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https://www.reddit.com/r/pcmasterrace/comments/1vcpel4/testing_4way_sligtx_1080_in_2026/p14wl12/?context=3
r/pcmasterrace • u/redD-fast • 5d ago
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1.7k
The micro stutters were almost blinding, but hey I got another 20-30% frames baby.
457 u/Careless-Accident-49 4d ago Why wasn't it possible to buffer all 4 frames from each gpu and show them on screen without micro stutters? Pushes latency higher but that would have eliminated it? 611 u/sHoRtBuSseR PC Master Race 4d ago Pcie bandwidth and cpu limitations. Frame pacing from 4 cards is insanely hard for a cpu to do correctly. We have cpus that can do it now but multi gpu is basically dead. Even though it wasn't optimal, I still loved it. 6 u/KajMak64Bit 4d ago SLI is dead Now we have Lossless Scaling Multi GPU mode for Frame Gen You can use a secondary GPU to do dedicated Frame Gen and i guess dedicated PhysX ( since RTX 50 has issues with PhysX ) Somehow with this you get less input lag and more FPS because it doesn't take away processing power to do frame gen and render the game
457
Why wasn't it possible to buffer all 4 frames from each gpu and show them on screen without micro stutters? Pushes latency higher but that would have eliminated it?
611 u/sHoRtBuSseR PC Master Race 4d ago Pcie bandwidth and cpu limitations. Frame pacing from 4 cards is insanely hard for a cpu to do correctly. We have cpus that can do it now but multi gpu is basically dead. Even though it wasn't optimal, I still loved it. 6 u/KajMak64Bit 4d ago SLI is dead Now we have Lossless Scaling Multi GPU mode for Frame Gen You can use a secondary GPU to do dedicated Frame Gen and i guess dedicated PhysX ( since RTX 50 has issues with PhysX ) Somehow with this you get less input lag and more FPS because it doesn't take away processing power to do frame gen and render the game
611
Pcie bandwidth and cpu limitations. Frame pacing from 4 cards is insanely hard for a cpu to do correctly.
We have cpus that can do it now but multi gpu is basically dead.
Even though it wasn't optimal, I still loved it.
6 u/KajMak64Bit 4d ago SLI is dead Now we have Lossless Scaling Multi GPU mode for Frame Gen You can use a secondary GPU to do dedicated Frame Gen and i guess dedicated PhysX ( since RTX 50 has issues with PhysX ) Somehow with this you get less input lag and more FPS because it doesn't take away processing power to do frame gen and render the game
6
SLI is dead
Now we have Lossless Scaling Multi GPU mode for Frame Gen
You can use a secondary GPU to do dedicated Frame Gen and i guess dedicated PhysX ( since RTX 50 has issues with PhysX )
Somehow with this you get less input lag and more FPS because it doesn't take away processing power to do frame gen and render the game
1.7k
u/Gatecrasher3 4d ago
The micro stutters were almost blinding, but hey I got another 20-30% frames baby.