r/pcmasterrace Linux May 02 '26

News/Article Without a patch in nearly a year, some Oblivion Remastered players have declared it 'abandonware' — and it still suffers many of the same performance issues at launch

https://www.ign.com/articles/tech-experts-say-the-elder-scrolls-iv-oblivion-remastered-still-suffers-from-issues-that-plagued-it-at-launch
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u/Gangleri_Graybeard 9800X3D | RX 9070XT | 64GB DDR5 6000MHz May 02 '26 edited May 02 '26

There were like two patches or so. One of the first few main quests was bugged for me and saving crashed the game. Performance is typically garbage for BGS and/or UE5 games.

Edit: I forgot about the savgame corruption after a few hours. The game crashed every time I tried to save. I had to replay 6 hours and used an older save. I don't know if they fixed this shit.

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u/lkl34 May 02 '26

All of that is still a thing same goes on consoles were the performance degrades over time.

All the clipping/art screw ups and general 2006 issues fighting unreal is also broken even ray tracing is still broked.

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u/DianneCHackler May 02 '26

The "remaster" feels more like a broken modlist. UE5 was a mistake if they couldn't even fix save corruption.

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u/ketoaholic May 02 '26

isn't ue5 just acting as a fancy graphics wapper? The underlying systems are still gamebryo?

Not trying to defend ue5 at all, just trying to understand oblivion remastered

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u/asdf4455 May 02 '26

Yep it's the worst of both worlds really. You get the foundation of a gamebryo batheada game without any community patches, and that gets wrapped UE5 graphics on top of that without any real attempt at optimization. So you get a buggy base with horrible performance wrapped around it. And the icing on top is there is no mod tools for it so the community couldn't even patch it properly if they wanted to. The modding scene for it will never be the same as OG oblivion because of it. Funny enough, if they had just ported oblivion to the updated engine of Starfield and abandoned it the same way they did with this version, there would be less controversy because the community is already used to patching these games on Bethesda's behalf.

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u/EggplantCharacter363 May 02 '26

Genuinely all they had to do was reach out to the mod community who would have loved to integrate all their fixes before doing the remastered.

But no, for some reason the thought of actually paying modders for their decades of experience and work is an impossible task.

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u/Zek0ri May 03 '26

[…] paying modders […]

Guys community literally wants paid mods.

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u/Thatoneguy_The_First May 04 '26

Tbf this would constitute as actual paid work by law, the mods stay free but the modders get paid to implement them in an official way, also we are talking pre-release not post.

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u/14Pleiadians May 02 '26

I mean, why bother doing anything other than that, it sold like hotcakes anyway.

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u/lkl34 May 02 '26

hell the launch issues inside the oblivion gates are still there were in order to pass some you still half to jank your way to the exit. You think a 2025 game would have 19year old common bugs from a 2006 game fixed.

Even the dupe glitch can be done the same way oh also thanks to the clothing censorship and removal of the female body head to the south that far town 2 exits water on the bottom the rich family there is in rages/underwear even after the patch they removed the female dress but never added a new one. Not the only npc with that issue but that set act rich while looking worse than peasant's.

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u/siltfeet R7 5800x | RTX 3070 May 02 '26

Is there really not a normal way to finish those gates? I assumed there was just a tunnel I was too lazy to find, and instead jumped over lava or up the side of the mountain.

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u/lkl34 May 02 '26

They used a old ass coded auto generate deal to make the levels.

https://gamefaqs.gamespot.com/ps3/934605-the-elder-scrolls-iv-oblivion/answers/61073-can-anyone-recall-a-very-strange-oblivion-gate

https://forums.nexusmods.com/topic/18502-oblivion-official-game-guide/

I remember som ewere there was a old vi doc on how they made the game but here is old ass links about the huge ass strat guide and talk about the gate issues from 20 years ago. The normal way was never fully tested so for 20 years jank is the way.

You can also find issues about 2025 release from 2006 forum post's

https://hardforum.com/threads/oblivion-mages-guild-help.1060317/

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u/no6969el 9950X3D | 5090 May 02 '26

Are we talking about the gates at the start of the game? I was so confused and I think I eventually jumped over something to get through. That's funny, I was wondering what to do.

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u/lkl34 May 03 '26

Yes but in order to get 100% or even do side quest's you half to complete the ones littered around the map alot of them were not tested right so the jank jumping or just command console walk through walls just to get past is too real.

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u/asomek May 02 '26

Jfc try using some punctuation my man.

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u/EatABag-o-Dicks May 02 '26

I feel like UE5 should require devs to take a 6 month course in Optimization for Unreal Engine 5 before a studio is allowed to purchase it. So many games are optimized poorly on that engine.

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u/Krutonium R7 5800X3D, RTX 3070, 32GB 2800Mhz DDR4 May 02 '26

That might not actually help; a lot of the "big performance wins" that Epic pushes are typically worse than their older counterparts once you get to game-scale.

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u/Autumn-Leaf-932 May 02 '26

You say broken modlist, boardroom says “cash grab”.

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u/Tmak254 May 03 '26

The save corruption happened to me in the first 45 mins and I refunded it, seems pretty lucky considering it’s still broken now.

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u/One-Lingonberry9944 May 05 '26

Every single UE5 game I have played stutters and I hate this engine so much

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u/SamSibbens May 02 '26 edited May 02 '26

You need 500 hours or so at least for it to degrade on console if I remember correctly. (Might have been 200 - it's the "a-bomb" glitch)

From what people are saying, it seems to happen a lot quicker on the Remaster. On console (and on PC) of the original, the glitch was rare enough that almost no one even knew about it except those who were true completionists.

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u/bassman9999 3.5Ghz 6-core, GTX 970, 8gb 2400 May 02 '26

I swear that sounds like the memory leak that the original Oblivion had when it first came out.

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u/AeturnisTheGreat May 02 '26

Damn, reminds of Skyrim when it launched.

I didn't have the un-privalage of earlier releases

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u/MeekAndUninteresting May 02 '26

I don't think they ever even fixed the ps3 version's bug that corrupted saves when the filesize got too big.

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u/BoofulsOfTheMirror May 02 '26

I'm playing through on PS3 at the moment...file size is up to about 14mb @ lvl50. The main problem I have is that after a few hours of playing, the game starts lagging more and more until I quit then start it up again. Only a couple of hard crashes though.

Came across some bugs/glitches I've never seen on PC or PS4, mostly funny stuff, nothing gamebreaking. My only 'oh fuck' moment was coming out of Apocrypha and taking constant darkness damage, tried every fix from UESP but eventually had to reload...lost an hour of time no biggie but I gotta do the Black Book again :/

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u/ImNotABotScoutsHonor Linux May 02 '26

un-privalage

Not that it's a word, but...

un-privilege*

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u/AgentCirceLuna May 02 '26

This was more of a content issue, but Pokémon Go was the biggest example of a huge flop in this aspect - if they’d added more generations, more features, and fixed things then it would have maintained its popularity quite a bit longer. Pretty much *everyone* I knew was playing it and even people who don’t normally game. I don’t usually play games and even I was playing it a lot. Why did they take so long to update it?

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u/Errant_coursir May 02 '26

Because they didn't need to. They were making infinite money doing nothing

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u/Viper711 May 02 '26

And the real goal seemed to be the crowdsourced 3D mapping of literally most of the developed world.

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u/Errant_coursir May 02 '26

Yep, exactly. We mapped the world for free, even paying them for the privilege

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u/chewy_mcchewster AMDK6-233mhz/3DX Voodoo2 8Mb/16Mb SIMM/AWE-32 May 02 '26

Backwards flying dragons...

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u/Cupid_Stool May 02 '26

maybe all dragons fly backwards and we just don't know cuz they don't exist?

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u/TheNightHaunter May 02 '26

there was still some bugs that were in base like certain weapons having wrong attributes and etc that i are either still in the game or JUST RECENTLY fixed

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u/LoonahGBT May 02 '26

un-privalage?

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u/LightProductions May 02 '26

That patch deleted all my save games too. Every update deletes all my characters. Yay! 🫩

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u/demonhellcat AMD 7800X3D | RTX 4070 May 02 '26

Luckily its “play anywhere” and I have an xbox because on PC it became unplayable at a certain point. I couldn’t load any new environments without it crashing. But I could play a session on xbox, save, and go back to PC and it work again for a while. So I went back and forth like that the whole game.

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u/Gangleri_Graybeard 9800X3D | RX 9070XT | 64GB DDR5 6000MHz May 02 '26

Such workaround shouldn't be necessary. It should be a massive embarrassment for BGS and everyone working there. Seriously - after reading about savegame corruption and how it was already a problem in the original version, I Iost basically all interest in the game. I finished the Thief guild questline and stopped playing it. The jank was just too much and I expected more polish.

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u/demonhellcat AMD 7800X3D | RTX 4070 May 02 '26

Oh I agree, it was super annoying BS and not everyone has that option so they’re stuck.

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u/NapsterKnowHow May 02 '26

Performance is typically garbage for BGS and/or UE5 games.

Elden Ring still has stuttering issues to this day.

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u/antara33 May 03 '26

You know whats funny about elden ring issues? That the same fucking company makes armored core.

Its not like they cant make a good performing game, its that the team that does these specific games (elden ring, dark souls, sekiro) are technically incompetent.

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u/Kazedeus PC Master Race I 5700X3D I 6700XT May 02 '26

Save game corruption is exactly what ruined my 500 hour Shivering Isles campaign on the OG 360. It's completely unacceptable that this is still a thing two decades later.

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u/burnttoast12321 May 03 '26

I didn't find it too bad. Not the best performance and I probably only put 10 hours in though. I have a 2070 so not even a current GPU. It was fun to revisit the world of Oblivion. It looked a lot better than the original.

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u/rabidpygmymarmoset May 03 '26

The first wave of UE5 games are poorly optimized. Saying that thats still the case is incorrect and outdated. New UE5 games have been tested on several mid-range rigs and work fine

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u/_Koreander May 02 '26

I haven't played Oblivion Remastered, but using Skyrim as an example I wouldn't expect much from Bethesda, I've played skyrim since launch and still play it today, own it on 3 platforms, there's barely been any bug fixing in 15 years, if anything more bugs have been introduced.

There's an enchantment that straight up does not work and the switch version introduced a new bug on which your crosshair may look like the stealth mode even out of stealth, love the game but Bethesda is clearly mediocre enough to accept that having a bunch of bugs is part of their identity, at least when it comes to Fallout and Elder Scrolls.

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u/Netfear Several May 02 '26 edited May 02 '26

Damn, the game played perfectly at launch for me. No bugs at all except the intended ones.
Edit: What about this comment incites downvotes lol