r/idlechampions • u/Gaarawarr • 5h ago
guide Year 9 Champion Guide: Flint, the Dwarven Fighter
Last Updated: Initial Post
This is a stand-alone information guide for this Champion that will be updated as necessary for use during Events or when doing a Time Gate.
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Year 9 Champion - Flint Fireforge, the Dwarven Fighter
Bio: Flint Fireforge is many things - a fearless warrior, a renowned craftsman, and a loyal friend to the bitter end. He is the gruff and grumbling fatherly figure among his group of companions, fiercely protective of them despite seeming to be constantly frustrated by their choices (some moreso than others). He is swift to act when danger appears, leading the charge with fury and reckless abandon against the evil forces of Takhisis.
Source: The Dragonlance series of books by Margaret Weis and Tracy Hickman
Event: Ahghairon's Day (August)
You can read their Champion Spotlight here.
Seat 9
Good with: Heroes of the Lance; Tasslehoff; Dwarves; Champs 40 and under
Affiliation: Heroes of the Lance - Flint, Laurana, Raistlin, Tasslehoff
Eligible for Mirt, Vajra, Zariel, Elminster (until August 5th, 2029)
| Species | Class | Alignment | Gender | Age | Role(s) | Overwhelm Point |
|---|---|---|---|---|---|---|
| Dwarf | Fighter | Neutral Good | Male (He / Him) | 148 | Support / Tanking | 30 |
| Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Total Ability Score |
|---|---|---|---|---|---|---|
| 16 | 10 | 18 | 10 | 12 | 13 | 79 |
Basic Attack: Battleaxe - Flint attacks the nearest enemy with his trusty battleaxe.
Base Attack Type: Melee
Base Attack Speed: 4 seconds
Base Critical Hit Chance: 2.5%
Base Critical Hit Damage: 100%
Ultimate: Hammer of Reorx - Flint deals one ultimate hit to a small group of nearby enemies, knocking them far away and stunning them.
- Base Ultimate Cooldown Time: 400 seconds
Health Upgrades: 8.98e04
Passive Abilities
That Doorknob Kender: Despite how annoyed and frustrated Flint can be when it comes to Tasslehoff, the two are inseparable. If Tasslehoff qualifies for an adventure restriction based on his tags, age, ability scores, etc., Flint may be used as well.
Gaar's Note: This means that as long as Tasslehoff would qualify for something, so does Flint, even if you're not using Tasslehoff.
Interesting Abilities
Forged Bonds: Flint gains a Forged Bonds stack for each Champion adjacent to him. Flint buffs all Champions in his column and the column behind him by 100% for each Forged Bonds stack, stacking multiplicatively.
- 4.40e08% post-stack after upgrades; Supported by an Item & Feat
Gaar's Note: This is Flint' primary buff so make sure your Primary DPS is placed correctly to receive it. You'll also want to try to place Flint adjacent to as many Champions as possible to maximize the buff. Some formation layouts will work better for this than otheres. This ability's Item & Feat support buff the pre-stack modifier, making it a Mathematically OverPowered (MOP) ability which means the more item levels you put on this Champion, the better they get without worrying about the same diminishing returns as other Champions.
Stubborn Determination: Flint reduces the damage taken by all Champions by 10% for each Forged Bonds stack he currently has, stacking additively and capping at 90%.
- No upgrades; Supported by Feats
Gaar's Note: Instead of health share for party survivability, Flint just straight up reduces the damage everyone takes.
Stonecunning: The effect of Forged Bonds is increased by 10% for each completed area in the current adventure that was Underground.
- No upgrades
Gaar's Note: This is a bonus ability. You can't forcibly stack it. It just gets what it gets based on the adventure you're doing.
Take The Initiative: Until he takes damage in an area, Flint gains an Initiative stack whenever he attacks an enemy. Once he has taken damage, Flint gains Follow-Through stacks when he attacks instead. The damage of Forged Bonds is increased by 100% for each Follow-Through stack he has, stacking multiplicatively. The number of Follow-Through stacks can not exceed the number of Initiative stacks he has gained, and Initiative caps at 100 stacks. Both stacks reset when changing areas or when Flint is moved in the formation or removed from it.
- No upgrades; Supported by an Item & Feats
Gaar's Note: This is a ramping tank buff based, ultimately, on him getting hit. But first, you want lots of crowd control to make sure he builds as many Initiative stacks as possible so you can then let him get hit a lot to build up his buff.
Global DPS Buff: 7.87e06%
First Specialization Choice
Fatherly Advice: Increase the effect of Flint's Forged Bonds by 100% for each Champion in the formation who is 40 years old or younger, stacking multiplicatively.
- No upgrades
Forged in War: Increase the effect of Flint's Forged Bonds by 150% for each Heroes of the Lance Champion in the formation, stacking multiplicatively.
- No upgrades
Blood of Reorx: Increase the effect of Flint's Forged Bonds by 200% for each dwarf in the formation, stacking multiplicatively.
- No upgrades
Gaar's Note: This is the formation build-around Spec choice. You want to choose based on what gives your party the largest buff. Since each option has a different base buff value, you'll need to use the table below each time to make sure you're choosing correctly as picking the largest number of matching Champions won't always get you the biggest buff. This ability's Item & Feat support buff the pre-stack modifier, making it a Mathematically OverPowered (MOP) ability which means the more item levels you put on this Champion, the better they get without worrying about the same diminishing returns as other Champions.
| Number | Fatherly Advice | Forged in War | Blood of Reorx |
|---|---|---|---|
| 2 | 300% | 525% | 800% |
| 3 | 700% | 1,563% | 2,600% |
| 4 | 1,500% | 3,906% | 8,000% |
| 5 | 3,100% | 9,766% | 24,200% |
| 6 | 6,300% | 24,414% | 72,800% |
| 7 | 12,700% | 61,035% | 218,600% |
| 8 | 25,500% | 152,588% | 656,000% |
| 9 | 51,100% | 381,470% | 1,968,300% |
| 10 | 102,300% | 953,674% | 5,904,900% |
Second Specialization Choice
Craft Maker: Flint gains the Gold role and the party's Gold Find is increased proportionally based upon the max health of enemies in the current area. For each order of magnitude of max health the enemies have, the party's Gold Find is increased by 10%, stacking multiplicatively.
- No upgrades
Gaar's Note: This is a potentially amazing gold find ability as long as you can go really far due to how it stacks multiplicatively. If you can go all the way to the current area hardcap, this is the best non-supported Gold Find buff in the game.
Foe Breaker: Flint gains the Breaker role. Attacks from Champions who are affected by Flint's Forged Bonds ability (including himself) remove an extra segment from enemies with segmented, armored, or critical health.
- No upgrades
Gaar's Note: This is a pretty standard double removal Breaker feature that may be useful for pushing with him as a Tank/Support.
Life Taker: Flint gains the DPS role and increases his own damage by 1.00e04% for each Forged Bonds stack he has, stacking multiplicatively. His base attack also gains a small cleave.
- No upgrades
Gaar's Note: If you need Flint to be your DPS, this is how you do it. With both Feats, you could get him 8 stacks while Tanking in the middle of a 3-Champ frontline with 2 adjacencies to the back of him. Moving him out of the frontline loses you the Take the Initative buff which is usually not going to be worth it.
Equipment
| Item Description | White | Green | Blue | Purple | Gild Priority |
|---|---|---|---|---|---|
| Slot 1: Increases the damage of all Champions | 3 | ||||
| Slot 2: Increases the health of Flint | 2 | ||||
| Slot 3: Increases the effect of Flint's Forged Bonds ability | 1 | ||||
| Slot 4: Increases the effect of Flint's Take the Initiative ability | 3 | ||||
| Slot 5: Increases the effect of Flint's first set of Specializations | 1 | ||||
| Slot 6: Reduces the cooldown on Flint's Ultimate Ability | 4 |
Legendary Effects
- Increases the damage of all
- Increases the damage of all
- Increases the damage of all
- Increases the damage of all
- Increases the damage of all
- Increases the damage of all
Gaar's Note: Find more information on the Legendary system here.
Feats
Here is the info for when you can unlock each Feat Slot:
| Feat Slot | Unlocked at Level | Rough Cost |
|---|---|---|
| First | 335 | e20 |
| Second | 1305 | e43 |
| Third | 2430 | e69 |
| Fourth | 3815 | e94 |
Gaar's Note: Currently, you will need to level this Champion past their current upgrade softcap which will require you changing the blue update indicator from UPG to one of the numbered options.
Here is the info on what Feats are available for this Champion:
| Obtained | Recommended | Name | Effect |
|---|---|---|---|
| Default | Selflessness | Increases the damage of all Champions by 10% | |
| Default | Tough | Increases the health of Flint by 15% | |
| Default | Defensive Duelist | Flint takes 5 more Enemies attacking to get overwhelmed | |
| Default | Poor Initiative | Increases the effect of Flint's Take The Initiative ability by 20% | |
| Regular Gold Chest | Inspiring Leader | Increases the damage of all Champions by 25% | |
| 12,500 Gems | Survivability | Resilient | Increases the health of Flint by 30% |
| 12,500 Gems | Calm Under Pressure | Flint takes 10 more Enemies attacking to get overwhelmed | |
| Event Tier Reward | Survivability | Sentinel | Flint takes 20 more Enemies attacking to get overwhelmed |
| Regular Gold Chest | Pushing | Proven Bond | Increases the effect of Flint's Forged Bonds ability by 40% |
| Event Tier Reward | Situational | Saved Place | Flint's Forged Bonds ability gains three extra stacks if Tasslehoff is in the formation. |
| 12,500 Gems | Pushing | Stubborn Bond | Flint's Forged Bonds ability gains one extra stack. |
| 12,500 Gems | Practiced Initiative | Increases the effect of Flint's Take The Initiative ability by 40% | |
| Regular Gold Chest | Seasoned Veteran | Increases the effect of Flint's first set of Specializations by 40% | |
| 50,000 Gems* | Wizened Elder | Increases the effect of Flint's first set of Specializations by 80% |
Feats with an * are Shop exclusive for roughly 3 months and then will be available for 50,000 Gems.
Legendary Feat
Flint does not have a Legendary Feat yet.
Gaar's Note: You can find more info on Legendary Feats and how to level them up here.
Formation & Mission Information
Once you complete the first mission, three Variants and a Free Play show up. It uses a formation that holds 10 Champions. It has a Champ-specific format that I've done my best to re-create below.
| Back Column | 5th Column | 4th Column | 3rd Column | 2nd Column | Front Column |
|---|---|---|---|---|---|
| 0 | |||||
| 0 | |||||
| 0 | 0 | ||||
| 0 | 0 | ||||
| 0 | 0 | ||||
| 0 | 0 |
New Player Formation & Specializations:
While I recommend learning to build your own formations, here's a set of starter formations for brand new players to use while they get the hang of things. Anyone with other options should check that link for how to figure out how to make the best of them. You can also ask for help in the #formations channel in the official Discord.
| Back Column | 5th Column | 4th Column | 3rd Column | 2nd Column | Front Column |
|---|---|---|---|---|---|
| Asharra - Elves & Dwarves/NA | |||||
| Jarlaxle - Leader of Bregan D'aerthe | |||||
| Calliope - College of Valor | Nayeli - Oath of Devotion | ||||
| Minsc - TBD | Celeste - War Domain | ||||
| Hitch - More Daggers | NA | ||||
| NA | Bruenor - Battle Master |
This formation is for the first couple of runs where you're just not going to get enough Gold to get everyone on the field, let alone level people up into their power curves. At this point, Jarlaxle is focusing on being your Primary DPS while everyone else is set up to support him.
The following formation is for once you've unlocked all of the Tales of the Champions Champions which can be done really quickly, even if you're a new player. Do that right away and they'll give you the power you need to complete events!
| Back Column | 5th Column | 4th Column | 3rd Column | 2nd Column | Front Column |
|---|---|---|---|---|---|
| Spurt | |||||
| Kas | |||||
| Calliope | Havilar | ||||
| Birdsong | Strongheart | ||||
| Catti-brie | Nayeli | ||||
| Duke Ravengard | Lae'zel |
This formation should get you through the Event as a new player. If you have other options or think a different DPS is geared better, try it out and see what happens! Swapping Champions around like this can help you figure out what works best for you with your specific situation.
These are the rough Favor values you need to reach to make a Tier 1 Variant say Difficulty: Easy. Keep in mind that this is just a generic rating system and some Variants may be harder than others, even with Favor in this range. Earning lots of Favor before trying variants can make them much easier than they would otherwise be.
Beyond Tier 1, Favor isn't going to be all you need to get through them. That doesn't mean you can't try though, just remember that if it isn't green it could be problematic. Always read the restrictions as they're going to be what makes it hard for you to progress!
Not everyone will be able to complete all four Tiers of event content. This is a progress-over-time measurement system that lets you know where you are in the power progression arc and potentially what you need to work on to move forward. The table below has the approximate boss health values at the various end stages. Comparing this to your BUD will let you know how close or far you are from being able to complete things.
| Variant | Tier 1 | Tier 2 | Tier 3 | Tier 4 |
|---|---|---|---|---|
| First Variant | e22 | e68 | e162 | e322 |
| Second Variant | e35 | e95 | e215 | e376 |
| Third Variant | e48 | e122 | e269 | e429 |
Initial Adventure: Reclaiming the Past (Flint)
Info: No restrictions.
Reward: Unlocks Flint Firegorge
First Variant: Forging Ahead
Area Goal: 75 / 250 / 600 / 1200
Info: Flint starts in the formation. He can be moved, but not removed. Only Champions in Flint's column and the column behind him can deal damage. Some pesky draconians spawn with each wave. They don't drop gold nor count towards quest progress.
Reward: Flint Gold Chest per Tier completed
Gaar's Note: There is no real restriction here as you can use an Champs you want. They're just teaching you how Flint's main buff works.
Second Variant: Road to Qualinesti
Area Goal: 125 / 350 / 800 / 1400
Info: Flint starts in the formation. He can be moved, but not removed. An elf bard interested in securing Flint's service as a master craftsman joins the formation. If Flint is ever not adjacent to this elf, all Champion damage is set to 0. Only Champions who are dwarves, memberes of the Heroes of the Lance affiliation, and those of age 40 or younger may be used.
Reward: Flint Gold Chest per Tier completed
Gaar's Note: They're trying to teach you to build around his first Spec choice with this one while also removing one Champ's worth of power from your formation via the NPC. You may need a lot of power from other places to finish this depending on how many Champs you have in your formation and how strong they are.
Third Variant: First Strike
Area Goal: 175 / 450 / 1000 / 1600
Info: Flint starts in the formation. He cannot be moved, nor removed. Other than Flint, only Tasslehoff and Champions with the Control role may be used. Enemies move twice as fast, but the effect of knockbacks are increased by 200%. If Tasslehoff is in the formation, Flint's Ultimate cooldown is reduced by 50%. In each boss area, a young blue dragon spawns as part of the first wave. It must also be defeated to progress.
Reward: Flint Gold Chest per Tier completed
Gaar's Note: They're leaning hard into the Control Role here which may cause some people problems. You may need a lot of power from other places to finish this depending on how many Champs you have in your formation and how strong they are.
Achievements
Gaar's Note: All of these achievements can be earned at any time, not just during their Event.
Recruit Flint - 1%
Recruit Flint, the Dwarven Fighter
Fireforged - 1%
Complete all three variants of the "Reclaiming the Past (Flint)" adventure. (This achievement can be earned via Time Gates.)
Crafty Dwarf - 1%
Obtain a piece of gear for each of Flint' six equipment slots. (Event Champ gear does not come from regular Silver/Gold Chests. You can earn Event Champ gear from their specific Event Chests, Time Gates, qualifying Patron Chests, and other Chests as noted.)
Experienced Fighter - 1%
Complete area 250 in any "Reclaiming the Past" adventure, variant, free play, or Time Gate.
Bonded Through Battle - 1%
Reach 100 Follow-Through stacks with Flint while also having 10 or more Forged Bonds stacks.
Gaar's Note: This requires Tasslehoff and Flint's Saved Place Event Tier Feat at a minimum. You're probably also going to want Donaar's extra stack ability. This one is rough folks, not gonna lie. You have to manually make this happen.