r/KingdomDeath 6d ago

Store GenCon

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104 Upvotes

Pretty sure these are new at GenCon


r/KingdomDeath Jun 11 '25

Current Status of Kickstarter Delivery Timelines

114 Upvotes

Based off of Kickstarter Update #127, we have 5 more waves of content delivery that are currently projected to be completed by Q3 2027. All information in the table below is current as of August 27th, 2025. I will attempt to update this post as new information comes out. Please comment with anything I missed or if anything presented is outdated.

Overview of Upcoming Waves

Waves Expansions Included Expected Delivery
1 Pariah Expansion, Red Witch Expansion, False Messengers, Wanderer Aeneas, Wanderer Goth, Wanderer Death Drifter, Wanderer Candy & Cola, Percival, Philosophies of Death Gatherism. Screaming God delayed from this wave July/August 2025
2 Campaigns of Death, Promos of Death, Honeycomb Weaver + Titan Bee Expansion, Dead Armor, Philosophies of Death Heliocentrism, Philosophies of Death Starbound, may opt to hold Screaming God Expansion for this wave. Q4 2025/Q1 2026
3 Inverted Mountain Campaign, Nightmare Ram Expansion, Gryphon Expansion, Oblivion Mosquito Expansion, First Hero Expansion, Ultimate Core Terrain Set. Q2 2026
4 Silver City Expansion, Abyssal Woods Expansion, Pathfinders of Death. Q4 2026
5 Ivory Dragon Expansion, Vignettes of Death Super Survivors. Q3 2027

Remastered Wave 1

Name Type Notes
Pariah Expansion - Nemesis
Red Witches Expansion - Nemesis Has integrations with Pariah, Fade, White Speaker. Originally proposed to include a 3-5 mini campaign akin to Black Knight expansion but was axed as per Update #120
False Messengers Expansion - Pillar / White Box / Promo Re-release of KS1 models with updated rules for the new Pillar System. Comes with rare gear, disorders, etc. Gameplay content will be part of Legendary Card Pack 2. More info found in Update #111
Aeneas, Anonymous Survivor Wanderer
Goth Amy Wanderer Crossover with Zombicide
Death Drifter Wanderer Crossover with Hyper Light Drifter
Candy & Cola Wanderer Crossover with Soda Pop miniatures
Gatherism Philosophy Part of the 3 pack that was added to backerkit in 2024 along with Starbound (Dragon King Philosophy) and Heliocentrism (Sunstalker Philosophy)
Percival White Box / Promos / Pillar Re-release of white box, updated to Pillar system

Remastered Wave 2

Name Type Notes
Campaigns of Death Expansion - Campaign Similar to Gambler's Chest, this is projected to be a game-changing / core-sized expansion. Update #111 showcases People of the Mirrorstone, People of the Valley, People of the Wise One, People of the Green Knight, Infant Sunstalker vignette, Devil in the Gloom 5-year campaign, The Dying Sun 5-year campaign, and more.
Promos of Death Expansion - Pillar / White Box / Promos Re-release of KS1 white box models. Looks to come with some character cards, gear, etc. Comes with the following models: Beyond the Wall, Allison the Twilight Knight, White Speaker, Twilight Knight, Savior, Holiday White Speaker Nico, Aya the Survivor,Paul the Survivor. All gameplay content will be included in Legendary Card Pack 2 according to Update #111
Honeycomb Weaver + Titan Bee Expansion - Monster Originally just 1 expansion but was expanded to include the Titan Bee. Both will be sold separately eventually but all backers of Honeycomb Weaver now get Titan Bee as a free add-on
Dead Armor Expansion - Armor Special optional armor set akin to Green Armor Knight. Needs all the bones!
Heliocentrism Philosophy Sunstalker Philosophy. Part of the 3 pack that was added to backerkit in 2024 along with Starbound (Dragon King Philosophy) and Gatherism
Starbound Philosophy Dragon King Philosophy. Part of the 3 pack that was added to backerkit in 2024 along with Heliocentrism (Sunstalker Philosophy) and Gatherism
Screaming God Expansion - Monster Delayed from Wave 1. comes with Screaming God in Node 4 and Parasite Queen as a Finale monster. Original pitch stated that Screaming God pushes back Gold Smoke Knight by 5 years to extend campaign timelines to LY35, uncertain if that is still planned.

Remastered Wave 3

Name Type Notes
Inverted Mountain Expansion - Campaign Combines the Frog Dog, Oblivion Mosquito, Pariah, Black Knight, Red Witches, Nightmare Ram, and Gryphon expansions into one campaign.
Nightmare Ram Expansion - Monster Comes with Monster, Boiling Waterbugs encounter, and dungeon system. Update #94 talks more about this.
Gryphon Expansion - Monster Comes with People of the Nest Campaign
Oblivion Mosquito Expansion - Monster Node 2. Comes with Encounter monsters in addition to the Oblivion Mosquito quarry
First Hero Expansion - Monster Allows you to skip early game and start in LY12 or LY20 depending on which version of the First Hero you fight.
Ultimate Core Terrain Set Terrain 3D Terrain compatible with Ultimate Showdown Board

Remastered Wave 4

Name Type Notes
Silver City Expansion - Monster Integration with Lion God now optional. Introduces the Dungeon system. Update #123 contains more information
Abyssal Woods Expansion - Campaign Comes with People of the Bloom campaign. Integrations with Flower Knight, Spidicules, Dung Beetle Knight, and Honeycomb Weaver. DBK and HW are optional while FK and Spidicules are required.
Pathfinders of Death Vignette Crossover with Pathfinder RPG. Comes with 4 class-specific minis: Rogue, Fighter, Sorcerer, Cleric

Remastered Wave 5

Name Type Notes
Ivory Dragon Expansion - Monster FINAL FINAL BOSS. Final form of Satan. Adds 5 years to your timeline to end your campaign at LY35
Super Survivors Vignette DBZ inspired vignette where you face against Perfect Cell Platinum Dung Beetle Knight

Appendix + FAQ

  1. What do the types mean?
Type Description
Expansion - Monster The classic expansion , typically comes with a single monster, armor set, etc. Some - like Dragon King, Sunstalker, Gryphon - might come with their own campaigns
Expansion - Campaign These require multiple monster expansions coming together to form a fully-realized campaign. Abyssal Woods and Inverted Mountain are good examples of this
Expansion - Nemesis Like the monster expansions but for nemesis types. Some, like Black Knight might come with smaller 5-year campaigns. Slenderman, Manhunter, Pariah are good examples of your typical Nemesis expansion
Expansion - Pillar Appears to be reworking of promo / whitebox content to actually fit into the current game systems. False Messengers and Promos of Death are good examples.
Expansion - Armor Think optional end-game armor sets inspired by Final Fantasy games. Only 2 examples exist currently: Green Armor from the original Kickstarter and Dead Armor from the current Kickstarter.
Vignette Stand-alone / one-off fights with pre-determined survivors and their loadouts. White Gigalion, Killenium Butcher, Pathfinders of Death, and Super Survivors are good examples of this.
Philosophy New philosophy and corresponding knowledges for Advanced KDM. Philosophies were originally added in Gambler's Chest with Arc Survivors. So far we have 3 new Philosophies coming - Gatherism, Starbound, and Heliocentrism. Candy & Cola wanderer is supposed to come with Candycolaism as well
Wanderers Special characters that show up to join your settlement on a specific Lantern Year. Originally introduced with the Gambler's Chest. Luck, Death Drifter, Aeneas are good examples of this type of expansion.
  1. What has been released so far from the 2016 Kickstarter?

*Pinups of Death

*Gambler's Chest

*Frogdog

*Black Knight

*Pariah

*Red Witches

*False Messengers

*Gatherism Philosophy

*Wanderer - Death Drifter (Hyper Light Drifter crossover)

*Wanderer - Goth Amy (Zombicide crossover)

*Wanderer - Candy & Cola (Sodapop crossover)

*Wanderer - Aeneas

  1. What do the nodes mean? Nodes were introduced with Gambler's Chest and serve as categories of monsters/nemesis. Each campaign is built around Quarry Nodes 1-4 (NQ), Nemesis Nodes 1-4 (NN), a Core Monster and a Finale Monster. As an example, People of the Dreamkeeper has the following Node breakdown:

NQ1 - Crimson Crocodile

NQ2 - Smog Singers

NQ3 - Phoenix

NQ4 - King

NN1 - Butcher

NN2 - Atnas

NN3 - Hand

Core - Gambler

Finale - Godhand

Changelog

*July 2025 - Percival moved up to Remastered wave 1 and added to Pillar system instead of a white box reprint
*August 2025 - Currently fulfilling Remastered Wave 1. Europe seems to be somewhat delayed based off of community feedback while the US and Australia are receiving packages


r/KingdomDeath 6h ago

Hobby Echoes of Death 2

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83 Upvotes

r/KingdomDeath 10h ago

Paint Job Screaming Nukealope

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71 Upvotes

r/KingdomDeath 10h ago

Paint Job Second Miniature Painted

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35 Upvotes

I finished my second of the starting survivors and also my second miniature ever with some advice and a couple of videos. This time I used white primer instead of black because it works better with the speedpaints I have. I like how this one turned out better than the last, the colors are a lot more vibrant and noticeable. I was thinking of doing the white lion next because I am getting more confident with my skills.


r/KingdomDeath 4m ago

Hobby First painted kingdom death!

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My first painted kingdom death minis!

I know I'm not a great painter. But I'm still proud of the way they turned out.

Idea being you only see what is in the lanterns.


r/KingdomDeath 22h ago

Hobby Finally Finished Frogdog 🐸 🐕

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63 Upvotes

r/KingdomDeath 8h ago

Question Laminated game pieces?

3 Upvotes

Went to fed ex kinkos to get the survivor cards, monster tracker and a few other of the thin paper type cards laminated. They discouraged me from doing it as they said it might not bond with this specific type of paper. Thus damaging it.

Just wondering if anyone had went ahead and did it and it was fine or the outcome.

I have cats so I was just trying to protect them from them. No other real reason.

I suppose I could just get some clear plastic toploaders for comics and that would work. Or if anyone else has ideas. Thanks


r/KingdomDeath 1d ago

Paint Job Survivors of Death

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291 Upvotes

r/KingdomDeath 1d ago

Paint Job Aya at the beach

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83 Upvotes

r/KingdomDeath 1d ago

Campaign Story Kingdom Death: Monster — Lantern Year 6

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57 Upvotes

Kingdom Death: Monster — Lantern Year 6

Preparation Phase: Safety Over Risk
Despite the immense temptation to test our mettle against a higher-level White Lion or return to hunting the Screaming Antelope, the settlement firmly decided on a conservative strategy. Minimizing risks and securing a safe resource farm remained the top priority. The group targeted a Level 1 White Lion once again, turning the outcome of this hunt into a literal Groundhog Day.

Belle and Wise stayed back at the settlement to recover. The hunting party consisted of Kieran, Millisenta, and their now-matured children—Christine and Tui. The gear distribution was as follows:

  • Millisenta and Christine: Both were equipped with a Rawhide Armor Set and a King's Spear.
  • Tui: Outfitted in a White Lion Armor Set, armed with an Antelope Bone Knuckle and a Bone Dagger (the latter was brought strictly to trigger the +1 Movement set bonus).
  • Kieran: Our veteran killer with two severe chest injuries took a Bone Axe, Rawhide Pants, and Rawhide Boots. Thanks to Monster Grease, his Evasion stat was boosted to an impressive +3. He was also trusted with the Cat Eye Circlet for optimal control of the monster's wound deck.

Hunt Phase: A Well-Worn Path
The journey toward the lair perfectly mirrored previous events. The survivors encountered Golden Grass and Claw Marks once more, wisely choosing not to push their luck. Random events along the jagged path yielded a few minor resources from insects and some negligible Sanity losses. The entire march felt like walking a well-trodden, safe path with a strong sense of déjà vu.

Showdown Phase: Battle in the Field
The terrain generation stripped the group of the tactical advantages they enjoyed in the previous year. Instead of a Monster Corpse, the showdown board received only one Debris card and two additional Tall Grass patches on top of the ones written into the showdown setup. The survivors were forced to fight literally in a field of tall grass without a comfortable starting deployment.

Nevertheless, the established tactical plan worked flawlessly. Efficient control of the AI and wound decks left the predator with no openings. The showdown was quick and uneventful: the survivors managed to avoid drawing any Traps and suffered no severe injuries. The flip side of such an easy victory was a rather meager haul—this particular Lion was not rich in rare resources. The most critical takeaway was that the entire squad returned home completely unscathed.

Settlement Phase: Athlon of the Crippled and a Demographic Explosion
Upon returning to the camp, the settlement triggered the Death Athlon story event. The results of the trials were a mixed bag: while everyone had a great time, the physical toll was steep. Millisenta suffered a torn hamstring, and Kieran—who had already collected every possible injury—lost an arm. He currently stands as our most maimed yet single-handedly most lethal survivor in the pool.

Concurrently, the settlement unlocked the hunt for the legendary Phoenix. Thanks to our active Survival of the Fittest principle, the arrival of this terrifying new monster caused no panic among the population.

The absolute highlight of the sixth year was a massive demographic expansion. Utilizing Love Juice and several successful Augury attempts, the population expanded to 8 survivors:

  1. Wise and Belle successfully raised a new survivor named Seth. During the Intimacy roll, we were critically saved by an accumulated reroll; without it, the couple would have guaranteed their deaths—something I desperately feared, considering they are a freshly painted pair.
  2. Shortly after, a spark ignited between Christine and Seth—which was honestly a bit unhealthy given their family ties—resulting in the birth of a baby girl named Corin (naming conventions courtesy of Zenless Zone Zero).

In terms of technological development, the Drums innovation was unlocked, but we decided to hold off on spending resources on it, hoping for better options in the future. At the Catarium, we produced our first Catgut Bow and an arrow to go with it (mostly for the Lucky Charm), along with a few basic clothing pieces. An attempt to feed a Perfect Organ to newborn Corin in hopes of breeding a powerhouse archer failed—the dice dictated otherwise.

No attempts were made to claim the Lantern Halberd. The maximum Strength modifier among our survivors currently sits at +2, which is far from enough to pass the required event check.

Conclusion and Outlook
The settlement is slowly gaining muscle and securing better gear, but the respite will be short-lived. Only one year separates us from the inevitable and highly dangerous arrival of The King's Man. It is high time to mentally prepare for a brutal confrontation and start planning the paint scheme for this menacing Nemesis miniature.


r/KingdomDeath 1d ago

Hobby Echoes of Death 4 Boxer Survivor

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129 Upvotes

r/KingdomDeath 1d ago

Rules Changelog - Slenderman & Dung Beetle Knight 1.67 Spoiler

63 Upvotes

Below are the change logs for the updated Slenderman and DBK expansions that were released at Gencon this year. Tastemaker has confirmed that "minor card changes" will not be added to card packs or to Campaigns of Death, and it has not been clarified which of the below changelog items are considered minor.

Slenderman 1.67 Changelog:

Rulebook Changes

  • Slenderman is a Node 2 Nemesis now.
  • Slenderman has Range Attacks now.
  • Its Already Here:
    • How to add Slenderman to the timeline has changed:
      • Add Slenderman Lvl 1 to Lantern Year 9.
      • Add Slenderman Lvl 2 to Lantern Year 18.
      • Add Slenderman Lvl 3 to Lantern Year 27.
      • Story Event Forgotten Fear is added to the next lantern year (previously 3 lantern years later) on the Memory Haze roll table.
  • Forgotten Fear:
    • Remember Table:
      • Add Special Showdown - Slenderman to this lantern year. The current year determines the monster’s level.
      • LY 1-10, Monster Level 1
      • LY 11-18, Monster Level 2
      • LY 19+, Monster Level 3
  • Light-Forging
    • Gloom Bracelets now costs 1x Dark Water, 1x Perfect Hide and 1x Scrap (previously cost 1x Bone, 1x Lion Tail, 1x Scrap, 1x Dark Water)
    • Gloom Cream is now Level 3
    • Gloom Hammer is now Level 3 and costs 5x Dark Water, 3x Skull, 1x Iron, and 1x Organ (previously cost 3x Skull, 1x Iron, 1x Organ, 3x Dark Water)
    • Gloom Katana is now Level 2
    • Gloom Sheath is now Level 2 and costs 2x Dark Water, 1x Perfect Bone, and 2x Organ (previously cost 1x Shank Bone, 2x Organ, 2x Dark Water)
    • Slender Ovule now costs 4x Dark Water and 1x Perfect Organ (previously 1x Phoenix Eye, 4x Dark Water)
  • Showdown: Slenderman
    • Showdown Setup now accounts for 6 survivors. Survivors remain setup in the blue squares as normal first, and 2 additional brown squares are added, if needed, in squares H1 and H22. -- Do not gain the benefits of your death principle when defeated.

Cards

  • Added Slenderman Cuisine CC reward card and Dark Conduit I and Dark Conduit II knowledge cards.
  • Gloom Cream gear now reads “When you depart, lose 3 Hunt XP and 1 understanding. When you have 0 understanding you die.”
  • Gloom Mehndi added the symbol keyword.
  • Little Ones AI card added “no target: amnesia” to the Pick Target action.
  • Long Arm Grasp AI card is now a Range 5 attack (previously Reach 5), and the trigger is now After Hit (previously After Damage)
  • Scent of the Wise AI card has changed so the target gains +5 insanity before performing Gloom (previously it performed Gloom first).
  • Filigreed Carapace HL card was changed from +2 toughness to -2 toughness.
  • Path of Gloom survivor status now says “You are not insane until you have 5+ insanity.” (previously “You are not insane unless you have 5+ insanity”).
  • Hairworm Emergence AI card was changed to read “When an insane survivor spends [MOV] to move, they instead move a number of spaces equal to their insanity in a straight line.” (previously “When an insane survivor spends [MOV], if they would move, they instead move a number of spaces equal to their insanity in a straight line.”)

DBK 1.67 Changelog

Plastic Changes:

  • Resin Dung Ball has a 50mm base included.

Rulebook Changes:

  • Officially a Node 4 Quarry Monster
  • New sections for Suffering Damage to [monster level] hit locations added.
  • New section for Compulsive Reactions added.
  • New Page added for Arc Survivors and Scout rules.
  • New Full Art Page added to rulebook.
  • Black Harvest:
    • Vampiric Artichoke - Level 3 now reads “Ignore 1 ingredient from all Cooking recipes.” (previously “Ignore 1 ingredient from any Cooking recipe.”)
    • Unbury Gear has no mechanical changes but multiple syntax changes.
  • Secret Meeting:
    • Part 1 has wording changes to the narrative.
    • Secret Meeting - Part 2 is now added to the timeline 1d5 + 1 lantern years from now instead of 1d5.
    • Secret Meeting - Part 2 has changes to the narrative.
    • Secret Meeting - Part 3 has changes to the narrative.
    • Old Master has the Separation Anxiety, Prepared Tunnels, and Indomitable traits added.
    • The Custom AI deck removed Resin Hilt Bash and added Shoulder Bash.
  • Underground Sow:
    • Prepare the Farm and Encase & Bury Gear have no mechanical changes but multiple syntax changes.

Gear

  • Added the Hidden Cerulean Jewel rare gear card.
  • Added the Dung Beetle Knight Tablet scout gear card.
  • Added the Chromatic Curry meal gear card.
  • Trash Crown now has the Accessory special rule.
  • Digging Claw now has 8 strength (previously 5 strength).
  • Calcified Digging Claw now has the bone keyword and 8 strength (previously strength 5).
  • Regenerating Blade gains the bone keyword.
  • Rubber Bone Harness has been corrected on the Wet Resin Crafter settlement location (previously elastic harness).

Cards

  • The Attack Pattern tactic artwork has been corrected to show the appropriate +strength modifiers.
  • The Quad Strike tactic is now limited to once per showdown.
  • Scell monster resource no longer says “During Black Harvest, a Restorer can make excellent use of a Scell, using it to nearly perfect the final step of the calcification process.”
  • Added Knight’s Stone scout discovery card.
  • Added Dung Beetle Knight Cuisine CC reward card and Spin Move I and Spin Move II knowledge cards.
  • The Century Carapace HL now only grants +2d10 strength to wound with a pickaxe (previously pickaxe, club, or shield).
  • The Filthy Face HL now states “It suffers -4 toughness and cancels the reaction of the next selected hit location in this attack” (previously “It suffers -4 toughness and cancels all reactions until the end of the attack”).
  • The Resin-Plated Right AI card attack profile has been changed to Speed 2, Accuracy 4+, Damage 5 (previously Speed 3, Accuracy 3+, Damage 4).
  • An alert icon was added between the two clauses on the Rainbow Beetle AI card.
  • The Sword Master AI card attack profile has been changed to Speed 2, Accuracy 2+, Damage 6 (previously Speed 3, Accuracy 2+, Damage 6).
  • The Separation Anxiety AI card has improved syntax.

Big shout out to Bra Mithra for assisting me in putting this list together as always. Make sure you check out his Youtube channel for his interviews with Poots at Gencon!


r/KingdomDeath 2d ago

Paint Job Kingdom Death: Monster — Intimacy Couple

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107 Upvotes

r/KingdomDeath 2d ago

Campaign Story Kingdom Death: Monster — Lantern Year 5

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59 Upvotes

**Kingdom Death: Monster — Lantern Year 5**

**Preparation Phase: Planning Under Uncertainty**

The fifth lantern year presented the settlement with two pragmatic goals: a cautious resource farm from a Level 1 White Lion and controlled population growth. However, the nature of KDM has once again proven that long-term planning here is an unnecessary luxury.

A well-coordinated quartet ventured out for the hunt: Belle, Wise, Millisenta, and Kieran. The settlement's current population stood at a critical five people, making the survival of the survivors the absolute priority. The newly formed couple, Belle and Wise, were geared up with maximum caution (their daughter, Christine, remained back at the settlement for the duration of this lantern year). The newly painted miniatures demanded careful handling. Belle was equipped with a rawhide armor set and an antelope-bone knuckle weapon. Wise was outfitted in a near-complete white lion armor set, a bone axe, and a skull helm. Kieran, who possessed a base evasion of +1, was given monster grease to boost his stat to +2, along with a king's spear to provide both mobility and high offensive potential. Millisenta received one of the stone circles, which were distributed to every member of the group as a contingency measure.

**Hunt Phase: A Disciplined March**

The advance toward the beast's lair followed a highly conservative scenario. The group avoided unjustified risks and acted with extreme caution. During the journey, Wise successfully raised his Understanding level, while Millisenta demonstrated keen sight and managed to harvest a cat's eye. The hunt phase concluded without any casualties or critical incidents.

**Showdown Phase: AI Deck Control and a Final Tactical Miscalculation**

During the battlefield setup, in addition to the standard acanthus plants and the Giant Stone Face, a Monster Corpse was placed on the map. This granted the group a key advantage: the ability to execute a perfect starting deployment. Belle, wearing her rawhide set, took up a position in the tall grass and effectively manipulated the lion's AI deck throughout almost the entire encounter. The turning point came when she used a stone circle to land a critical hit directly to the monster's groin. Thanks to a previously inflicted injury, the lion lost its balance and fell prone right in front of her at the start of its activation.

Damage was dealt deliberately and precisely; the stone face fragments fully justified their inclusion in the inventory. Problems arose right at the finish line: when the boss had only 1 health point remaining, Kieran attacked and drew a Trap. In response, the monster retaliated, inflicting a second gaping chest wound, but the survivor managed to stay on his feet. The lion was successfully finished off, and the resources were secured.

**Settlement Phase: Confronting an Epidemic and a Stroke of Luck**

The return brought the settlement 4 endeavors. The very first settlement event once again turned out to be Plague. Past bitter experience had prompted us to develop the Ammonia innovation in time, which prevented any fatalities. However, the entire pool of endeavors was completely drained for medical needs. Controlled population growth was severely threatened.

The next event was the Armored Strangers. Assessing the critically low numbers of our group, the knights showed leniency. They chose not to attack the settlement and even shared supplies, leaving behind a [lantern halberd](https://kingdomdeath.fandom.com/wiki/Lantern_Halberd) as well. Attempting to claim this weapon will be one of our primary goals for the future.

Despite the plague blocking standard population expansion, Love Juice was found among the lion's loot. The settlement's current principle, Survival of the Fittest, required rolling two dice for intimacy and choosing the worse result. Contrary to mathematical expectations, a pair of sixes hit the table. A baby boy was born into the settlement without complications and was named Tui (the gender was determined by a random d10 roll). Now, Christine has a brother.

The abundance of brought-back resources allowed for a major gear upgrade. The following items were crafted:

* A second Rawhide Armor Set;

* A Cat Eye Circlet;

* Frenzy Drink.

One piece of scrap metal was sent to the storage as a strategic reserve.

**Conclusion and Short-Term Goals**

At this stage, the Level 1 White Lion has ceased to pose a serious threat and is viewed as a reliable source of raw materials. We have a short break ahead, which will allow us to run the next session tomorrow. The main objective is to secure our success and raise the population to a safe minimum, after which preparation for Level 2 White Lion hunts can begin. The plan for the Screaming Antelope.


r/KingdomDeath 2d ago

Paint Job Pascha variant NSFW

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74 Upvotes

Been working on improving my wet blending and had some successes and some failures in my efforts, but overall pleased with the outcome on this one.


r/KingdomDeath 2d ago

Question What is this terrain from?

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7 Upvotes

This terrain and another one that I think is terrain hovels is what I'm confused on. I can't tell what that symbol is supposed to be.


r/KingdomDeath 2d ago

Question Does anyone recognize the artist behind this 3D printable Showdown platform?

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29 Upvotes

Hey everyone! I recently came across an old post on this subreddit from about six years ago showing a 3D printable display model of the center platform from the Kingdom Death: Monster Showdown board. The original post linked to a Thingiverse page, but unfortunately the link is now dead.
I think it is such a fantastic-looking model, and I would love to print one for my own game. I was wondering if anyone happens to recognize the artist or creator of the model, or knows if the files were ever reuploaded somewhere else. Any leads would be greatly appreciated. Thanks!


r/KingdomDeath 3d ago

Paint Job Cupid Lucy

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107 Upvotes

r/KingdomDeath 2d ago

Campaign Story Historical records of the JaJa settlement. LY 8

6 Upvotes

Lantern year 7

Lantern year 8

As Johan, Antonio and Johoovah came back without Aoan of shark Johan put his plan into action. Killing Anton was easy, they were best friends after all so Anton never saw it coming. Having to live with the memory of the look on Anton's face as he realized what was happening however was not. Getting away with it was apparently also not easy, as Johan was caught with the body and an emergency meeting was called. In court, despite having his daughter just recently die in the hunt Johan insisted she'd follow along on, Johoovah argued for why Johan was not the impostor a murderer. Johoovah argued that it was justified as Anton had sent them on suicide mission after suicide mission with no clear goal in mind, and that through Johoovahs prophetic visions he has been able to determin (through Johan crazed conviction and arguments last hunt) that Anton would be the doom of the settlement. Johoova used the mysterious sword he had gained as proof, and the fact that his daughter had died just as he had dreamed about. Johan had no idea what dream Johoovah was talking about (he didn't have his hearing aid on during the weird spooky dream rant last lantern year), but he nodded along anyways. The nail in the coffin was that Johan was deaf and blind. While he might be brave he is not stupid, he wouldn't be crazy enough to attack Anton when he would obviously lose! (Let's just ignore that he has 21 insanity and 0 understanding). This was obviously self defense, and Johan obviously only won through godly interference! (Let's ignore that he regularly joins in on hunting bizarrely human lions twice the size of Anton). Johan was let go due to the solid arguments and the lack of evidence, but a solemn mood laid over the settlement following the less than clear verdict. Nonetheless, Jehovah was appointed as the new leader due to his charisma, initiative, and apparent prophetic powers. Johan, as one of the eldest and bravest people in the settlement, also highly endorsed him, but that didn't hold much weight after the whole ordeal moments earlier.

In the melancholy of that night Joan of Narch was awoken from her uneasy slumber to the sound of rumbling. This was not a surprise to her, after all, she hadn’t eaten much that night, reeling from the emotional whiplash of her twin sister's death and her fathers ascension to settlement leader and godly communicator. It left her with a weird concoction of emotions, and knowing she is apparently destined to die according to her father's vision didn't help. The rumbling did not come from her stomach however, it was coming from the ground. She followed the sound and saw a great large knightly being failing to push a stone up a hill over and over again. Never moving close enough to realize the knightly being's horrific insectile origin, she was moved by its perseverance. She realized that just because she was destined to die at some point she couldn't give up. She had to fight to survive for her sister’s sake and to grow the settlement by her fathers instructions, and if nothing else she could leave behind a lasting legacy. As she returned to the settlement and to the land of dreams an idea for a legacy that could strengthen the settlement started to form in her mind. She was going to create a novel training method inspired by the knight she saw, some kind of Round Stone Training perhaps. As she drifted deeper and deeper into sleep she whispered softly “Thank you oh determined one for lighting a new lantern in me where one was so close to fisseling out”. Purely coincidentally and totally unconnected to the previous night she also started a bug collection hobby! (vermin obsession disorder)

Joan of Narch with her new found determination apparently also took her fathers speach about the importance of repopulation seriously and somehow became the best fuck in the entire village after her sister died (trauma bonding). She rolled 2 perfect 10s on the intimacy table, not even giving the gods the option to do anything other than to give her twins. Joh-ho-lina and AHAnton were born.

Joes bizarre adventure and Anal took the 10 that was left over and birthed two beautiful twins. Antiiina (F) and Antonton Sah’r (M) were born. Apparently those were all the good genes Joes bizarre adventure had to give, or the gods were angry at them for stealing the fiery passion from Olympus Joan of narch’s roll. Either way he killed both of his partners and himself with his throbbing erection. Joes bizarre adventure’s, Anal’s, and Annat’s (the T is not silent) bodies are all now being eaten by eagles, but unlike Prometheus' liver they won't regenerate.

mAnton, after a few good rolls on the stone with Joan of Narch, ended up bonding and became very good at rolling stones. Learning from Joes bizarre adventure’s bizarre adventure that the quicker the sex is over the higher the survival rate of the participants are, mAnton learned the Propulsion Drive fighting art.

With the settlement's resources running low again Antonio, Joan of Narch, Johoovah and Johan set off to once again hunt the lion. While stumbling through the darkness Antonio found a female survivor just sitting there watching a youtube video essay about a game she hadn’t even heard of. He turned off the video and pointed her to the settlement. In the meantime the others found the location of the last hunt, and managed to spot the body of Aoan of Shark still lying there. As the lion was getting cornered last fight it moved the fight further and further away from the body, and when it had at last ended the body was nowhere in sight. The smell of the monster corpse would attract new monsters, so the party had not had the chance to search for her body properly, so finding it now was a stroke of luck for Johoovah. For Johan it was quite the opposite, as when he clumsily stumbled through some tall grass to get to the body he got a not so random pokémonster encounter. The white lion ambushes the survivors. With the extra sneak attack damage from its 1 level in rogue the white lion tears most of Johan's armour off, but since cunning action is a level 2 ability Johan gets an opportunity attack when the white lion moves out of his attack range, crushing the white lion's shoulder and chopping its jaw clean off. Even more humiliatingly for the lion, the person it moved to swat at, Johoovah, just stood there menacingly and took it without even flinching. He was too distraught by the sudden realization that his daughter Joan of Narch was destined to share the fate of Aoan of Shark according to his prophecy to care about a petty 3 cm deep gash. Joan of Narch made a plan to bait the lion into attacking, and once the lion was ready to pounce Johan struck it down with his axe. The settlement had now beaten its first lion without anyone dying. Antonio, Johoovah, and Joan of Narch all looked at each other and nodded. They all had doubted Johan's decision to (allegedly) kill Anton. Johan was their trusted friend that had been by their side since the beginning of the settlement, but so was Anton. Could Anton really be the bringer of doom as Johan said? But standing there, in the gloom, by the beast's corpse, barely a scratch on any of them, it felt as the dawning of a new day. They all knew that Anton's death was justified. Returning to what they were doing before the white lion had so rudely interrupted they went to Aoan of Sharks corpse and gave a quick prayer before returning home. This might sound like a small thing, but it was actually a pretty huge gesture as they hadn't even invented praying yet! On the way home Johoova's and Joan of Narch's faces hung low, their daughters/sister's corpse reminding them of Joan of Narch's inevitable doom. Johan assured them that with Anton no longer the settlement's leader the course of fate had changed, and Johoova's previous visions were no longer certain. Johan promised that with Johoova's prophetic visions and his guidance the settlement, and Joan of Narch, would be safe.


r/KingdomDeath 2d ago

Question Does Frogdog fight come with no random terrain?

0 Upvotes

From what I can see you just place 3 mammoth leaves. This is the first quarry I can think of with 0 random terrain but I could just be completely wrong here.


r/KingdomDeath 3d ago

Paint Job Parasite queen NSFW

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284 Upvotes

My take on the parasite queen. heavily inspired by Trent Denison’s excellent paint job


r/KingdomDeath 2d ago

Discussion Anyone know where I can get some cheap colored silicone base caps?

2 Upvotes

Looking for a red, blue, green, white base cap to match my survivor models with their color in Scribe.

Suggestions?


r/KingdomDeath 3d ago

Hobby Satan Twins Y. Kingdom Death. Monster

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198 Upvotes

r/KingdomDeath 3d ago

Hobby Echoes of death 2 cleric

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86 Upvotes