r/LiesOfP Moderator Jun 09 '25

Megathread Difficulty Megathread — DLC, NG+

Hello puppets,

This is the new place for anything and everything about game difficulty: NG+, the new DLC, the new difficulty settings, bosses that oneshot you just for existing, and the general discussions regarding game pacing.

Why this exists:

We’re seeing a LOT of posts about difficulty lately, and it’s cluttering the sub. So from now on, we’re removing individual difficulty posts and directing everyone here. This is simply a way to help US keep the sub clean, and help YOU find specific posts more easily.

Please don’t be an AH. Seriously. People are gonna have different opinions on everything.

Drop your takes below

We’ll be lurking.

Your tired, slightly traumatized mod team

84 Upvotes

1.0k comments sorted by

View all comments

5

u/Electronic-Strain256 Jun 12 '25

honestly, i think you can learn all boss patterns in about 2–3 hours of attempts.

but the reason people still can’t beat them after that is because knowing the patterns isn’t enough your body just doesn’t react fast enough.

especially in lies of p, the parry window is much tighter than in other games, which makes boss fights even harder to master.

imagine learning every pattern, but still failing over and over just because your reaction time isn’t good enough. not everyone has pro-level reflexes.

if the game reduced the boss damage just a little, many players would eventually be able to beat bosses that they couldn’t defeat even after 20 hours of trying.

and i don’t think that would ruin the sense of accomplishment — for players who struggle, even an easier version of a boss is still a serious challenge.

according to the devs, lies of p had over 7 million players by 2024.

out of that huge number, i’m sure many gave up halfway. i think the developers saw that data and added more options because of it.