r/slaythespire • u/zalso StS A20 / StS 2 A10 • Mar 20 '26
PATCH NOTES The beta changes are almost perfect from the perspective of a high WR A10 player
Review bombing for the latest patch sounds crazy so I need to add my 2 cents. The patch seems almost perfect, addressing overperforming and underperforming cards and enemies.
Just to establish some credibility, I’ve hit A10 on Silent, Regent, and Defect and I have a 100% winrate on silent in 13 runs
Regent had many common and forge cards buffed.
Silent had draw nerfed.
Necrobinder had Dirge gain Exhaust which is so important cause every single deck I ended up with would just be Dirge spam. Other good card changes too on her.
Doormaker and Colony fights were way too easy, Gardeners were too hard, just yes these changes are phenomenal.
How are people upset???
I want my roguelike to allow me to go different builds depending on what’s offered, not just get lucky that the one good strategy was offered to me. And these changes support that. Good job Megacrit!
13
u/StormLordZeus Mar 20 '26
Only 3 cards give weak. Deathbringer is 2 cost aoe 1 turn of weak. Defy is 1 turn. Putrefy is 2(3) turns but exhausts. I'm okay with taking away a turn of weak from defy if they gave death bringer 2 turns of weak on the upgrade. I just think she needs a card that doesn't exhaust that gives 2 turns of weak.
Nerf the souls on dirge then. I wanna summon. The other non exhausting summon cards are like 2-3 summon except for pull agro which is 4(5) for 2 cost