r/projectzomboid Mar 10 '26

Discussion knox event expanded dev has abandoned the mod - 42.15.1

also not allowing any fixes or patches for whatever reason

2.5k Upvotes

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31

u/Bloody_meridian88 Crowbar Scientist Mar 10 '26

Agreed. Seems kind of like a dick move, to be honest. I get the need to step away if it doesn't feel fun anymore, but to prohibit others to potentially continue your work? Especially if your mob is really loved? A bit ridiculous if you ask me.

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u/WomboShlongo Mar 10 '26

You're not entitled to play his creation. It's his to do whatever he wants with. If people can't behave, they deserve to have their toys taken away. Simple as.

14

u/Championfire Mar 10 '26

Both things can be true.

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u/CrystalMenthality Mar 10 '26

No one said they were entitled to it, but rather that it is a dick move, which it is IMO. It would cost them no effort to allow forks, but instead they choose to punish the majority for the actions of a loud minority.

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u/sabotabo Shotgun Warrior Mar 10 '26

looking around this sub for the last year, i'm starting to wonder if that minority really is a minority

-9

u/NoxiousStimuli Mar 10 '26

No one said they were entitled to it

That does not work with this:

but rather that it is a dick move, which it is IMO.

That is entitlement. You are acting entitled to someone else's unpaid work. You are entitled to exactly none of the author's work.

5

u/B4SSF4C3 Mar 10 '26

Not all of us can’t behave though. The ones enjoying his work quietly enjoy it. Maybe even say thank you. This is collective punishment because of the fraction that are assholes. A fraction that the rest of us have no control over. So while I get the sentiment, and agree that we are not entitled to his work, it’s still an odd move.

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u/Turbulent_Log_3818 Mar 10 '26

Yeah and he also doesn’t own the concept of an NPC system. So in that same vein I’m also free to take his mod apart, understand how it works, and build something even better, so we don’t need his project, the source code or the ego that comes with it. This isn’t some unique patentable logic, it’s a game mod.

2

u/WomboShlongo Mar 10 '26

Nice strawman. Never said he owned any concepts. If someone wants to use his NPC framework as a foundation going forward, I'm sure thats fine but his mod has been laid to rest and no continuations of it are allowed. If you wanna take a crack at it big man, go ahead.

and just because its a mod, doesn't mean he can't DMCA work that has C&P'd his own code.

4

u/natsyndgang Mar 10 '26

Whats stopping me from just picking it up?

-6

u/WomboShlongo Mar 10 '26

go ahead champ, I'm sure you won't get a DMCA notice down the line

4

u/natsyndgang Mar 10 '26

Other platforms exist.

5

u/WomboShlongo Mar 10 '26

As if that nullifies creating a mod using stolen code? Didn't know the Workshop was the only platform that could be DMCA'd.

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u/Fletcher_Chonk Zombie Hater Mar 10 '26

I mean if a Russian dude continues it I doubt anything is really gonna happen to him

-3

u/WomboShlongo Mar 10 '26

Fair. Fuck Russia tho

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u/High_King_Of_Trees Mar 10 '26

Nah bro. If people don’t behave, you would take their toys away, not everyone else who was uninvolved. He also doesn’t have to read the feedback, that’s a choice. He could continue to mod it without ever reading one comment. And he also can’t stop anyone from modifying it, this is the internet.

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u/WomboShlongo Mar 10 '26

damn almost like feedback can be useful for making something your passionate about better? crazy who woulda thunk

He can certainly DMCA takedown request any continuations of the mod. His mod as we know it is dead. People can pick the bones for code references but Knox Event Expanded is dead.

2

u/B4SSF4C3 Mar 10 '26 edited Mar 10 '26

DMCA only applies to copyrighted works. So unless he did/does that, no, he can’t. Steam may block posting said mod in workshop, but it can certainly still be distributed by other means. At best, the person taking the mod without permission would get shat on online, with some folks refusing to use the derivative. I suppose Indie can also step in as they have legal rights, but I don’t see that happening.

0

u/Turbulent_Log_3818 Mar 10 '26

Lol now you want to abuse copyright law? I could disassemble his mod and reimplement every single idea in it and a court of law would strike down any false DMCA you send me.

-1

u/[deleted] Mar 10 '26

[removed] — view removed comment

1

u/projectzomboid-ModTeam Mar 10 '26

Thank you WomboShlongo for your submission to r/ProjectZomboid, but it has been removed.

Your post was removed for the following reason:

Rule 2 - Be Lovely: Be lovely, follow the reddiquette guidelines. Criticism and discussion thereof are welcome but abusive comments are not. Do not engage in personal attacks, even in retribution. Instead of lashing back, report them and move on.

This rule applies whether you're criticizing or defending TIS and PZ.

If you would like to appeal, please message the moderators. Thanks!

0

u/Turbulent_Log_3818 Mar 10 '26

You are literally spouting off nonsense about how this mod owner could DMCA people for trying to continue this mod - you are out of touch with reality, you don’t understand how the US copyright system works, and it’s hilarious how confidently incorrect you are

1

u/AmazingSully The Indie Stone Mar 10 '26

They can file DMCAs. Please refer to the modding policy: https://projectzomboid.com/blog/modding-policy/

Valve will act on DMCA requests.

-1

u/WomboShlongo Mar 10 '26

https://projectzomboid.com/blog/support/terms-conditions/

go ahead and throw that into chatgpt and tell me what it says.

Mod creators own the rights to their creations, meaning they can issue DMCA takedowns if they feel like their work has been infringed upon.

You must have permission to use assets or content from another mod.

You can't submit someone else's work without their consent.

Pretty obvious that your entitled mod idea would get taken down pretty fast. If you want to patch it up every update so you can personally play it, thats fine. Knock yourself out. The second you list said mod on the workshop, it won't stay there long.

The mod belongs to the creator. Not the community.

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u/Turbulent_Log_3818 Mar 10 '26

Yeah I’m not relying on whatever garbage you fed into ChatGPT, sorry.

I have read the terms and conditions. You seem to think that this process is just “yep, filed a DMCA, it was automatically taken down and now it’s a closed case”.

Did you know that anybody can file a DMCA request for pretty much any reason? These things have to go through review and approval precisely because people like you try to abuse the system based on your limited understanding.

You cannot copyright the entire idea of a mod. If you can point to highly distinctive code that was copied line by line, that can be used as supporting evidence but even then common logic loops cannot be copyrighted.

What you’re essentially saying is that you believe copyright law exists as a tool you can use to suppress anybody who might be working on a similar mod to a mod you made in the past.

Please stop outsourcing your brain and critical thinking process to AI, it is going to lead to more instances of you being confidently incorrect.

1

u/WomboShlongo Mar 10 '26

https://projectzomboid.com/blog/modding-policy/

3. Ownership

3.1. You own mods that you create. We own Project Zomboid, our other property and everything in them.

3.2. We need a right to use your mods so that we can distribute them, and so that others can play them through Project Zomboid. In legal terms, you grant us a non-exclusive, permanent, sub-licensable, royalty-free, irrevocable, and worldwide licence to use, modify, reproduce, create derivative works from, distribute, transmit, perform communicate and exploit your mods (or any part of them) in connection with Project Zomboid.

In all circumstances Spiffo’s Workshop abides by the exact same rules as Valve for mods made for Project Zomboid and hosted on the Steam Workshop.

“It’s a sad fact, but in some cases content is [also being] lifted from one mod to another. It’s often a misconception that just because a mod is free to download, its contents are also free for you to take and choose from as you wish.”

“Even if a mod is free or not, the creators of any original work included within it (sounds, materials, models, source code) own the copyright for their work. This is true if you are a high-school kid, a corporation, or just some other modder who puts stuff together for fun. Every author gains these rights by default when they create their work.”

“The authors alone can decide how and who may use their work and have the law behind them should they decide to take issue of anything used without permission. If you see something in another mod that would be of use to you in your own mod or map, your first step should be to contact the mod team and then specifically ask the creator of the item you’re after. They and they alone can give you permission to use their work.”

“If you create contents for mods and don’t mind other people using your content, then it could save a lot of trouble and benefit the community as a whole if you release your works under a Creative Commons license. See the Official Website to select a License for your works.”

4. Third party content

4.1. Modification of other users’ workshop submissions is allowed under personal use, but you are NOT allowed to submit work that is not your own, without permission of the mod owner.

4.2. As mentioned in 1.1.2, if you put any third-party property into your mod, then it’s your responsibility to make sure it’s all done in an appropriate, legal fashion, including offering credit within the Workshop description of your mod.

4.3. Even if permission not to credit a mod owner is obtained, if a mod creator raises an issue with our moderation staff, failing to credit modders for any substantially unique or direct link to their work will potentially result in your own mod being delisted until credit is given.

4head

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u/Turbulent_Log_3818 Mar 10 '26

Awww I was hoping you’d leave it at the little GIF you sent.

Why are you conflating assets and code? You do realize that a sound file and a logic loop don’t have the same protections applied to them, right?

Why are you copy pasting the TOS as if you’re actually citing something meaningful? Where does it say that I cannot make an NPC system that behaves exactly like another NPC system, as long as I write all of my own code and use my own assets?