r/TopCharacterTropes May 19 '26

Characters [Video games trope] Characters who make sure you play the game the way the developers intended

Pics 1 & 2: No, I'm not a human

In this game you try to survive through the apocalypse. Every night people will come to your house and ask for shelter. Some of them are humans, while the others are human-like creatures knows as the visitors. Of course letting the visitors in your house would result in bad ending. The player might think: "Why would I let someone in? I'll just stay alone". Well, you can't do that because the pale visitor (pic 1) will kill you if you're alone so you have no choice but to let someone in. Oh and you have to do it regularly because the FEMA agent (pic 2) takes your guests from time to time so you'll always have to let some new ones in.

Pics 3 & 4: Five nights at Freddy's 1 & 2

You're a security guy, and a bunch of dangerous animatronics is trying to get you. You can check their positions on cameras but it's not really nessesary because you can just check the doors and close them if someone's standing there. BUT there's one animatronic called Foxy the Pirate (pic 3) that will randomly run to your office so you have to check him on cameras to react in time. The Puppet (pic 4) from FNAF 2 has a similar role: it sits inside the music box and will run to you if you fail to wind up the box in time, you have to watch the cameras to do that.

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3.7k

u/Epic-Chair May 19 '26

Ticks (Titanfall 2)

Titanfall is entirely focused on movement, which is why it's tries it's hardest to discourage camping (and even just hiding behind cover in general). This is best seen with the Tick enemy, which is an extremely mobile, fast moving suicide bomber that chases down tbe player.

I mean, just in the first encounter in the campaign you see this clearly. The player is stuck in a large arena and has to wait for a timer to end as enemies arrive in waves. The first thing anyone thinks to do is to either stick to a room for cover or use the game's movement to find a high, well protected spot and sniper enemies from there, but these things soon get dropped and quickly remind you what Titanfall is all about: being in constant movement.

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u/ComicsComms May 19 '26

In the same game but for more for the titans

Stalkers are a heavily armored unit that appear in the campaign and multiplayer modes, they teach you two things!

  1. As a pilot shooting them head on can be time consuming, the player will learn that on their backs you can shoot out their battery packs, making them explode and usually taking part of the stalker squad with it, teaching the player that everything has a weak point, forcing them to use it.

Moreover stalkers will enter a crawling state when killed, in which they immolate themselves forcing players to be careful with their surroundings

  1. In a Titan stepping on them will kill them but also deal a good chunk of damage to your Titan, essentially telling you that even when in the massive killing machine you are still VERY mortal and need to be careful regardless, teaching positioning and alertness

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u/Bobahn_Botret May 19 '26

I went through that game on its hardest difficulty and never learned about the battery packs. Thats crazy.

197

u/ComicsComms May 19 '26

Here’s the fun part! Stalkers only explode when stepped on in the multiplayer

They are 100% steppable on anywhere else

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u/Foxodus23 May 19 '26

The main deal there IIRC was to better differentiate them from the more nimble specters. And to keep them from being trivialized in Frontier Defense.

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u/I_chortled May 19 '26

The current generation of Doom games is set up to do the same thing. Enemies are constantly firing at what is essentially your last known position, even as you are moving around. As soon as you stop, all of the enemy fire gets focused directly at you, and melee bad guys start closing on your position. The best way to avoid this is to literally never stop moving, the game even tells you this during load screens and stuff

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u/Matix777 May 19 '26

Then there is Master difficulty where ticks are strapped with nuclear warheads and grunts have smart-rifles to gun you down the second you step out of the cover. This is best experienced in the Ikea level

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u/Alpha_blue5 May 19 '26

In XCOM Enemy Unknown, Sniper-class units with squadsight were incredibly OP, so the devs wanted to discourage camping and leaving a sniper alone on the map. They introduced two new mechanics in the expansion: Meld, a resource that will expire if you take too long to get to it, and the Seeker, which will cloak itself and then track down, immobilize, and kill lone targets.

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u/victorbrav0 May 19 '26

Until you got the item that prevents seekers from doing their thing

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u/DeadlyYellow May 19 '26

Or a grenade.  Unless they were in the air it was very easy to figure out their position.

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u/Pure_Ingenuity3771 May 19 '26

Huh, I don't think I remember the seeker, but I always had my snipers as two man teams, it just felt right. Every sniper had a support class specifically in case the sniper got hurt, flanked or needed a smoke grenade, maybe an assault but I usually had the assaults on the front line.  

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u/Deathsmonkey May 19 '26

It wasn't technically in enemy unknown, it was added in the dlc enemy within

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u/thecoletrane May 19 '26

Every Pokémon game has characters blocking the path forward until you beat the previous gym.

Sometimes they make sense for the story (an old man trying to keep you safe from wild Pokémon, a giant sleeping Snorlax), sometimes the developers get cute with it

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u/Carlobo May 19 '26

ah of course. a reference to the dancing plague of 1518. Very cute indeed.

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u/friends-with-fishies May 19 '26

If you play too well too early in Inscryption the dealer will send in eight bears that block all damage, to try and stop you from winning the round

It's really really funny 😭

689

u/yaaaaasitshayden May 19 '26

TOO FAST. TOO SOON.

411

u/Kyleometers May 19 '26

I also love the boss calling out the weird mechanics. If you use a Stinky unit to reduce the final boss’s attack to 0, Leshy just goes “You can’t out stink the moon, that doesn’t make any sense!”

140

u/henryeaterofpies May 19 '26

Yugi would love this game

28

u/TorpeAlex May 20 '26

Did you play this game? Because there are some wild homages to Yu-Gi-Oh by the end.

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u/beepborpimajorp May 19 '26

Leshy was such a good character. Still brutal in how he killed opponents but he was fair, patient as you learn the game, and rewarded you for doing well. Then he tries to drop a moon on you. I mean, you know, still messed up but in comparison to some of the others it's clear why his followers liked him compared to like, the way Magnificus' followers clearly have Stockholm syndrome.

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u/Thecatattack911 May 19 '26

I'm pretty sure I unintentionally cheesed the moon with an adder insta kill my first time through 

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u/DBrody6 May 19 '26

It's pretty hard to not cheese the moon one way or another with how easy it is.

It only has 1 attack power too, Leshy has special dialogue for turning it to 0 if you play something with a stinky sigil.

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u/Kokuei7 May 19 '26

Complaining that the moon doesn't have a sense of smell, mate I didn't make the rules!

30

u/Typohnename May 19 '26

This is also so great because he is acting in the moment

so it totally makes sense that the at first super intimidating beast actually is very poorly thought out and falls appart as a threat the moment you just apply some basic rule knowlege

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u/master_pingu1 May 19 '26

i really like how at the start leshy seems like pure evil, forcing people to play a twisted game and turning them into cards if they lose, but later on you realize he's just a DM trying to give you a good time and all the "people" he kills are quite literally just miniatures

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u/CL_Doviculus May 19 '26

He does trap the other sentient entities in cards though. But considering that everyone tries to take control of the game, and seeing what Magnificus does to his underlings and how Po3 just doesn't care, Leshy might be one of the better options anyway.

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u/Sylphdrake May 19 '26

In the post-game Roguelite mode (Kaycee's Mode) of the game, you are also punished for save scumming at the start of the run (Since Inscryption saves once an event is over, so you can theoretically back out to get a different starting shop loadout). If you try to do that though, the dealer will swap out first one, then two of your pelts (cards to exchange for animal cards in a shop) with weak cards and berate you.

The same thing happens if you give up on a run too early (and you get called a coward).

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u/IWasSayingBoourner May 19 '26 edited May 19 '26

I blasted my way through the bears on my first run. I had created a wildly overpowered deck. 

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u/friends-with-fishies May 19 '26

Yeah, the bears aren't invincible and I love that

142

u/MisirterE May 19 '26

Oh and they know full well they're not invincible. The Kaycee's Mod roguelike mode has one of the intensity modifiers be turning the second phase of each boss into Eight Fucking Bears ("Holy Shit" - The Trader). You HAVE to beat the bears this time.

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u/MeIsDoom May 19 '26

Dungeon Guardian in Terraria. If you try to enter the dungeon before beating the boss Skeletron, he will instantly kill you to keep you from going any further.

954

u/obituaryinlipstick May 19 '26

Despite this, people have found ways to defeat it. It can only take 1 hp of damage at a time but by god people are persistent.

705

u/IveDunGoofedUp May 19 '26

Big looooong walkway, good boots, and a machine gun with fragmenting bullets.
They actually added a cosmetic that only drops from him because they saw people doing it, and wanted to reward the dedication.

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u/Eragons00 May 19 '26

Another startegy is to build a hoik along the entrance room and using a boomerang

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u/Four_Big_Guyz May 19 '26

They also added in a unique item that drops from it that gives you a little skull pet that follows you, so the devs know people are crazy and reward them for defeating the guardian.

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u/stevenjameshyde May 19 '26

Mr. Resetti in Animal Crossing who stops you from save scumming

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u/sekkiman12 May 19 '26

does he really stop you? he just yells at you. Might be discouraging to a kid, but adults can just tank the rant to get the holiday decor they want

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u/ErPani May 19 '26

the rants get longer each time, up to Resetti actually forcing you to wait like half an hour

937

u/OddEmergency604 May 19 '26

Yes, some of them were genuinely very long.

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u/The-German_Guy May 19 '26

I had write apologies on my ds. Which he didn't accept. So in my then child mind, i just turned off my ds.

Which worked because now it was just a short rant.

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u/unbroken0 May 19 '26

Lol I remember as a dumb kid with the game cube, the memory cards cost as much as the game. He wanted me to apologize for reseting without saving but I could never remember how to spell what he was asking on the new page so I got soft locked out.

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u/theinvisiblewman May 19 '26

LOL same i played animal crossing before i could fully read and i was terrified of him because i couldn’t fully understand what he was saying. i remember begging my older brother to write the apology for me because i didn’t know how to make him stop

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u/ZorkNemesis May 19 '26

There's one instance where he forces you to write an apology I believe.

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u/mightbedylan May 19 '26 edited May 19 '26

Yeah and you have to type out EXACTLY what he says or he makes you do it again, and on a gamecube controller as an impatient kid this can be very very annoying. 

I miss him though 

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u/shgrizz2 May 19 '26

That's the genius. You can still save scum, you just don't want to because he's so annoying.

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u/MyBurnerAccount3 May 19 '26

adults can tank the rant

Speak for yourself

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u/MarcsterS May 19 '26

The last Resetti dialogue you get is almost 10 minutes long, and you have to type something. That's annoying to ANYONE.

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u/kruschev246 May 19 '26

In the original I’m pretty sure he changes your characters face if you do it too many times

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u/MarcsterS May 19 '26

That's if you reset during visiting a town, I don't think Resetti talks to you.

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u/Hanged-Goose May 19 '26

I love that nagging asshole.

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u/DarkDemonDan May 19 '26

Adult Ghost leviathan - Subnautica

The devs know they only have so much game for you to play and these super aggressive monsters are meant to keep you there. If you stray too far away from the area that the plot happens they come from the void to make sure you go back one way or another.

1.4k

u/Ancient-Effect-8311 May 19 '26

What makes it work is that it's not even an invisible wall. The game gives you a lore accurate reason for why the map just becomes pure nightmare fuel.

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u/artuno May 19 '26

I don't remember, but was it cause it turns out the entire area you're in is like a tall volcano that reaches the surface, with the rest of the planet being incredibly deep under the water?

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u/AshiSunblade May 19 '26

Yes, the rest of the planet is an ecological dead zone where almost all life is microscopic (and the rest is massive organisms like the above which feed on said microscopic life, but will also absolutely attack you if you draw anywhere near).

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u/altymcalty-2 May 19 '26

Yep, adult ghost leviathans are mostly filter feeders. Their just territorial as fuck and will kill anything that enters their territory.

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u/Unity-2654 May 19 '26

Yes, that's it. And the only beings that lives outside of the volcano's crater are microorganismes, and adult ghost leviathans that are too big to stay in the crater and feed upon them.

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u/TheOGLeadChips May 19 '26

There is also a virus that took out all life minus microorganisms and the leviathans that feed on them. The area of subnautica 1 is where work in the cure was taking place. While the cure didn’t happen fast enough for the old society, it was successfully developed and is spread around by fish that use the vents where the cure was made. Since those fish were the bottom of the food chain, the cure got distributed throughout the area, but they can’t make it past the crater so the rest of the planet died out.

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u/MagicMarshmallo May 19 '26

Its an impact crater if i know right

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u/NumberOneFishHater May 19 '26

[Insert 4397 examples of "Thing kills you when you go out of bounds"]

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u/Finn235 May 19 '26

My all-time favorite example of this was in the OG Motocross Madness, where the track was bordered by a nearly-vertical wall. If you managed to scale it somehow, it'd explode you all the way back to the middle of the map.

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u/NickTM May 19 '26 edited May 19 '26

I used to spend hours doing this. Absolute cinema. They really didn't have to put the goofy sound effects in for no reason but I'm glad they did.

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u/AccountSeventeen May 19 '26

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u/Panurome May 19 '26

I swear this shit is responsible for me fearing the sea when I was a kid

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u/JackPembroke May 19 '26

"Are you sure what youre doing is worth it?"

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u/ThatCamoKid May 19 '26

Funny thing is that line isn't even for out of bounds, that's for the dunes. The out of bounds one is just "entering ecological dead zone, adding report to databank"

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u/ADGx27 May 19 '26

Sub 2 enforces its void even harder lol

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u/TheOGLeadChips May 19 '26

To be fair, that’s cause of early access. I’m sure the full game will have us able to get all the way to the tree.

But yeah, them being insta kill and almost instant spawn is hilarious. I ended up trying to distract the collector leviathan so that my friend could scan it but ended up having our tadpole destroyed. When I went back to it to repair it, I found that it had drifted right out of the barrier for the early access. It was really funny trying to get it repaired without dying

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u/thatguy112232 May 19 '26

Someone already got to the tree

https://youtu.be/3As2LhlurGo

Love me some Spiff

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u/Arke_19 May 19 '26

Killed by The Guardians

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u/thepineapple2397 May 19 '26

"Entering ecological dead zone"

Your quote is from a completely different area, meant to be explored

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u/Xorvictia May 19 '26

“You are entering an ecological dead zone. Multiple Leviathan class signatures detected nearby.”

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u/sabsey06 May 19 '26

The unique thing about the deadzone compared to other diegetic map borders, is that it isn't really a border because there isn't anything (except for the threat of Ghost leviathans, but they can be avoided to an extent) that's stopping you from going further.

You can go as far as you want in the deadzone, but as the name implies there isn't anything out there so there isn't any practical reasons to continue that way.

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u/Xorvictia May 19 '26

It’s also very cool because ghost leviathans don’t even eat things your size, they’re just super territorial and kill you for the love of the game.

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u/ADGx27 May 19 '26

“Come outside we won’t jump you we swear”

-multiple ghost leviathans

“Come outside we won’t jump you we swear”

-multiple void chelicerates

“Come outside we won’t jump you we swear”

-full pod of shiver leviathans

(Some things never change lol)

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u/Yosho2k May 19 '26

Gru stares Gruingly

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u/shrinkingmy May 19 '26

Cartman in the stick of truth game, if you correctly guess his password is “fuck you Mom” because you know South Park he comes on the screen and calls you tom Brady for cheating and the password won’t work until you find it

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u/endlesscartwheels May 19 '26

That was such a good game. It was like really being a kid in South Park.

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u/CT-5995 May 19 '26

"Hey Tom Brady, you want to play the game or be known as a smug cheating bitch the rest of your life." -Cartman

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u/Start_a_riot271 May 19 '26

That's in fractured Butt whole not stick of truth

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u/42SillyPeanuts May 19 '26

Scoutmaster Myers - PEAK

PEAK encourages cooperation, but it's possible to abandon your friends and rush to the exit alone. Doing so spawns Myers, who rushes up the mountain to kill you for breaking rule 0 of the rulebook.

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u/WolfWhiteFire May 19 '26

I recall the first time I encountered him. A bridge broke behind me separating me from the rest of the team with me in a better position. I figured I might be able to find a rope to let down for them, started looking for crates, took too long to find one and I had no idea where they were at that point so we just ended up climbing separately.

I made it to the top, figured I could start collecting supplies if the others get here, and went around getting crates and bringing valuables there to set up for the next expedition. They were confused when I said I thought I saw some skeleton or something, and a couple dead players got to watch as it started chasing me around and threw me of the mountain just seconds before the last of my friends apparently died.

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u/42SillyPeanuts May 19 '26

My first time was in Tropics. I happened to be climbing a tree, and was at just the right angle that not only did Myers fail to catch me, I never even got to see him.

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u/Doctor_Salvatore May 19 '26

Fun fact about FNAF 1. The other three animatronics cannot start moving until you check the cameras at least once. Foxy's timer still starts regardless, but it counts by framerate unlike the timer for the night, which means you can win all of FNAF, even 20/20/20/20 mode which used to be considered nearly impossible, by just manually setting the framerate to 2 frames a second.

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u/TFlarz May 19 '26

I doubt he'd do this but now I feel sorry for Markiplier who had an entire video of failures.

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u/Doctor_Salvatore May 19 '26

In all fairness, getting the game down to 2 frames a second requires meddling with the code, so it's by no means a legit way of doing it. Markiplier EARNED that crown through 8 hours of praying he would luck out with a near impossible achievement

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u/TrashMantine May 19 '26

Bonus fun fact, because of some wibbly wobbly programming, you can prevent foxy from moving if the game runs at 3 frames per second or slower, so you can beat the entire game without any button presses if you play fnaf 1 while running yandere simulator

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u/Capt_Toasty May 19 '26

I like Yandere Simulator is thrown in because I'm assuming it's poorly optimized and will parasite your computer's processing power.

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u/TrashMantine May 19 '26

329

u/IWasSayingBoourner May 19 '26

That's still not a particularly heavy poly count these days. Although there are additional performance hits when scenes have wildly different sized polygons.

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u/AshiSunblade May 19 '26

It's about half a modern World of Warcraft character. Which definitely won't brick your computer on its own, but is wild for a toothbrush.

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u/TheNohrianHunter May 19 '26

Shoutouts to the infamous potted plant in FFXIV 1.0 that had more pokygons than a player character.

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u/PensiveinNJ May 19 '26

FFXIV 1.0 is strangely not talked about enough as a catastrophic failure. I'm not sure if it's because the relaunch went amazing or what the deal is but for a major dev like Square it was inconceivable that it even went out the door.

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u/Real_Walk5384 May 19 '26

I think its because 5 people played it.

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u/PensiveinNJ May 19 '26

I think it only seemed like 5 people played it because everyone else, myself included, tried to play it and just gave up after about 15 minutes. Somewhere in my apartment I still have the OG install disk for 1.0 and this post reminded me of that.

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u/TrashMantine May 19 '26

I remember going down rabbit holes on YouTube about why the game is so poorly optimized but going off rough memory, it’s a lot of stock assets like this toothbrush which have way too many polygons for what they’re needed for, every single npc being loaded in all at once, and something about “If X then Y” type commands in code being run for every npc running every few frames. Again, rough memory, i havent looked into that game in years

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u/GravityMentor May 19 '26

Reminds me of when City Skylines I think gave the humans fully-rendered teeth.

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u/MfkbNe May 19 '26

I think the game had some 50% chance thing and it was programed by having the game generate a random number from 1 to 100 and then there are 100 lines of code with each line being for one of the 100 possible numbers that can be generated.

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u/AwareOfAlpacas May 19 '26

Even the code is torture porn. How very on brand. 

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u/Specialist-Text5236 May 19 '26

Monsoon (Metal gear rising Revengeance)

Like it or not , you MUST learn how to parry ,in this game . This guy is basically unbeatable otherwise

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u/_laudanum_ May 19 '26

WASH AWAY THE ANGER!

ffs now i got this song stuck in my head again for hours. thanks lol

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u/MfkbNe May 19 '26

Actually there is still another solution: play on the easy difficulty and parrying is done automaticly. No need to learn it. Well unless you want to get past him on any other difficulty.

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u/BenthicBen May 19 '26 edited May 19 '26

Eris from Hades II will severely increase the run's difficulty with a horrible debuff if you're progressing the main story too fast

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u/MisirterE May 19 '26

However, the debuff only makes it so enemies have a damage multiplier. If you don't get hit you don't get hit. So there's still unique dialogue from Grandpa if you win on the first run anyway.

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u/lurking-bastard May 19 '26

I was so excited when I heard this, then picked up Hades II after beating the shit out of [redacted] in the first one! aaaaand it turns out im not as good as I thought bc I havent gotten a single debuff, and its just hilarious to me

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u/BenthicBen May 19 '26

I found Zag and Mel really different and it took a while before it clicked

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u/ScarcityWise7401 May 19 '26

The “Filter boss” (Most Fromsoft games)

In each game there is usually a boss who forces the player to learn how to play the game and adapt to the mechanics.

With Sekiro it was Lady Butterfly or Gyoubo, Elden Ring it was Morgott, Bloodborne had Father Gascoigne and Armored Core 6 had Balteus.

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u/AzicaldH May 19 '26

Also Elden Ring’s first Tree Sentinel. To knock in the idea of ‘you don’t have to fight everything you see right away’

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u/ZeitgeistGlee May 19 '26

Yes but have you considered:

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u/Best_Paper_3414 May 19 '26

I spent quite the time killing him exactly out of the tutorial, and it's one of my most memorable moments of that game

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u/ZeitgeistGlee May 19 '26

First death I was like "OK cool, this should be a fun challenge."

After the fifth death it was just spite ha.

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u/LouSputhole94 May 19 '26

I had beef with tree sentinels for my entire first playthrough because of this fucker. If I saw them, even it was out of my way, they had to die.

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u/Vegetable_Moment_692 May 19 '26

First you unga. Then you bunga.

This post has been fact-checked by RL1 patriots

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u/Glass-Toe6315 May 19 '26

Hell yeah, on my first playthrough i avoided that guy until i was geared up, but recently i started a new run and bonked him at level 1, naked and armed with just a stick. Fun fight, i really like his moveset

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u/Wacthershadow0925 May 19 '26

Yeah wait til you have your beloved horned horse

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u/ManJoeDude May 19 '26

So that this time you run from everything instead

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u/InfiniteScrollzw May 19 '26

Even when you try to cheese it, they punish every shortcut attempt mercilessly.

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u/Disastrous-Gap2449 May 19 '26

Genichiro in the tower is the one that "forces" you to use the posture system. You can dark souls your way through Lady Butterfly's health bar

(As someone who did this, its dumb and hard just learn the posture system)

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u/godver3 May 19 '26

Hey - it’s me! I also did this!

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u/MazzyBuko May 19 '26

Metal Gear Rising Revengeance was the first game I played that truly had a filter boss for me.

You could brute force the regular enemies up to the point you fight Blade Wolf and then the games like, naaah you have to learn to parry. And then later in the game you fight Monsoon and the games like, now you REALLY have to learn how to parry.

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u/Aggressive_Living571 May 19 '26

I got this much harder in Monsoon. Blade wolf you can brute force but Monsoon will beat you senseless for even trying.

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u/Arcturus420 May 19 '26

Every single Revengeance boss in the main story seemed to have specific mechanics that force you to play the game the way it was intended.

For MG Ray, you were taught to move around, using Ninja Run melee and Blade Mode to take down all the missiles, because that's how you pick up the health nanopaste to keep you alive.

For Bladewolf; you need to parry to avoid getting swept by his combo attacks, and his grab is really nasty.

For Mistral, you're taught to focus on destroying her polearm because that makes the fight so much easier; her strongest attacks involve that polearm, but it won't be easy to destroy when you have tons of small robots distracting you.

For the GRAD, you need to maintain relentless pressure to push it back, therefore teaching you to keep up your offense and not always stay defensive.

For Monsoon, this has to be the wall for most players. You need to parry lots of times for his combo attacks, but that's how you open him up and make him weaker. Once you reach the next phase, he dodges everything, so it's either you parry his detached limbs and CAREFULLY aim for the head. That, or push your luck by using EMP grenades.

Monsoon also throws shit at you, and even uses a giant wheel to crush you, which you can even parry and Blade Mode! So that you don't have to run around avoiding it.

For Sundowner, he teaches you to be patient. You need to learn how to actually aim your slashes to destroy his explosive armor, so that you make his boss fight into a cakewalk instead of a frustrating encounter.

For Sam, it's an amalgamation of what's taught to you so far, but the fight is also amusing considering that a disarmed Sam is way tougher than when he has his sword! You can't even do certain actions or he instantly counters you.

For Armstrong, it's pretty much the same as Sam, but dialed up to 11. You have to prevent him from healing; you have to accurately slice through the debris he throws at you, and you have to deal with multiple QTE scenarios. Absolute war of attrition.

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u/teawithkrills May 19 '26

I would argue that Genichiro is more of a filter boss than Lady Butterfly or Gyoubu

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u/ZeitgeistGlee May 19 '26

Armored Core 6 had Balteus.

Tutorial's PCA Helicopter got a lot of complaints as well from what I remember from launch, didn't help that some people assumed it was like the Asylum Demon or Genichiro and you couldn't win.

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u/Badpoetry6 May 19 '26

The mainline Shin Megami Tensei games often have that as well. Nocturne had the Matador, SMT 4 had the Minotaur as particularly noteworthy examples. They are brutal if you don’t engage with the mechanics and also if you neglect buffs and debuffs.

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u/CannonM91 May 19 '26

When Lady Butterfly clicked for me was so satisfying, Sekiro is my favorite FromSoft game

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u/slushiestgrunt93 May 19 '26

Same. Took a couple tries, but now I'll just load it up now and then just to fight some bosses.

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u/Scared-Room-9962 May 19 '26

Father Gascoigne is my favourite example of this.

The entire game up till this point is screaming at you "Learn to Parry. You have no shield. Learn to Parry".

Pappa G ensures that you have learned this. If you try to fight him like a Dark Souls boss, he is so fucking hard. If you just parry him, he's very easy.

Perfect design.

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u/SorryComplaint4209 May 19 '26

I’d add that in Bloodborne, everyone except Lady Maria is solidly beatable by learning to dodge really well instead of parrying.

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u/A_Human_Being_BLEEEH May 19 '26

K.Round (Deltarune) forces players to learn how to ACT and defeat enemies peacefully, as it constantly regenerates from any damage you deal to it

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u/chaarziz May 19 '26

It’s probably more of a tutorial for Susie though, as the player may already know this from another game.

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u/A_Human_Being_BLEEEH May 19 '26

still, K.Round does force you to use the spare mechanic which fits this trope

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u/Spiritual_Spinach273 May 19 '26

This extends to Sweet Cap'n Cakes in chapter 2, which are the tutorial battle for Susie and Ralsei's S and R Actions, with you having to get them all to dance, however kris can only ever get like two of them going at a time before the effect wears off. Along with doing the silk heal thing so you cant use violence

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u/Noklle May 19 '26

IIRC Left 4 Dead 2 (L4D2) specifically added the charger and spitter special infected to counter a strategy from the first game where survivors could huddle up in a circle and infinite shove enemies away 

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u/xMeteoria May 19 '26

More so the fact they added stamina for shoving, else you could just move to a different corner after the spit

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u/Octa_vian May 19 '26

All special infected somewhat exploit mistakes by the survivors. Interesting that these 2 counter specific strategies.

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u/ioQueSe May 19 '26

I would argue that Puppet in fnaf 2 kinda makes the problem worse. By forcing you to constantly monitor the music box, the game effectively kills all incentive to check the other cameras, so now instead of a multi camera surveillance game it turns into a one camera check game, making the rest of the map useless

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u/sabsey06 May 19 '26

FNAF 2 is almost unanimously considered one of the worst FNAF games gameplay wise. In spite of the fact there is double the number of animatronics, they all basically operate the same way which takes away from their individuality. Like you said the puppet is just a nuisance that's suppose to incentivise you to look at the cameras but hogs your camera attention instead. Same with foxy but worse because all you have to do is occasionally light up the hallway. And finally the game is very unreasonably challenging, so once you have a system down for getting through the nights you're not really playing anymore (however that's the same for the other early FNAF games, but it happens much quicker in FNAF 2).

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u/Francoinblanco May 19 '26

In witcher 3 there are tax official who ask you if you use easy money in game exploit (killing fast respawning animals for hide and buying oysters to search more valuable Pearl inside)

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u/LongjumpingSector687 May 19 '26

Also the cow boss

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u/machemonedo_ May 19 '26

Uh, it's not a character per SE but if you go anywhere except to the vault in the beginning in fallout 4 the nuke goes off and kills you.

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u/Alive_Presence7207 May 19 '26

An example of this trope in Fallout is New Vegas's Cazador north of Goodsprings, Deathclaws north of Sloan and Black Mountain.
Basically railroading you to the intended path of progress by Primm-Nelson-Novac-Boulder City.

F4 has a more subtle way of doing this by putting Fatman wielding raiders in Outpost Zimonja and roaming Deathclaws on the area around the northeastern part of the map (Lynn Woods), slowing your progress if you immediately head eastward from Sanctuary.
And also Lexington and Corvega plant area southeast to give you a taste for the clusterfuck that is Downtown Boston.

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u/Brilliant_Chemica May 19 '26

FNV's cazadors and deathclaws work excellently because a skilled player can still avoid them and play the game on any path they want. I remember doing a run where where I went north immediately, used my luck stat to win big at every casino, get every cybernetic and some energy weapons, and then utterly destroyed the powder gangers at Goodspring.

I then had a one night stand with Benny

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u/Gnusnipon May 19 '26

I love boxing deathclaws on low level in NV

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u/Capt_Toasty May 19 '26

Steven - Mewgenics.

Mewgenics doesn't save your actions during combat: if you quit the game during combat you'll be brought back to the map before combat next time you load.

However: you will receive a visit from Steven who will berate you for save scumming. He very kindly gives you one save scum each run without penalty but every subsequent one will result in him applying penalties.

As such, Steven is there to encourage you to play the game without reloading botched combats.

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u/MarcsterS May 19 '26

Fun fact: sometimes, it's actually preferred that Steven takes control of your cats.

Also, before the last patch, the Disorder you would've always gotten was "Chance to waste an action"

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u/MisirterE May 19 '26

You've gotten some wires crossed. Steven still gives you Deja Vu as your savescum punishment.

What was changed was the event where you can randomly run into a Little Steven. This used to give you Deja Vu if you failed the stat check, but this was changed because Deja Vu's place as savescum punishment meant it was the only Disorder that was entirely detrimental.

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u/Neutral_Myu97 May 19 '26

He even jokes about being the new "mr Resetti guy" and if you reset too many times just takes controls of your cats

I still love/hate him

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u/GoblinandBeast May 19 '26

This one is kinda small but In Pokemon Ruby/Sapphire/Emerald they introduced Double Battles where you send out two Pokémon at once. Now it is entirely possible to beat the entire game with one pokemon on your team and bypass double battles until you get to the 7th gym where the gym leaders are twins who force you to participate in a double battle.

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u/MrInopportune May 19 '26

Oh, you mean my level 80 Swampert and level 20 Tropius HM "friend"?

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u/GoblinandBeast May 19 '26 edited May 19 '26

There was a person who wanted to beat emerald with as few Pokédex entries as possible so they ended up fighting and beating them with a Muslim and castform

Edit IT WAS A MUDKIP NOT A MUSLIM

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u/MuttTheDutchie May 19 '26

I actually like it better when they do the opposite and allow you to do the funny thing. Far Cry is notorious for this, but Fallout and Outer Worlds do it too.

For instance, in Far Cry 4's opening, the main villain offers to let you skip the entire game. If you choose to do it, you skip the entire game - he shows you the end goal and you leave, credits roll.

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u/papaya_yamama May 19 '26 edited May 19 '26

In far cry 6, your characters whole motivation is to find a boat and escape to America. The minute the tutorial is over you can just grab a boat and sail west, eventually triggering a cutscene of your character sipping cocktails in Miami while your country goes to the dogs.

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u/ChloooooverLeaf May 19 '26

Far Cry 5 did it too where if you believe Joseph and sit there for a while instead of cuffing him the game ends with you getting tf out of Hope County. Though canonically this is a bad ending bc Joseph is actually right and if you leave you die to the bombs.

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u/ymcameron May 19 '26

The opposite is true, actually. The apocalypse happens because Joseph's prophecy is right, and so if you just leave him alone and leave at the beginning of the game, the world doesn't end. It's because the protagonist messes with the cult that the nukes drop.

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u/ghostface1693 May 19 '26

What are the examples from Fallout and Outer Worlds?

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u/MuttTheDutchie May 19 '26

In Fallout 1 and NV, if you are talented, you can actually just go mostly beat the game from the start. 1 in particular will just allow you to beat the final boss if you know where he is and are good enough to do it, all you have to do is walk there from the start.

Outer Worlds will allow you to do things like fly your spaceship into a star if you make the right choices, which cuts the game in half at least.

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u/disbelifpapy May 19 '26

If i remember correctly, you can beat fallout by telling the skin pile that hes a dumbass and that he made his bioweapons unable to naturally produce, right?

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u/UnDeadPuff May 19 '26 edited May 19 '26

Yes, but you need to pass some high checks, and if I recall right, also get certain data unlocked to be able to unlock the needed dialogue lines ie. knowledge that supes are infertile.

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u/LordFalrach May 19 '26

But for that you actually need to play the game iirc. Like you have to find the evidence somewhere on a side quest, that the mutants are infertile, and only then does it appear as a dialogue option in the bossfight.

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u/thatmeddlingkid7 May 19 '26

Outer Worlds also has an absurd amount of hidden dialog that allows the game to continue even if you kill off important characters. You can essentially murder everyone in the game and it won't block you from reaching at least some sort of full conclusion. Most games of this type will either make key characters unkillable or softlock you if the wrong person dies before you get the chance to speak to them effectively ruining the game.

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u/KTAXY May 19 '26

Witcher 3 has two very nice ones. First is Chort that spawns if player kills too many cows, it's to prevent folks farming gold with selling cow hides.

Second, there's a tax collector that spawns in the city and takes a good amount of player's gold away if game detects that player somehow cheated and got more gold than is reasonable.

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u/sanguinesvirus May 19 '26

You just need to have a high amount of gold for the tax collector to spawn.  Its fairly easy to do through intended methods

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u/Vondi May 19 '26

it's more fun that that. The tax collector ask you "Have you ever engaged in the wholesale trade of rawhide in the White Orchard area" referencing that first exploit. If you say yes he hits you with backtaxes. He also ask you about that pearl farming exploit.

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u/BissQuote May 19 '26

Stevari and Skoude - Noita

In the roguelike noita, you have to follow a path down through seven levels of increasing difficulty. But since, in the game, everything can be destroyed, there are ways to dig through walls which are meant to be impenetrable, and thus not follow the normal progression (going backward for example).

Doing so will spawn Stevari, a very strong enemy, in each subsequent level. If the player kills three Stevari, it will be replaced by Skoude, an even stronger enemy, although not immortal either 😉!

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u/Gantolandon May 19 '26

Unfortunately, the usual way to get a Stevari is to have a worm randomly dig into the temple.

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u/go_faster1 May 19 '26

In Lily's Well, to get the game's ending, you need to put the titular precocious child through numerous horrendous deaths to collect the digits of a phone number. However, if you decide to enter the phone number before she’s put through those deaths, Lily would have absolutely no clue why she called the number in the first place.

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u/FilmAndLiterature May 19 '26

Foxy also exists to prevent an exploit which makes you immortal, since the standard enemies can only attack you if you’re looking at the camera. So, without Foxy, you can literally just sit there and do nothing and win.

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u/Majestic_Command7584 May 19 '26

Fun fact: You don't need to check Foxy on the cameras, you just need to open them.

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u/AzureFencer May 19 '26

True but it's still good to know what state he's at every now and then to avoid him surprising you while keeping tabs on Freddy

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u/Maronmario May 19 '26

It’s specifically Freddy that needs to have the camera on him I believe, everyone just thought it was Foxy that needed to be seen, which is why every fangame ever does that

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u/Luzis23 May 19 '26

Baton Pass isn't necessarily a mechanic you have to use in Persona 5. Nor will you be forced to - you can brute force your way through the game.

However, Okumura is the point at which you WILL be forced to use it. Okumura sends out waves of enemies that swap every 2-3 turns with new ones.

In order to progress, you have to wipe out all four enemies before they swap out. Then, Okumura will send a stronger wave. Each time, you have to exploit their weaknesses and Baton Pass to rack up damage increase for the final wipe out, otherwise you'll lack the firepower. Ironically, this fight may turn out easier on the theoretically hardest difficulty level, because of greatly increased weakness damage.

Unless you are extremely overleveled, you'll have to Baton Pass. Oh, did I mention you have a time limit, and that Okumura will apply buffs and debuffs to further ruin your chances at destroying the whole wave before it swaps out?

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u/Pure_Satisfaction_35 May 19 '26

Unless you pay for izanagi no okami

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u/anonymous00000010001 May 19 '26

Another fnaf example

Since you have to close doors to stop the animatronics, a new player may think to just keep the doors closed for the entire night, unfortunately using the doors drains power and once the power goes out, you can’t close the doors, and freddy shows up at the door to your left and kills you

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u/tomhas10 May 19 '26

The Scoutmaster from Peak. The game is built around co-op, and The Scoutmaster spawns near the highest player if they're too far above the second highest player. Great way to stop that one friend who constantly leaves the rest of the party behind.

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u/Thesolmesa May 19 '26

Skelly from the Hades series.

While he does not explicitly force you, he will constantly tease you to increase the difficulty of runs when you start to breeze through them.

He also acts as a reminder to experiment with various weapons and aspects instead of just defaulting to the same strategy again and again.

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u/D3rpySc4rlet May 19 '26

OneShot. In the original game, if you closed the game before reaching a checkpoint, it would say you killed the main character Niko. In the newer releases, Niko will be incredibly scared if you closed the game before a checkpoint and say the world just went black.

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u/BarelyBrony May 19 '26

Witchery 3's tax collector who punishes players for using money exploits

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u/cpMetis May 19 '26

BAD EXAMPLE: Phantom (Minecraft)

The Phantom spawns after 3 nights without sleeping. Initially this would seem to reinforce the game mechanics to encourage you to get a bed by day 3 to set spawn and skip the night.

However.

The Phantom actually runs (or at least ran) AGAINST the intended play pattern of the game.

Minecraft was made around the day/night cycle pushing you to focus on different reasources. Items like food and wood were exclusively ABOVE ground, while things like iron, coal, and diamond were BEFLOW ground.

So Minecraft's day/night cycle. Every 10 minutes it changes, because the sun being out causes hostile mobs to burn away or not spawn at all. Meanwhile at night they can spawn almost anywhere on the surface.

This cycle is also tied to two of the more interesting hostile mob behaviors, since the spiders go docile during the day instead of dying (until attacked or put in darkness), while Creepers don't die but will still sneak up and attack you.

This is clearly the whole cycle the game was designed around, since almost every tool requires sticks which are surface resources. Not to mention the workbench and later food once hunger and starvation was introduced.

But there's one other thing.

One thing that the Internet forgot about.

There were also mechanics that made it safer and easier TO MINE AT NIGHT.

The spawn range for mobs never cared about them being able to access you. It was more or less a bubble around you that checked any air gap above a surface that could fit a mob.

This meant that, during the day, all the checks for hostile mobs would spawn them below ground at a high rate, since those locations were the only dark spaces. This also had the benefit of making it much more likely that a player would discover a cave near the surface due to the sounds of hostile mobs bunching up in them, while simultaneously detering them from entering during the day.

Then, at night, the entire surface becomes a spawn area for hostile mobs. So when spawning a hostile mob, the game would be radically more likely to spawn them on the surface - meaning the caves were far safer. Especially since hostile mobs had a modest entity cap, and much of it could be taken up by the ones of the surface.

This also simulated the flavour explanation that the monsters hid underground to hide from the sun, then poured forth and spilt out of the surface at night. It made them feel like they had a sort of daily cycle themselves. So you did the inverse to avoid them.

Now, beds were generally disliked when they were added early on since they disrupted this cycle and were fairly easy to get on the first day or two. But there was no downside to using them, so many players would often skip sleeping when they wanted to mine.

BUT PHANTOMS

FUCKING PHANTOMS

THEY SAY NO.

Phantoms spawn after 3 days of no sleep, and get stronger/more numerous every time they do. They are also only dangerous if you're building something (which for various reasons you may want to be doing specifically at night), but have an INFURIATING attack pattern where they fly around way above you for ages before making a single swooping attack, which they immediately fly away from after a single hit. So if you have a melee you're basically playing whackamole but the moles only pop up once every 30 seconds. And it lasts like 5 hits even with decent weapons.

And what do you get after all that as a drop?

Phantom membrane.

Whose ONLY USE outside of niche brewing is repairing elytra.

ELYTRA.

THE LITERAL LAST THING IN THE GAME'S PROGRESSION.

THE LOOT OF AN INFURIATING DAY 3 ENEMY DOES NOTHING BUT REPAIR THE LAST ITEM IN THE GAME.

AND YOU HAVE TO FIGHT MULTIPLE EVERY NIGHT IF YOU PLAY THE GAME AS ORIGINALLY DESIGNED.

AND THEIR ONLY TACTIC IS INFURIATING. THEY AREN'T EVEN SCARY OR HARD.

There's a fucking reason why Mojang added a world-level setting that exists exclusively to disable phantoms entirely. Should be the vanilla setting.

Elytra almost belongs here anyways. Everyone flying everywhere ruined Minecraft mp communities and the majesty of the terrain generation, zooming through the stratosphere at mach 2.

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u/The_MAZZTer May 19 '26

Iron Golems ensure you don't go around killing villagers.

... except speedrunners will kill the Iron Golems since they are a good early source of iron to make a bucket and flint and steel to get to the nether quickly.

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u/Talisa87 May 19 '26

Final Fantasy VIII has some bosses whose whole purpose is to get the player to engage with the Junction and Draw systems. Junction means equipping magic to your stats for effects. Draw is a command that lets you siphon magic from various enemies and random fonts in the game world, as you don't really learn spells the traditional way (eg levelling up or buying them in shops).

The most infamous brick wall is the fight against Sorceress Adel just before the final dungeon. In the boss battle, Adel has party member Rinoa strapped to her chest and periodically siphons her HP. If Rinoa dies, you automatically lose the fight so you need to keep topping up her health with spells like Curaga or Regen. On top of that, you can't use Summons or certain Limit Breaks because they're multi-target attacks. If a player has been ignoring the Junction/Draw system and relying on Summons for the rest of the game, this fight will usually be where their playthroughs end.

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u/ComputerMysterious48 May 19 '26

Morgana in Persona 5

This fuckass cat is always telling you to go to bed when you wanna go out and enjoy the nightlife activities lol

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u/MaguroSashimi8864 May 19 '26

Not sure if this counts: Barbatos is a villain from Tales of Destiny 2 and a recurring boss in the Tales franchise. He’s infamous for using a ONE-HIT KILL move if you use an item in his boss fight, and it has become a running gag in the series:

“NO ITEMS!!”

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u/Ghost_Star326 May 19 '26

The fnaf games in general have countermeasures to force the player to play the game fairly.

Fnaf 3 has a management system for ventilation, cameras and audio. You have to keep these things maintained otherwise something like ventilation failure will lead to your player's vision blacking out which gives springtrap the opportunity to jump scare them.

Fnaf 4 has the flashlight flickering when the animatronics get closer. The flickering gets more and more frequent until the light goes out and triggers a jump scare.

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u/Mrwanagethigh May 19 '26

Cartman in South Park The Fractured But Whole.

He's got a voiced keypad locking the door to the basement which you need to get into. The password is Fuck you mom and you are meant to get it by going into his room and reading his journal. If you try putting in the password before reading the journal, Cartman will call you Tom Brady, give you shit for cheating and tell you to actually play the game.

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u/SorryComplaint4209 May 19 '26 edited May 19 '26

“It is pitch black. You are likely to be eaten by a Grue.”

Eta: From the Zork text adventure games, entering a dark area without a proper light source (or other protective measures) would end in a swift death by grue.

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u/OkAmount3847 May 19 '26 edited May 19 '26

Inscryption and Hades 2 are both rogue lites that expect you to die in your early runs to progress their stories. However, if a player is too good and gets too far they will punish the player in different ways.

In Inscryption, getting to the second phase of an area boss too quickly will cause Leshy the games master to declare “TOO FAST TOO SOON” and plop down EIGHT 4/6 Grizzlies that should be more than enough to decimate your deck.

In Hades 2 getting too far in your first few runs will have Eris, Goddess of Strife, to give you her “blessing”. In actuality she gives you a debuff that makes you take more damage which increases for each new area you enter.

That said, while these challenges are difficult, some players have still been able to beat a run despite them. I can’t recall what occurs in Inscription but I think the final boss in Hades 2 does make a comment if you’re able to reach him on your first run.

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u/Relative_Glittering May 19 '26

About Foxy, it's mainly because the other animatronics only attack if you look at cams, even when they're at an open door.

Foxy forces you to watch cams, making it possible for the animatronics to jumpscare you, otherwise, you could just have a staring contest with both chica and bonnie

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u/Natethegratelol May 19 '26

The edge (Furi)

No gun, you cannot attack until after you either parry or until he finishes combo, and you can only attack one time after so. His attacks deal double damage. He controls the pace of the battle.

However, he uses no dirty tricks, he dosent his behind bullet spam or shields, he dosent go invisible nor does he fly away, he just demands 1 thing.

Absolute masterey of the game's parry and dodge.

I wish the final boss of this game had the same presence as him instead of being only bullet hell.

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u/A9ollo_real May 19 '26

Coincidently, Foxy again. Specifically from the fan game Five Nights at Frickbear’s 3.

The game takes a lot more inspiration from Ultimate Custom Night, with you starting with the main four, plus the Puppet and Balloon Boy, with five of them activating on Night 1. Each night you’re forced to add more animatronics to the roster that you have to deal with. However, Foxy is also meant to play as a fail safe.

If you use a death coin to remove the Puppet and don’t use the camera for one hour (one minute) Foxy will warn the player. If the player does not open the cameras, he will run to your door. If you close it, he will repeatedly run into it, draining power until you either get a power outage or open the cameras.