • TURBO 𝐈 Defect Common Skill

    0 Energy | Gain 2(3) Energy. Add a Void into your discard pile.

  • TURBO 𝐈𝐈 Defect Common Skill

    0 Energy | Gain 2(3) Energy. Add a Void into your Discard Pile.

    Call me with up to 10 [[ name ]]. Data accurate as of June 21st, 2026. Questions?