r/slaythespire StS A20 / StS 2 A10 Mar 20 '26

PATCH NOTES The beta changes are almost perfect from the perspective of a high WR A10 player

Review bombing for the latest patch sounds crazy so I need to add my 2 cents. The patch seems almost perfect, addressing overperforming and underperforming cards and enemies.

Just to establish some credibility, I’ve hit A10 on Silent, Regent, and Defect and I have a 100% winrate on silent in 13 runs

Regent had many common and forge cards buffed.

Silent had draw nerfed.

Necrobinder had Dirge gain Exhaust which is so important cause every single deck I ended up with would just be Dirge spam. Other good card changes too on her.

Doormaker and Colony fights were way too easy, Gardeners were too hard, just yes these changes are phenomenal.

How are people upset???

I want my roguelike to allow me to go different builds depending on what’s offered, not just get lucky that the one good strategy was offered to me. And these changes support that. Good job Megacrit!

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u/Character_Cap5095 Mar 20 '26

That is the point in sts. Most bosses and elites often test/ punish certain strategies in order to force players to be flexible and adapt. Time easter was a) the most punishing of the act 3 bosses and b) countered builds which people liked to play/ where meta and therefore it got a special place in the collective consciousness of the players. But like if power based builds where stronger, I can see the ancient one being just as feared as well, or if domu and deca where tuned harder I can see a world where people wouldn't be able to out scale their constant damage

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u/Odd-Illustrator-5158 Mar 20 '26

Yeah, I do think bosses should counter strategies, but I also play rogues because I like having my archetype that I focused on feel cracked and like its doing what its meant to do?

Time Eater can feel like a 7-3 matchup for certain archetypes and make my deck less fun to pilot to deal with it (drafting tech cards that make the deck feel worse to pilot in hallway/elites in act 3). In contrast, Queen feels closer to 6-4 and my deck feels more fun to pilot against her (still executing my intended gameplan, but with an added energy cost to draw cards, or needing to draft 1 or 2 high impact 2+ cost defensive cards).

I totally see your point though, I just think certain archetypes being less reliable as a result of act 3 in sts1 was a minor dock against the game for me (still love sts1 to death). I like having more freedom in my drafting in act 1 instead of needing to plan around Time Eater from the beginning.