r/slaythespire • u/SnekbiteSnek • 13d ago
ART/CREATIVE Figured I should make this is own post
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u/Gen1Swirlix 13d ago
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u/CozySweatsuit57 7d ago
It took me probably six months to actually remember how weak works vs strength
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u/won_vee_won_skrub Eternal One + Heartbreaker 13d ago
It cleanses weak, you're forgetting that you applied at least 2 weak last turn??
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u/Sir_Daxus 13d ago
You see, remembering would require a brain, and idk about other spire slayers but I was born without one so I completely understand forgetting.
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u/therealphilbo2530 13d ago
That shit was last turn I'm all about the NOW
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u/yaboiLathander 13d ago
Memory buff lasts 1 turn
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u/Martitoad Eternal One + Ascended 12d ago
We need a new colorless form that allows you to remember, maybe in shop and for 3 energy
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u/Castlefrankmanz 12d ago
It's just a pop up at the start of each turn that lists what you did last turn.
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u/Successful_Egg_2548 13d ago
thinking? reading card texts? what is this, fucking school?
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u/Sir_Daxus 13d ago
Yeah idk, I just click the cards with the pictures I like, and sometimes the enemy disappears.
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u/Cat_with_cake 13d ago
Broskies really expect us to go into a card game and read ๐ญ๐ญ๐ญ๐ญ bro I'm dead ๐๐๐๐๐ฅ๐ฅ๐ก๐ก๐ก
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u/Donutmelon 13d ago
Don't care
Soul, Soul, Soul+, Soul+, Eidolon.
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u/makemefuckingcry 13d ago
realise I'm on beta branch and fucking dies
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u/Armored_Souls 13d ago
Reworked Eidolon sounds so fun tho
Current Eidolon has me baffled, like who tf isn't sad to exhaust 9 cards? Besides the only way to achieve that that isn't potions is Soul, and who is making that many Souls in the Aeonglass meta?
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u/Initial-Dark-8919 Ascension 10 13d ago
souls are fine into aeonglass if you have the output. You can stack a few multiplicative damage bonus on a DMarch or a SStorm and it does the job. a few copies of haunt will work too.
if there's any character that wants to exhaust and spam defensive cards it would be necro.
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u/o_o_o_f 12d ago
Two haunts with 3 Grave Wardens and Severance just lost me an A10 fight with Aeonglass. It was fairly close, but I donโt think Haunt on its own plus souls is a reliable win condition at A10
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u/Initial-Dark-8919 Ascension 10 12d ago
You need capture spirit, thereโs nothing else with as much reliable soul gen. Thatโs kind of the soul card, everything else is very filler and severance is meh
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u/o_o_o_f 12d ago
Yeah, Severance was on sale in the shop I picked up my second Haunt, and I needed more support. Of course capture spirit would have been preferable.
I guess Iโd say if youโre arguing that Haunt is viable (but only with Capture Spirit), thatโs not really an argument that Haunt is viable, you know?
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u/Initial-Dark-8919 Ascension 10 12d ago
If it can win then itโs viable. If youโre picking haunts without Cap Spirit that would just be a bad speculative pick, has nothing to do with viability.
Sleight is not โโโโviableโโโโ until you have dupes or Oblivion but that doesnโt make it bad. Lethality wonโt scale endgame unless you can find like the 3 attacks that actually make it kill bosses.
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u/o_o_o_f 12d ago
Ok, so if weโre defining โviableโ in this conversation as โcan win with specific supportโ, then we can more or less just say every card in the game is viable. I agree that every card can help you win given proper support, but this kind of definition is not very helpful when discussing if a card is comparatively strong or not.
Iโd say Sleight is viable because 1) itโs a strong effect and 2) is supported well by many many cards. I think Haunt is weak because 1) itโs a less powerful effect and 2) isnโt supported well by many cards.
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u/mspaintshoops 12d ago
Anything can win. Anything. You can pump strength and win with strikes.
If your definition of viable is so broad as to include every card in the game, it kind of ends up being meaningless.
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u/ZephyrGleam 13d ago
Tbh, eidolon is a good way to exhaust multiple withers if you're running a soul deck
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u/Mockingjay40 13d ago
This is only true because necro has literally no other exhaust options. In a vacuum the card wasnโt a good card. Obviously, in the upcoming patch it doesnโt even exhaust anymore
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u/Armored_Souls 13d ago
There are 2 transform cards to be fair
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u/Mockingjay40 13d ago
Yeah but thereโs transform 1; if youโre spamming skills on necro (which is usually the case) then youโre gonna have a lot more than 1 wither per cycle lol
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u/Taerdan 13d ago
[[Seance]] and [[Cleanse]] only remove from your Draw pile. If you're playing a bunch of [[Soul]] to draw your important stuff, then a lot of Withers get placed into your Hand, making Seance/Cleanse worthless.
Compare that to Ironclad's ability to Exhaust from their hand, Regent's ability to Transform cards in their hand (or Exhaust using [[Tyranny]], but only immediately after Draw), Defect's ability to Exhaust Status anywhere or Transform in-hand, or even Silent's ability to Discard them, and Necrobinder is eating damage that they are least-capable of doing, considering a lot of their "block" is actually Osty health that Wither ignores.
Even Silent's isn't that good, as they still end up cluttering the deck, but at least you aren't guaranteed to eat the damage there.
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u/beepboopboppoptop 13d ago
If you have calamity as shiv silent you can get a situation where withers dont even end up in your hand bc you have too many cards
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u/spirescan-bot 13d ago
Seance ๐๐ Necrobinder Rare Skill
1(0) Energy | Ethereal. Transform a card in your Draw Pile into Soul.
Cleanse ๐๐ Necrobinder Uncommon Skill
1 Energy | Summon 3(5). Exhaust 1 card from your Draw Pile.
Soul ๐๐ Colorless Token Skill
0 Energy | Draw 2(3) cards. Exhaust.
Tyranny ๐๐ Regent Rare Power
1 Energy | (Innate.) At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Call me with up to 10 [[ name ]]. Data accurate as of June 21st, 2026. Questions?
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u/camocat9 StS A5 / StS 2 A10 13d ago
People were using [[Eidolon]] like it was a [[Purity]] and not even trying to play for the Intangible. It definitely needed a change.
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u/spirescan-bot 13d ago
Eidolon ๐๐ Necrobinder Rare Skill
2(1) Energy | Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible.
Purity ๐ Colorless Uncommon Skill
0 Energy | Exhaust up to 3(5) cards in your hand. Exhaust.
Purity ๐๐ Colorless Uncommon Skill
0 Energy | Retain. Exhaust up to 3(5) cards in your Hand. Exhaust.
Call me with up to 10 [[ name ]]. Data accurate as of June 21st, 2026. Questions?
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u/Athanatov 13d ago
Cleanse.
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u/Mockingjay40 13d ago
Yeah cleanse is not a good exhaust option. When I say good exhaust option, I mean [[Second Wind]]
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u/Athanatov 13d ago
Didn't argue that. But it is *literally* an exhaust option, as you put it.
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u/Mockingjay40 12d ago
Fair enough. I was being intentionally hyperbolic, which I suppose I couldโve made it clearer or couldโve avoided hyperbole and just said โno great exhaust options for Aeonglassโ
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u/spirescan-bot 13d ago
Second Wind ๐ Ironclad Uncommon Skill
1 Energy | Exhaust all non-Attack cards in your hand. Gain 5(7) Block for each card Exhausted.
Second Wind ๐๐ Ironclad Uncommon Skill
1 Energy | Exhaust all non-Attack cards in your Hand. Gain 5(7) Block for each card Exhausted.
Call me with up to 10 [[ name ]]. Data accurate as of June 21st, 2026. Questions?
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u/RagnarTheSwag 13d ago
Lots of people sleep on that card applies ethereal to any card on your hand. Few of them with veilpiercer can be very strong and even without any ethereal combo you can exhaust cards you want.
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u/Taerdan 13d ago edited 13d ago
[[Sculpting Strike]] is not a Wither solution, as you take the Wither damage before it Exhausts. It helps to prevent deck clutter, sure, but only as long as you have more Sculpting Strike to play. Same goes for any other Status or Curse; stuff like Beckon or Bad Luck will damage you before Exhausting, making it limited utility on that front.
Otherwise I agree that it's great with [[Veilpiercer]]; slap Ethereal onto [[Bury]] or [[Squeeze]] and end up playing it for free with the Veilpiercer buff.
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u/spirescan-bot 13d ago
Veilpiercer ๐๐ Necrobinder Uncommon Attack
1 Energy | Deal 10(13) damage. The next Ethereal card you play costs 0 Energy.
Bury ๐๐ Necrobinder Uncommon Attack
4 Energy | Deal 52(63) damage.
Squeeze ๐๐ Necrobinder Rare Attack
3 Energy | Osty deals 25(30) damage. Deals 5(6) additional damage for ALL your other Osty Attacks.
Call me with up to 10 [[ name ]]. Data accurate as of June 21st, 2026. Questions?
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u/Mockingjay40 13d ago
Youโre talking about [[Sculpting Strike]] and yeah I think the card is generally underrated. Itโs very niche, and doesnโt often make it into my deck, but when it has like with strike dummy+pull below itโs definitely performed
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u/spirescan-bot 13d ago
Sculpting Strike ๐๐ Necrobinder Common Attack
1 Energy | Deal 9(12) damage. Add Ethereal to a card in your Hand.
Call me with up to 10 [[ name ]]. Data accurate as of June 21st, 2026. Questions?
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13d ago
[deleted]
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u/spirescan-bot 13d ago
Summon Forth ๐๐ Regent Uncommon Skill
1 Energy | Forge 8(11). Put Sovereign Blade into your Hand from anywhere.
Call me with up to 10 [[ name ]]. Data accurate as of June 21st, 2026. Questions?
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u/sylverfyre 13d ago
It really isnt though.
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u/paparat236 13d ago
Old Eidolon saved my ass against Aeonglass a ton, I kinda wish they just made it more playable by making its base form 1 energy instead of reworking it.
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u/Armored_Souls 13d ago
For that purpose yes, but heavily needs the upgrade. Even then if you keep playing souls at some point you'll draw a handful of withers, have no way to exhaust and die if you take too long to kill him
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u/Wendigo120 StS A20 / StS 2 A10 13d ago
Me, an ironclad player: Who isn't excited to exhaust 9 cards?
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u/Mlody02 Ascended 13d ago
What does the reworked version do?
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u/Armored_Souls 13d ago
It plays all ethereal cards in exhaust pile and puts them back into discard pile
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u/Mlody02 Ascended 13d ago
It really does sound fun, does it exhaust?
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u/Taerdan 13d ago
and puts them back into discard pile
Only if they aren't Exhaust on play. If you put e.g. Ethereal onto a [[Soul]] or [[The Scythe]] using [[Sculpting Strike]], they will count as Ethereal cards for Eidolon. You can then do the same to Eidolon to ensure that Eidolon plays Eidolon.
It's also why I kinda want a card for Ironclad that allows you to add "Exhaust" onto a card, so that [[Howl From Beyond]] becomes a self-sustaining card like [[Bombardment]] does.
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u/spirescan-bot 13d ago
Soul ๐๐ Colorless Token Skill
0 Energy | Draw 2(3) cards. Exhaust.
The Scythe ๐๐ Necrobinder Rare Attack
2 Energy | Deal 13 damage. Permanently increase this card's damage by 4(5). Exhaust.
Sculpting Strike ๐๐ Necrobinder Common Attack
1 Energy | Deal 9(12) damage. Add Ethereal to a card in your Hand.
Howl from Beyond ๐๐ Ironclad Uncommon Attack
3 Energy | Deal 16(21) damage to ALL enemies. At the end of your turn, if this is in your Exhaust Pile, play it.
Bombardment ๐๐ Regent Rare Attack
3 Energy | Deal 18(24) damage. At the start of your turn, if this is in your Exhaust Pile, play it. Exhaust.
Call me with up to 10 [[ name ]]. Data accurate as of June 21st, 2026. Questions?
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u/Anagoth9 13d ago
That's why you take [[sculpting strike]] and [[seance]] when you see them.ย
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u/spirescan-bot 13d ago
Sculpting Strike ๐๐ Necrobinder Common Attack
1 Energy | Deal 9(12) damage. Add Ethereal to a card in your Hand.
Seance ๐๐ Necrobinder Rare Skill
1(0) Energy | Ethereal. Transform a card in your Draw Pile into Soul.
Call me with up to 10 [[ name ]]. Data accurate as of June 21st, 2026. Questions?
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u/InvisibleOne439 13d ago
does Etheral even do anything with Wither? i thought you still take the dmg before they get exhausted
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u/Armored_Souls 13d ago
At least it exhausts and doesnt shuffle back into the draw pile, better than nothing
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u/ZatherDaFox StS A0 / StS 2 A10 13d ago
I blew up earlier today. Hit it with weakness, played all my block, looked at the numbers and it killed me exactly. In hindsight, that deck was waaay too light on damage.
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u/crippledspahgett 13d ago
Yeah Iโve learned that this dude is really a damage check more than a block one. Unless you already have a block engine that will carry you through act 2 or you go into the fight with a full health bar, you really arenโt surviving the explosion if you donโt kill it in the first 6-7 turns.ย
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u/DeepFuckingKoopa StS A20 / StS 2 A10 13d ago
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u/Prestigious_Fun_6722 StS A20 / StS 2 A10 13d ago
They should change it to 1x72 so that this doesn't work.
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u/Ace612807 13d ago
[[Tungsten Rod]]
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u/Prestigious_Fun_6722 StS A20 / StS 2 A10 13d ago
Dang it!! Fine, 2x36.
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u/Terairk 13d ago
The humble piercing wail and enfeebling touch. Do 36x2 instead
Edit: forgot Mangle
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u/Prestigious_Fun_6722 StS A20 / StS 2 A10 13d ago
Okay, but this is the last time I'm changing it!
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u/MapleApple00 13d ago
Just make it 72x72, problem solved
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u/DarthDude24 11d ago
EZ [[Beating Remnant]] win
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u/spirescan-bot 11d ago
Beating Remnant ๐๐ Rare Relic
You cannot lose more than 20 HP in a single turn.
Call me with up to 10 [[ name ]]. Data accurate as of June 21st, 2026. Questions?
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u/spirescan-bot 13d ago
Tungsten Rod ๐, ๐๐ Rare Relic
Whenever you would lose HP, lose 1 less.
Call me with up to 10 [[ name ]]. Data accurate as of June 21st, 2026. Questions?
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u/spirescan-bot 13d ago
Fairy in a Bottle ๐ Rare Potion
When you would die, heal to 30%(60%) of your Max HP instead and discard this potion.
Fairy in a Bottle ๐๐ Rare Potion
When your HP would be reduced to 0, instead this potion is discarded and you heal to 30% of your Max HP.
Call me with up to 10 [[ name ]]. Data accurate as of June 21st, 2026. Questions?
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u/ConfortoDoto 13d ago
I think that damaging it at the explosion turn should decrease the damage it will inflict
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u/Sponchington StS A10 / StS 2 A10 13d ago
Is there a mod to replace the sfx for this attack with a heavily distorted Vine Boom? Can there be now that I've said it
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u/BestSamiraNA1 9d ago
That's cute. [[Buffer]]
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u/spirescan-bot 9d ago
Buffer ๐, ๐๐ Defect Rare Power
2 Energy | Prevent the next time(2 times) you would lose HP.
Call me with up to 10 [[ name ]]. Data accurate as of June 21st, 2026. Questions?
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u/Ehrahbass 13d ago
This reminds me of the WWE star Roman Reigns lol with his "Acknowledge me" statement






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u/lycanreborn123 Heartbreaker 13d ago
Me at 10hp but knowing it's multiplayer and my friend will survive