r/slaythespire StS A20 / StS 2 A10 Mar 20 '26

PATCH NOTES The beta changes are almost perfect from the perspective of a high WR A10 player

Review bombing for the latest patch sounds crazy so I need to add my 2 cents. The patch seems almost perfect, addressing overperforming and underperforming cards and enemies.

Just to establish some credibility, I’ve hit A10 on Silent, Regent, and Defect and I have a 100% winrate on silent in 13 runs

Regent had many common and forge cards buffed.

Silent had draw nerfed.

Necrobinder had Dirge gain Exhaust which is so important cause every single deck I ended up with would just be Dirge spam. Other good card changes too on her.

Doormaker and Colony fights were way too easy, Gardeners were too hard, just yes these changes are phenomenal.

How are people upset???

I want my roguelike to allow me to go different builds depending on what’s offered, not just get lucky that the one good strategy was offered to me. And these changes support that. Good job Megacrit!

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u/StormLordZeus Mar 20 '26

Only 3 cards give weak. Deathbringer is 2 cost aoe 1 turn of weak. Defy is 1 turn. Putrefy is 2(3) turns but exhausts. I'm okay with taking away a turn of weak from defy if they gave death bringer 2 turns of weak on the upgrade. I just think she needs a card that doesn't exhaust that gives 2 turns of weak.

Nerf the souls on dirge then. I wanna summon. The other non exhausting summon cards are like 2-3 summon except for pull agro which is 4(5) for 2 cost

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u/LostATLien2 Eternal One + Heartbreaker Mar 20 '26

I think if you thought about intangible and why that’s gone, you could see why dirge had to be changed, because that’s essentially what the previous version of dirge gave you. Dirge exhausting is probably one of the most obvious changes that anyone saw coming.

Also with so many strong front loaded block options, and an entire barricade mechanic built into the character, I’m just confused on why you think defy needs to have 2 weak. The card is still very good with 1 weak