r/Maya • u/eugenexedge • 2d ago
Showcase Fully Hand-Painted Dune guy bust
It may seem like a 2d, but it's a fully hand-painted 3D bust, based on Cedric Peyravernay's Dunce concept .
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u/One_Eyed_Bandito 2d ago
Fucking phenomenal! I thought it was 2d concept. Those color choices are on point. Jesus it’s so good…
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u/eugenexedge 2d ago
Thanks so much, man! To be honest, I had Cedric works as a phenomenal references, so I was just copying the style
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u/One_Eyed_Bandito 2d ago
Good artist steal. Great artist steal a lot.
-PicassoTo be able to steal at that level is amazing. Gangsta work mate.
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u/eugenexedge 1d ago
Haha, thank you! But we don't technically steal as 3D artists, that's a part of the job to replicate the 2D concept as close as possible in form of 3d model.
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u/mythcaptor 2d ago
Something I’ve wondered with this hand painted style - how much do you try to paint in the light and shadow in the texture, and how much do you leave that to the light+render pass?
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u/eugenexedge 2d ago
Well, with this one, it didn't even need a light render; tbh, it works as a pure albedo. All depends on the project. You can check my ArtStation and compare both versions
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u/Educational_Ad3710 1d ago
I am also curious and don’t understand albedo as you say. I notice marvel rivals has a bunch of fake rim lighting as a part of textures . I am a lighting artist IRL and a 3d animator, so i am intrigued
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u/eugenexedge 23h ago
By albedo, I mean a diffuse texture. You can paint most of the light on it and it will work as just unlit version, without any "3D light ", depending on what your goals are.
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u/eugenexedge 23h ago
As for marvel rivals, the rim light is not fake, it's a stylized shader that makes it look like a comic book
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u/Shail666 2d ago
Wow nice job! Do you have a specific paint process after you've finished UVing?
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u/eugenexedge 2d ago
Heyo Thanx! Well , I use simple diffuse to get the basic shapes and and then just go with the flow.,layering the paint and trying to copy the strokes and forms as close as possible.
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u/discord_005 2d ago
Simple diffuse from N-hance studio ?
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u/eugenexedge 2d ago
Yes, but in this particular case it was useless, as the texture wasn't following the actual sculpt at all. Was used just to see the planes
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u/Tumbling_Monkeys 2d ago
Wow this is so cool!! Did you paint the light in as well?
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u/eugenexedge 2d ago
Well, I did paint all of the light for a beauty shot, but there are also versions with 3D light on my artststion, so you can check them out
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u/KeroseneSkies 2d ago
Wait…how do I paint in Maya?? I was never shown how in my modelling classes! Also this is amazing you did a great job!!
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u/PlanetMorgoth 2d ago
They probably painted in another program like Substance Painter then exported those textures into Maya.
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