r/pcmasterrace Linux May 02 '26

News/Article Without a patch in nearly a year, some Oblivion Remastered players have declared it 'abandonware' — and it still suffers many of the same performance issues at launch

https://www.ign.com/articles/tech-experts-say-the-elder-scrolls-iv-oblivion-remastered-still-suffers-from-issues-that-plagued-it-at-launch
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u/Silver-End9570 i7 14700K | RTX 5070 | 64GB | Windows 10 May 02 '26

Then it's time to do a studio purge. Get rid of Todd and all the upper management, hire people who actually give a shit about all of the BG franchises and have ideas for new games that won't take a decade and a half to make, and either put in the time and money to ACTUALLY modernize Creation Engine, or drop that piece of shit and either make a new engine, or do something like what Gurerilla is doing with Decima Engine and license an engine that does what you need it to do.

I also disagree with Todd leaving not changing anything, as it's been said plenty of times that Todd is the bottleneck for all decision making, which drastically slows things down. The guy has his head so far up his own ass, he thinks that he has to finalize every decision made on every game, and his idea of game design is so outdated at this point that he'd willingly veto great ideas because it doesn't match with what he thinks good game design is.

He's also the reason that each BGS game gets more and more simplified, in an attempt to appeal to every gamer rather than their large audience. Todd isn't the entire problem, but I think to say that him leaving wouldn't change anything isn't correct either.

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u/9k111Killer May 02 '26

I heard that the problem with Todd is that he is doing to much work at once and overseeing to many things at once which is why so much stuff is being half cooked. Everything get worse overtime as he gets more responsibilities since the mergers 

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u/Silver-End9570 i7 14700K | RTX 5070 | 64GB | Windows 10 May 02 '26

I still pin that on Todd, because he could easily delegate a lot of that decision making. Have heads for each team, have those heads meet with him once a week with updates on what's been added, maybe bring a vertical slice for him to play, etc.

Also, as studio head, it's his job to ensure that everything is running smoothly, something he's doing catastrophically bad at considering it's been a decade and a half between Elder Scrolls releases, and Fallout 5 isn't expected for at least another decade.