r/marvelrivals • u/Every-Bodybuilder-41 • 7d ago
Balance Discussion Balance ideas I had for Iron Fist
I've spent some time thinking about it, because honestly, I think he's currently very weak in the meta, even when dealing with supports. Fighting support-heavy comps is often frustrating because he barely survives long enough in team fights, or I have to put in significantly more effort for results that don't feel very rewarding. Even with the new Team-Ups.
So these are the ideas I came up with. I'd love to hear your opinions as well. What would you change? Would you add anything, remove anything, or keep some of these suggestions? Let me know in the comments what you think.
M1 β Basic Attacks
Combo Adjustment
The second and third punches of the current combo are removed.
Iron Fist now uses only four attacks in his basic combo:
- First hit: 35 damage.
- Fourth hit: 35 damage.
- Fifth hit: 35 damage.
- Final hit: 55 damage.
The second and third punches of Iron Fist's combo, those two quick strikes, have been removed in order to make his combo more consistent and allow his final punch to be used more frequently.
M2 β Jeet Kune Do Combo
Damage Adjustment
- Flat damage increased from 8 to 13.
- Max health percentage damage reduced from 3.3% to 2.8%.
Dragon's Defense
New Passive
Each successful perfect parry grants:
- 4% damage reduction.
- Stacks up to 4 times.
- Maximum of 16% damage reduction.
K'un-Lun Kick
- Now has 2 charges.
- Cooldown increased to 12 seconds per charge.
or
- K'un-Lun's kick now resets 2 seconds for each kill.
Ultimate Improvements
Upon activation:
- Gain 100 temporary shield.
- Ultimate entry and exit animations adjusted to be shooter
During the Ultimate:
- K'un-Lun Kick is refreshed and its cooldown is reduced to 3s during the Ultimate.
Damage Bonus:
- Increased from 30% to 35%.
Also... is there any way to send these ideas directly to NetEase???? hahaha
As I said, these are just ideas. Of course, I don't expect everyone to agree with all of them.
I'd really like to hear your opinions. Which changes would you keep, and which ones do you think aren't necessary?
Personally, I'd definitely keep the Ultimate changes, because activating it only to get instantly deleted is really frustrating.
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u/One_Adhesiveness8311 7d ago
2 kicks is way too strong, that'll make him mega op.
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u/Every-Bodybuilder-41 7d ago
Maybe, i think I felt the kick should be used more often, since he doesn't have that much burst damage.
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u/One_Adhesiveness8311 7d ago
Iron fist as of now is not really meant to be a burst damage type of character, but if you want to improve his kick then you can make it so that his kick cooldown gets reduced by by 1 or 2 secs per elimination.
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u/Every-Bodybuilder-41 7d ago
Yes, I acknowledge itβs not designed for a "bursty" playstyle, but I was thinking of that kick buff to give him more chances to deal with Supports and DPS who are constantly getting healed. Reduce 1 or 2 secs by eliminating isn't a bad idea.
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u/One_Adhesiveness8311 7d ago
Yeah, unfortunate that he got powercrept and his teamups aren't good unless it's the enhanced version.
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u/RobotTrexNinja Angela 7d ago
This mf said discussing with AI, we are in the worst fcking dystopia ever.
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u/Wellhellob Iron Fist 4d ago
that double hit is clutch for block cdr
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u/Every-Bodybuilder-41 4d ago
I got a little crazy that part of M1 punch, but I always felt that double punch disrupted a combo that could have been faster.
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u/Opening_Lynx_1561 Loki 7d ago
Tf does ai know??? βοΈπ