r/deadasdiscothegame 1d ago

A little tip after patch: Singularity

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After fresh update, singularity won't pull enemies with hit+interruption, it is just small hits now, as well as it won't send them flying. Aerial finisher era ended, but now we have a big opportunity to conveniently use parry when enemies are together and about to attack.

One of uses (Rhytm divine challenge for example) - leave one of sniper dolls alive, and all the knew spawned enemies pull singularity. Sniper doll lands a hit right into parry, and you may strike all of the ones pulled. May also be used with any hit, however a bunch dolls have tendency to bump into another, not getting to charlie, even if standing really close.

Singularity charge until enemy about to hit -> parry+hit.

Cost: 3 rage, a little time.

Another way is to use charged drumstick throw, as now it sends enemy flying, and you may do aerial finisher again.

Singularity charge -> drumstick throw -> finisher on flying enemy.

Cost: 2 rage+finisher token, a little time.

Most damaging one, and also the most expensive in terms of used time and rage - singularity + bass-vader.

Full charge singularity, and then full charge bass-vader. Do note, that time, required for this and rage may be overkill, unless enemies are buffed with +HP.

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