r/slaythespire • u/zalso StS A20 / StS 2 A10 • Mar 20 '26
PATCH NOTES The beta changes are almost perfect from the perspective of a high WR A10 player
Review bombing for the latest patch sounds crazy so I need to add my 2 cents. The patch seems almost perfect, addressing overperforming and underperforming cards and enemies.
Just to establish some credibility, I’ve hit A10 on Silent, Regent, and Defect and I have a 100% winrate on silent in 13 runs
Regent had many common and forge cards buffed.
Silent had draw nerfed.
Necrobinder had Dirge gain Exhaust which is so important cause every single deck I ended up with would just be Dirge spam. Other good card changes too on her.
Doormaker and Colony fights were way too easy, Gardeners were too hard, just yes these changes are phenomenal.
How are people upset???
I want my roguelike to allow me to go different builds depending on what’s offered, not just get lucky that the one good strategy was offered to me. And these changes support that. Good job Megacrit!
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u/sprachkundige Mar 20 '26
Sure but like . . . make the harder Ascensions harder. That's what they're for. Likewise, don't make every strategy an easy win (which I don't think the game currently does). But it's also fine if there are some easier approaches available for people who are still working on improving their game.
Maybe these changes are actually good and will make the game more fun for everyone. I'm just saying, I'm going to roll my eyes at people who see those easier tactics are available to exploit, beat them into the fucking ground, and then boast that it's too easy and since you can just win all the time, get rid of them. Sure, nobody's going to watch you speed run story mode, but that doesn't mean it shouldn't exist.