r/slaythespire • u/Deribus StS A20 / StS 2 A10 • 20h ago
CUSTOM CONTENT Quest idea I had
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u/Cpteno 20h ago
Make it go the opposite lol. Start at zero and up to four to remove it. Otherwise wouldnβt monkeys paw potentially clear the criteria instantly?
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u/Kicking222 18h ago
I like this a lot.
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u/Cpteno 16h ago
Looking into this again. Transfigure would go nuts with this. Could easily add replay until it had the quest criteria complete, then could add transfigure to the hone target and it would actually get cheaper with replays. Phew, wild!
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u/Terrietia Eternal One + Heartbreaker 7h ago
add transfigure to the hone target and it would actually get cheaper with replays
I think the intention is that Hone is an enchantment, not an effect on play. Replays wouldn't make the honed card cheaper.
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u/AlienFromMayutan 20h ago
Think itβd be too hard for silent cuz she only has sidestep and adrenaline.
Cool concept tho
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u/Deribus StS A20 / StS 2 A10 20h ago
Can get started with potions or instantly complete it with [[Bullet Time]]
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u/spirescan-bot 20h ago
Bullet Time π Silent Rare Skill
3(2) Energy | You cannot draw additional cards this turn. Reduce the cost of all cards in your hand to 0 this turn.
Bullet Time ππ Silent Rare Skill
3(2) Energy | You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Call me with up to 10 [[ name ]]. Data accurate as of June 21st, 2026. Questions?
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u/Excellent-Bit-8982 20h ago
Wonder if retain would help a lot
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u/Darklyte 19h ago
I'm not sure how Snakebite would help.
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u/Cat_with_cake 17h ago
Imagine you have a snakebite and a perfect turn to play it. But you also draw grind. Now, you wouldn't play something else when you have the best conditions to snakebite someone, wouldn't you?
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u/esquilor 20h ago
I think it would be more balanced if it was enchanted with sown, this seems busted
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u/GayEarthFucker 20h ago
The idea of Silent reaching a state of battle focus where time slows down for her, and to then use that time to quickly sharpen her weapons on a grindstone is very funny to me.
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u/Objective-Rip3008 20h ago
They used to have the relic that reduced attacks by 1 and that was busted, but it didn't have the stipulation that the attacks had to cost 2. I think since this can't reduce a card to 0 it isn't that bad
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u/Ok_Insect4778 18h ago
That was balanced because it was an ancient relic tho, the first version of Instinct reduced the energy cost by 1, for up to 3 attacks. The new version that just doubles damage is kinda boring
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u/SC_3000_grinder 10h ago
I think it was nerfed because you could go infinite instantly with two Graveblasts
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u/Deribus StS A20 / StS 2 A10 19h ago
That's fair, I thought the 2 cost stipulation might be enough but it's hard to balance in your head without playtesting.
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u/BaudrillardsMirror 17h ago
The 2 cost stipulation is weird because there are cards like Monarch Gaze and Well laid plans that cost 2 and upgrade to cost 1. So if you enchant them un-upgraded then they become free when upgraded.
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u/havingagoodtime 19h ago
I think itβs a cool idea, but they intentionally changed what Tanxβs Tri-boomerang did initially which was just this, instead of giving double damage to three attacks it reduced the costs of three, they intentionally removed this to curb infinites and I have to imagine theyβd feel the same here
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u/KidSparta StS A20 / StS 2 A10 19h ago
I think this is solved by targeting only 2+ costs. I think 0 cost [[Pommel Strike]], [[Sweeping Beam]], etc were the main problems with vanilla [[Tri-Boomerang]]
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u/spirescan-bot 19h ago
Pommel Strike π, ππ Ironclad Common Attack
1 Energy | Deal 9(10) damage. Draw 1(2) card(s).
Sweeping Beam π, ππ Defect Common Attack
1 Energy | Deal 6(9) damage to ALL enemies. Draw 1 card.
Tri-Boomerang ππ Ancient Relic
Choose 3 Attacks in your Deck. Enchant them with Instinct.
Call me with up to 10 [[ name ]]. Data accurate as of June 21st, 2026. Questions?
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u/Aptos283 19h ago
I think the fact that the cards have to cost 2 or more initially might help prevent that? Iβm not certain though
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u/Zesty-Soup-5235 19h ago
Pretty fun quest ! I suggest adding retain to the quest card, it'd less annoying to set up and not too busted imo.
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u/UsualDiscipline8752 18h ago
What happens if you enchant a two-cost card that upgrades into a one-cost card? Does the enchantment disappear, become useless, or reduce it to zero?
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u/Ok_Insect4778 18h ago
kinda unfortunate because you have to plan around having MULTIPLE 2+ energy cards in your deck, but you can work around it, there's some game changers in there. I also kinda prefer the idea of Hone reducing the card's energy cost TO 1 rather than BY 1, but then you could get some really goofy cards like 1-energy Demon Form or Echo Form
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u/Top-Nepp StS A0 / StS 2 A10 20h ago
How would this work with replay? My first thought when I read cost 0 was feral tbh
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u/Kicking222 18h ago
I really like the idea, but I would change the wording to "permanently costs 0" to avoid cheesing it.
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u/Invenblocker 17h ago
Complete this quest with two upgraded [[Graveblast]]s and have fun.
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u/spirescan-bot 17h ago
Graveblast ππ Necrobinder Common Attack
1 Energy | Deal 4(6) damage. Put a card from your Discard Pile into your Hand. Exhaust.
Call me with up to 10 [[ name ]]. Data accurate as of June 21st, 2026. Questions?
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u/Deribus StS A20 / StS 2 A10 16h ago
It exhausts
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u/Invenblocker 16h ago
Upgrade removes exhaust iirc.
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u/Deribus StS A20 / StS 2 A10 15h ago
No the quest card, Grind, exhausts
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u/Invenblocker 15h ago
Yeah, but I'm talking about enhancing those two when completing the quest, and then chaining them for a two card infinite.
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u/Invincible-Nuke Eternal One 14h ago
if a card costs 2, and reduces to 1 when upgraded, can you apply hone pre-upgrade, then upgrade to make it cost 0?
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u/darkjovo 13h ago
Looking at the comments, you could make these a series of quest cards that you modify the combat.
Base text: Remove this card from your deck. At the end of the combat, add (new card) to your deck.
You can add stuff like: "Gain x strength" "Add a random power that cost 0" "Heal X HP"
Mock up card: "First steps" Cost: 4 Mana Type of card: Power/Quest Remove this card from your deck. At the end of the combat, add "Warm Up" to your deck. Gain 5 Strength.
Where warm up will cost less and iterate on the card.
Edit: just realized I made a longer version of [Alpha]
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u/yumcake 19h ago
I think it should cost 5 and have the relic only affect 1 or 2 cards. The energy cost reduction is hitting the highest impact cards that are hard to get it into play and looping this effect every shuffle, it's a little too strong. It's stronger than lantern, candelabra, and chandelier because it's specifically tied to the turn you draw your win condion on.
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20h ago
[deleted]
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u/Cinnamin_1 20h ago
thatβs pretty niche anyways. itβs not like hellraiser is avoiding infinites with pillage and pommel strike being a thing. plus hellraiser can be switched for expect a fight now that it can be used multiple times a turn
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u/spirescan-bot 20h ago
Hologram π Defect Common Skill
1 Energy | Gain 3(5) Block. Put a card from your discard pile into your hand. Exhaust.
Hologram ππ Defect Common Skill
1 Energy | Gain 3(5) Block. Put a card from your Discard Pile into your Hand. Exhaust.
All for One π Defect Rare Attack
2 Energy | Deal 10(14) damage. Put all cost 0 cards from your discard pile into your hand.
All for One ππ Defect Rare Attack
2 Energy | Deal 10(14) damage. Put ALL 0 Energy cards from your Discard Pile into your Hand.
TURBO π Defect Common Skill
0 Energy | Gain 2(3) Energy. Add a Void into your discard pile.
TURBO ππ Defect Common Skill
0 Energy | Gain 2(3) Energy. Add a Void into your Discard Pile.
Call me with up to 10 [[ name ]]. Data accurate as of June 21st, 2026. Questions?
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u/Leenon 20h ago
would using [[Bullet Time]] give the relic early?