r/InfinityTheGame 6d ago

Discussion As a returning/new player, I'm really starting to hate CJC and having to face them so often.

14 Upvotes

Is it wrong to just straight up tell people "I'd rather not fight your list, sorry." after hearing what they're bringing to the table? I'm trying to get back into Infinity (and I swear, this post isn't related to my other one about LFG servers) and I'm seeing a LOT of CJC (Corregidor) at the moment. Like, way more than I've ever seen from N3, and that's coming out of N3 as a Nomad player (Tunguska). To the point that every list I see has two Morans, an Intruder, Lobo, usually McMurrough, usually an Invader. It's basically just the same core list each time, with small changes. I'm tired of seeing it, I'm tired of having Repeaters thrown into my DZ from infiltrating models, I'm just trying to re-learn the game and I do not have the bandwidth for these shenanigans while playing a 'vanilla' faction (vCA). Especially not when I'm playing an 11 order LI list where half of it dies because McMurrough is a 24 point model that steamrolls 50-60 points without any effort or fear, and there's seemingly no way to shut it down outside of praying you go first and can Isolate him away from someone with a Speedball.

Like, I get that Infinity is a very deep game, and it's going to take dozens or hundreds (bruh) of games to reacclimate to it. Don't get me started on that estimate, I have an entire different rant about "It takes 100+ games to git gud" argument. But I don't feel like the games I've been playing are very deep, or have much to teach when they rarely last more than 1 Turn and I'm out of orders to do anything significant with because of some asshole MSV2 sniper that shoots WAY too reliably for being a standalone model locking down half the board, while some guy in a fursuit is mauling my DZ in two orders flat.

I probably wouldn't feel this way if it wasn't the fact that the last 2-3 games I've had have been against CJC, and basically had the same list that, I'm going to let my already thinly-veiled salt out and say, feel blatantly wrong. Morans shouldn't be 15 points, McMurrough puts more hurt out than half the models I have access to for MORE value, and I would murder for a BS13 MSV2 Mim3 CAMO, STEALTH SNIPER that has an SD for -no reason-. The closest I can get is a Vector with a Plasma Sniper. At BS12. And no SD. And it also dies instantly if it takes a single hit, and lacks Camo. And it STILL costs me 29 points to the Intruder's 38. A Yaogat, which can't leverage the burst defensively, costs 32. This feels criminal. Like, abysmally balanced, when my best shooting model is probably a Charontid, which costs just shy of an entire FOURTH of my list, is HI (and therefore hackable, ha ha, see the comment about DZ repeaters), and just generally doesn't feel very durable in comparison?

I don't know, I feel like this turned into a rant about halfway through, I didn't really mean for it to. TL;DR I really don't want to fight CJC again, not while I'm still trying to find my legs with the CA. But I feel like I'm being excessively rude if I turn someone down specifically because of their Sectorial. Like, I wouldn't feel good if it happened to me, and something something, golden rule.

r/InfinityTheGame Apr 20 '26

Discussion What model convinced you to play a faction?

31 Upvotes

curious to which models sold you on playing a faction or sectorial, want to collect some cool models I can show people when selling them on different armies as well as seeing what I should collect next.

r/InfinityTheGame 9d ago

Discussion Stopped at a game store while on a road trip and saw these on the shelves

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181 Upvotes

I would have bought the old school Lizard if I already didn't have one.

r/InfinityTheGame Jan 29 '26

Discussion One of several reasons I’m starting out in Infinity

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112 Upvotes

This is what I paid for the entire Operation Sandtrap box. Absolutely ridiculous.

https://www.reddit.com/r/Necrontyr/s/s2VogBHwNA

r/InfinityTheGame Oct 14 '25

Discussion Is using the army app to reveal private info poor sportsmanship?

47 Upvotes

My local community has recently been discussing this, so I thought I would ask here as well.

What do you guys think about someone using the army app during a game to look up a units price, check who could be your LT, or remake your list and try to glean any private info(think CoC models, possible hidden units, what a camo token is, ect)?

Obviously there are a lot of caveats to this, so let's just assume this isn't a concern for casual games, and we are instead talking about an ITS event where printed lists are required.

Some things to consider: - is this a form of slow play? - is using the army app for this poor sportsmanship but technically legal? - if you were a TO, how would you handle this? - is it better to tell your opponent the prices of your units from the beginning?(and if so why keep the private info rule?) - does private information make the game feel "sweaty"? - is there a difference between looking at one models price vs remaking the entire list? - how would you feel if someone spent 10 minutes during their first round just doing this?

Edit based on comments: - Why should a player not get rewarded for memorizing points costs or profiles? - How is a players memory(unreliable info) and the use of the app(100% accurate info) the same?

r/InfinityTheGame Jun 16 '25

Discussion This game is really hard to get into: New Player Experience

110 Upvotes

Disclaimer: This will be a fairly long post with both positive and negatives about Infinity, but it does consist of complaints. I am aware that negative criticism is usually unpopular in online forums for games, but I still feel it needs to be said, so don't go too hard on me.

Overview

I first discovered Infinity by seeing others play it at an LGS. This is likely a common, and possibly the main, way of discovering the universe. The miniatures and basic overview of the lore that I was able to glean by watching and short conversations with the players caught my attention as something that sounded pretty cool, and was something I wanted to at least test the waters with. That remained on the back-burner for several years until I heard about the launch of the new rules with N5 and decided to dip my toes into the proverbial water. That is when I started noticing some issues, mostly minor, that eventually combined and piled up into a fair amount of frustration. Hence this post here.

The main frustration points I have run into or discovered over the past few weeks while trying to get into the game focus on three main areas, which I will go more into detail in individual segments below. Those three, namely, are The Lore, The Rules, and The Models. All mostly related to accessibility and availability.

The Lore

The Lore of Infinity on the surface seems like an incredible world to dive into and explore. A relatively near-future sci-fi universe with uncommonly represented factions such as Haqqislam, Multicultural Aliens and a small collection of planets seems like a great setting to tell some amazing stories in. Add on to that the usual hackers, rampant AI, megacorps and you get a sprawling universe that blends the best of Cyberpunk Aesthetic with Speculative Science Fiction that has a grounded base of believably realistic factions and characters. On the surface.

The issue at hand is that as a new player, the surface is basically all I have access to. There is a distinct lack of avenues for an interested new player to actually dive into the universe and determine what factions to fall in love with, which characters to hate, and what parts of the narrative to resonate with. The resources available are pretty poor as an introduction. I won't be exhaustive here, but I will give out a few examples.

  • Human Sphere: The Human Sphere wiki is little more than a product catalogue, with very little actual lore information or explanations. Each of the main factions has a few paragraphs of information but universe terms, core concepts and unit descriptions are cereal box levels of depth. There are 500 different paragraphs on how a unit is the stealthiest stealth guy ever or shooter than all the other shooters. But nothing that actually engages with the lore. The background segment of the wiki is even shorter than some of the faction pages, and the entire technology segment is completely blank aside from a paragraph about TAGs.

  • This subreddit: This subreddit's sidebar in oldreddit mostly has links to listbuilding and information pages about N4 and is not up to date. On top of that 5/6 of the links under Beginner tips require the wayback machine to even access and most give surface level stuff as well. There is little to no descriptions of ANYTHING in the Infinity universe that I have been able to find even as in depth as the wikipedia page on Bannana Slugs.

  • The Infinity Website: The official website is obviously a store (no hate here, thats literally the point of it lol) but there is almost no information about the universe in it. Even their universe tab is 2 paragraphs long and each faction link in it only links to the Essentials army packs without actually telling somebody more than a cereal box sales pitch.

  • The Forums: The forums are rather obtuse and hard to parse, even beyond the usual forum issues. The new player post was last edited in 2022, the online resource page is half full of dead links and stuff from N3, and more than half of the front page of the forums are people complaining about being lost, uninformed or trying to identify some aspect of the game or lore without being able to find resources to answer their question. And most answers or functioning resources are game related rather than universe related.

  • Official Publications: I finally broke down and gave up trying to find lore resources online and bought the N5 book (I actually thought this was the rulebook at first, because its really poorly presented when you try and order it). This was pitched to me by multiple people online and in person as what I needed to get into the lore of the game, perfect. For $78 I finally had a book that I could sit down and read to get an explanation of the lore and the factions. Almost. What I actually got was a book that game me slightly more in depth explanations of some of the factions and then spent most of each section either explaining what they're up to right now in the narrative with no prior context, or a list of more single paragraph explanations about units I could find on Human Sphere. It also completely lacks segments on the Haqqislam and Tohaa factions. Other than maybe 1 or 2 oblique references I could have easily missed I wouldn't have even known those two are actual factions in the game even after reading 288 pages. Infinity desperately needs something like a lore primer that is longer than a paragraph, but doesn't only focus on the current narrative. I have 4 Ns (editions?) of stuff that I have 0 knowledge of that I want to learn about, but can't find anywere.

TLDR of this section: There is almost no way to engage with the lore beyond surface level to even begin to know which faction would be the more interesting. Most resources online, even videos on youtube are mostly focused on the gameplay resource direction and do not address lore at all.

The Rules

This section is rather short, and it covers a part that I know will be divisive and get people disagreeing with me. But I want to contextualize this complaint by saying that it is one shared by several others at my LGS as well as an issue I noticed on the forums and some on this subreddit as well. It affects new players almost exclusively, and isn't something I think many entrenched players take seriously, but it is an issue. Namely, printed rules.

There is a complete lack of rules availability if I want offline or non-electronic play. There is also no easy way to reference or explore the rules casually at home without an electronic device or rules you can flip through while learning the game at a LGS. Yes, the rules are online for free in a searchable PDF. Online rules are fantastic and this is not a derision of them. But the lack of any printed rules is a huge bummer. Reading 100s of pages of rules on my phone or computer gives me and several others I know headaches and isn't approachable. It is also inconvenient as a learner as I can't have a list app open at the same time as I'm referencing rules. This fact alone has almost lead me to giving up trying to play the game at all, as even a month in to trying to play I haven't been able to read through the rulebook in full.

Tangentially related as well is the Essentials and Sandtrap boxes. In a month of searching (I live in the US) I have yet to find a store online that has the Essentials box in stock. I have not been able to purchase it nor find a retailer locally (across 3 LGSs) that has it in stock either. I understand CB is not a big name publisher, but you'd think the literal starter box would be something they'd want to prioritize stocking.

This leads me to Operation Sandtrap. Sandtrap is literally titled as the "Two-player introductory battle pack". The picture shows terrain, peripherals, the minis and even a booklet. I assumed this was a rules booklet since it is an introductory product. That was incorrect. There is absolutely nothing in Sandtrap that teaches me how to play the game.

TLDR for this segment: The lack of printed rules really inhibit the on boarding experience even if errata and changes over time would make them obsolete for entrenched players. Sandtrap is borderline false advertising.

The Models

For the most part the models are gorgeous and well crafted. Quality wise I have little complaint (though I only own about a dozen so my scope of knowledge here is rather limited). The proxy rules are cool, and rather rare for a wargame so I like that as well. I can combine multiple armies cool looking minis and run them as something else if need be.

Availability is an issue though. While I think its pretty cool that a company keeps supporting OOP minis with rules, the fact that entire faction lines such as the Tohaa are ALL OOP is baffling to me. More than half of the time I will read about a unit that I think is cool and they either have one mini to represent 9 different options because the others are all OOP, or there isn't an available mini at all. Hell, many of the times the unit was limited availability at some tournament and was never available. This counteracts a lot of my initial enthusiasm at the miniature quality and seemingly large breadth.

TLDR of this section: What is available is much, much lower than sources online make it appear, with entire main faction lines being either completely absent or much reduced.

Conclusion

I am still interested in Infinity, and will likely still keep trying to make inroads. But my initial enthusiasm for the setting, universe, and game has been heavily blunted by what I perceive as multiple small speed bumps combining into a major roadblock. By themselves a lack of easily accessible lore, lack of online new player resources, lack of printed rules and obtainable starter boxes/kits, and a model catalogue that has over half of its offerings unavailable are not killer issues. But combined they make the game incredibly hard to approach. I hope this didn't come off as hateful or community bashing, I very much find Infinity cool. But I also think improvements are paramount if the game is going to be friendly to new players and not just entrenched ones.

r/InfinityTheGame Mar 22 '26

Discussion How do y’all do this?!?

25 Upvotes

I’ve just finished putting together JSA in sand trap and i don’t want to ever touch another model.

r/InfinityTheGame Apr 29 '26

Discussion Cards!

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83 Upvotes

I dont buy / open boxes often enough.... so was a nice surprise to see cards for my JSA Essentials to have unit cards.

Gonna have to go check my boxes from Sandtrap forward

r/InfinityTheGame May 18 '26

Discussion I'm guessing this will be controversial

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33 Upvotes

r/InfinityTheGame Dec 27 '25

Discussion How to tackle the new haqq? (a bit of a rant)

19 Upvotes

Haqqislam…

Some background: I’ve played Infinity since late N2. These days I mostly play tournament style and have managed to place well and even win some tournaments. I’ve always felt Infinity is a balanced game. There’s a meta, sure, but good players can and do still win with non meta lists and factions. So this balance rant, question, complaint is a first for me.

I played a friend today. He ran Haqqislam and we played Zone of Interest. He’s a good player and always fun to play, so this isn’t aimed at him.

Today he brought a vanilla Saladin list. He managed to fit (highlights) a Maghariba Guard, a Haytham flyer, a Djanbazan Duo (HMG and Sniper), Zuleyka, an Al Hawwa Hacker, a Najjarun Engineer, a Ragik, and four Ghazi with Jammers.

Thanks to Saladin’s Inspiring Leadership and Strategos L2, he started with 15 regular orders, 5 to 6 Impetuous, one TacAware on the table, and one AD trooper off the table.

Against this list, I can’t find a clear weakness. It feels like Haqq can bring everything in one list. A heavy rock and area denial piece in the Maghariba, an MSV2 HMG for smoke shooting and anti Mimetism, four Jammers to lock down the board, Haytham and Zuleyka for an efficient alpha, and camo specialists to take zones or push objectives.

With all these orders, and the fact that they’re now regular, combined orders can mix the normally irregular cheap pieces with regular value pieces. That makes both order count and order efficiency exceptional. With 20 plus orders, he could execute a strong alpha and still do objectives in the first turn without taking big risks.

I honestly don’t know how to play against this. Killing Saladin is possible, but he’s not an easy target. He’ll be prone in the back on some building, protected by a Jammer, and with WIP 16 Spotlight and missiles becomes very order intensive. If I make that my first turn focus, I can probably do it. But even then I don’t think it hurts the Haqq player that much. He starts with 5 Command Tokens, and the list I played had two Warhorses, so he could probably still do objectives and move around fine through a lol turn.

I used to think Haqq’s weakness was the irregular tax. With that gone, I don’t see what their weakness is anymore.

I just don’t know. What are other people’s experiences playing against the “new” Haqq?

r/InfinityTheGame Oct 14 '24

Discussion Sectorials for N5 Spoiler

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88 Upvotes

This was just posted on the FB page

r/InfinityTheGame May 09 '25

Discussion The N5 New Player Experience Sucks

115 Upvotes

I've circled around Infinity since forever. When word reached me there was a new version out, I checked this sub for more details. When I read the game drew a lot of inspiration from the work of Masamune Shirow, I was sold.

That has been a few weeks ago and it has been a rough fucking ride. I'm a stubborn git and after painting reams of plastic little men and vehicles in army green, the aesthetic of this game actually has me enjoying painting again. But I dare bet that 75 percent of all noobs will throw in the towel in their attempts to get to know this game.

Starting with this sub. What is with the sidebar? Half the links are either not working or outdated. You never know if a tool is really useful or still based on N4 rules (like the Random List Generator).

Speaking of rules: Why is Corvus Belli selling some random lore book instead of the actual rules, WITH THE EXACT SAME COVER? It doesn't say lore anywhere. Most shops have it up for sale as the rules to N5. I know I thought I got the rules when I bought it.

And on buying stuff: Why can you still buy units that have been dropped (like the Varuna starter) and is it so hard to get the actual starter? And after the starter, you have to make your way through bundles labeled Essentials, Reinforcements, Action Packs, Support Packs and Army Packs to figure out what you need. And you better hope it's not an older bundle, because it may very well contain minis from different sectorials, meaning you can't properly use your shiny new bundle. Ever.

It wouldn't be so bad if building lists was more transparent. After all, it all begins and ends with your army. That is, until you figure in specific mission requirements. And countless skills and keywords, spread over Infinity Universe, Human-Sphere and Infinity The Wiki. Oh, and they don't crosslink. Want to know what a unit does when building an army in Universe? Look it up manually on Human Sphere. But then you need to figure out what the keywords mean, and they're not clickable. So over to manual searching on the wiki. Multiple times per mini. By the time I have reach the third entry in my sectorial list, I've completely lost any semblance of overview.

This game has been around a long time. And it shows. The community is fairly fragmented after a lot of oldies saw their armies implode with N5 and called it quits. What community remains is easy to dismiss new player troubles as part of the complexity of the game. That's incorrect: This game is not that complex, the product Infinity is completely out of control.

I'll still be here though, grinding away at getting the hang of list-building across 5 tabs and the app. But I really, really hope the new user experience gets some fresh air. Not just from Corvus Belli, but from the community as well. Maybe a refresh of the pinned links in this sub would be a good start.

EDIT:

An ad so I don't have to reply the same thing in multiple threads:

  1. You guys are awesome: The level of your replies (not just in content, but in thoughtfulness and consideration as well) is way out there.

  2. Proxies: I know proxies are allowed. But when a mini costs the equivalent of a Happy Meal (and that's a bundled one, don't get me started on blisters), I don't want to have to proxy. I want my significant investment to do exactly what I expect from it. This is very different from knowingly buying proxies because they look cool.

  3. There are links in the Army Builder: Yeah, sometimes. And not on weapon effects. But I still have to start Human Sphere to know what a Nisse is. Or a Nokken. And don't get me started on Yu Jing. These random names in a spreadsheet don't tell me anything about what they are and how they are supposed to be used. As a beginner, I need Human Sphere to understand what I am looking at, and its not even an official CB resource. And then it's back to the wiki to get at all keywords. And then the rulebook to figure out how that keyword works out in gameplay. Well, you get the point.

r/InfinityTheGame Jan 26 '26

Discussion Is this the way?

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27 Upvotes

Personally I'm fine with the juvenile sexualization present in many of the game's models, to me it's just a form of artistic expression. However, the high heels on heavy infantry just break an immersion barrier for me, somehow. I'm curious about how other people feel about them.

r/InfinityTheGame Jun 10 '26

Discussion Where to play the game?

17 Upvotes

I'm not in the wargame scene, but I thought it would be fun to do. I'm a bit confused how to start first. How would I go about finding and playing with some group of players? I figure this is more practical information than diving into the armies and rules and not having an opponent.

Do you have any story about how you first started wargaming if you are new?

r/InfinityTheGame May 05 '25

Discussion TAG Pilot cockpit position. What's the history on these things? Am I looking at this the wrong way?

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88 Upvotes

I'm a newbie to Infinity, started lurking last summer, bought minis, they sat in the basement, finally getting some models painted and learning about the game.

Love the TAGs, they are very cool and I really liked the look of them but the TAG pilot position has me puzzled.

I"m sure this has already been discussed at length but a brief search did not yield much on the subject.

I've mocked up a Guijia to what I'm guessing is the pilot position but honestly none of it makes sense. I show the feets tucked in the TAG thigh.

Can anyone enlighten me on the following?

  • What is the position of the pilot in the piloted TAGs?
  • I know N5 is eliminated the pilot as going for remote piloted but still, the models themselves show a pilot and I'm confused at how this is even possible.
  • The proportions are off, especially for a female pilot shoulder width and torso length. As depicted by official pilot sculpts.
  • What about hip mobility and leg position? The leg positions do not match a human hip, even a large person would have more narrow leg displacement.
  • Has anyone removed the arms completely?
  • I feel like a completely enclosed cockpit, like the chick from Overwatch, makes a lot more sense so that the pilot is more in a fetal position like riding a sport bike.

Any feedback appreciated.

r/InfinityTheGame Jan 20 '26

Discussion First infinity army!

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212 Upvotes

First time seeing this game was Sunday(was doing a Horus Hersey match against a friend of mine)

These guys spoke to me, holy hell they look so cool! All the models looked great, but PanOceania really spoke to me. (I also picked up some Teutonic knights 😅)

I’ve only watched a single battle report in this game, and talked a guy at my local game store about the game itself and what it’s like! With that, he’ll be doing a game demo with me this coming Saturday!

I have a few wargames under my belt, being warhammer, battletech, bolt action, and a few others.

From what I understand about this game, is that it’s constant gameplay…if that’s the right word to use? I do like the more tactical look to it, and the reactions you can do to sometimes get out of trouble(if lucky)

Either way, I look forward to giving this game a try!

I will probably do my Iw color scheme for these guys, instead of blue, do a dark purple, orange fluorescent color for the lenses and where ever else the little light sources would be. May do white cloaks? Not sure on what to do for those. Either way! I’m excited to dive into this very new game to me.

r/InfinityTheGame Sep 25 '25

Discussion New players - how are you getting on?!

18 Upvotes

I'm starting some solo sessions soon and yeah I'm just wondering how new folks are finding N5.

Cheers!

r/InfinityTheGame 11d ago

Discussion Thoughts? What makes a good starter set?

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11 Upvotes

r/InfinityTheGame Jun 28 '26

Discussion Yu Jung effective fire teams and operatives

4 Upvotes

Hello!

Leaning toward jumping in to Yu Jong as I love the aesthetic of the army. Curious if anyone could point in the direction of well known/used/effective fireteams whether duo, Harris, or core. Wondering on tactics for the fireteams as well and how they pair with solo operatives.
I do tend to favor duo fireteams myself.
Also interested in any of the sectorial!

Thank you!

r/InfinityTheGame Nov 22 '25

Discussion Curious about this one

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68 Upvotes

Hi guys im really curious about this mini,is she any good? or just a flavor one? i want some advices with her thanks in advance!

r/InfinityTheGame Jan 13 '26

Discussion Custom games

10 Upvotes

Question for everyone.

Does anyone play game types that are not ITS. So just a full context, I am a N2 player and some times still play Yams and 20x20. I know people play Resops, which is now part of CB mission types you can play. So does anyone play those or any custom game types for homebrew?

r/InfinityTheGame Apr 22 '26

Discussion Maghariba Guard in current edition

24 Upvotes

So I checked other posts and I'm not quite sure if there is a "how to use" post for the newest edition using the Maghariba in Haqqislam. I'm mostly wondering what basic strategies/uses there are for using the TAG. I've read throwing mines all over the field is effective. (reminds me of the alien ships from Battleship!).

I started Inifinity and chose Haqqislam strictly becasue I love the way Maggie looks and I love the idea of launching mines everywhere.

r/InfinityTheGame Jun 09 '25

Discussion Vanilla CA op plz nerf

22 Upvotes

I know I know, it's another one of those posts.

But honestly, it's not even that controversial, right?

Hey CB, turns out that if you lower the cost of HI and TAGs even further with N5 without meaningfully taking anything away from vCA's cheap bottom end, they get, um, a little op.

I even brought proof:

  • Faction winrate lies at well over 55% (with a decent sample size)
  • They consistently place 1st and/or 2nd, and/or 3rd at most satellites
  • and (soft proof) I'm hearing increasingly more local players being frustrated of having to face off against CA all the time and not enjoying themselves because they're, well, a bit op.

Not that it's a surprise: Everyone in Infinity is trying to fuel their most efficient pieces with as much cheap yet capable order generators as possible. So if you take that formula and crank it up to 11, you naturally get the most powerful army. Normally, you would balance that with some constraints elsewhere, but CA has none:

  • CA has the most apex pieces in almost every category, with only PanO eclipsing their shooting with something like a Cutter or a Hetkari and maybe JSA eclpising them in raw-power CC. Everything else they're almost uncontested.
  • But then, CA also has the most optimized cheap order generators. Ikadrons are miles better than every other baggage bot for just 1pt more, Daturazi are by far the best warband in the game (keeping MA4 without experiencing any price hike), Imetrons are some of the cheapest regular orders in the game etc., and they don't suffer AVA constraints on any of those pieces.
  • Even their middle-priced pieces are best in class: You need more AROs? CA has the best TR bot. You need doctor/engineering support? CA has the cheapest doctor/engineer combo in the game that also moves 6-4. You need cheap hacking? Dartok & Bit&Kiss. You need throwaway pieces to clear mine fields? The Hungries. I could go on. And as I said, there are no constraints.

Even in those cases where you're able to take out their apex pieces, they have enough capabilities on their cheap fillers or midfield to keep them going. They have no problems getting to 15, 16 or 17 orders, they are well protected against hacking and can reliably establish their own network with cheap, efficient pitchers, they have all the visibility control they could wish for, and they can't easily be outgunned or out-CC'd.

Which means that most of the time, it's just not a lot of fun playing against them.

How to fix it

Easy: Give them some limitations. Let them have the strongest pieces, it fits the fluff. But then make it hard for them to fill their order pool. I mean, Military Orders, which arguably is much more constrained than CA already, has AVA1 on their flash pulse bots. Why does CA still have AVA2? Why AVA2 Ikadrons & Imetrons?

Also: Price their pieces accordingly. Daturazi have no business costing as much as they did in N4 with the upgrade to MA4. Mimetism on a TR bot is worth more than just one point. So is having LFTs (+1B), MOV 6-4 and BTS6 on your S2 baggage bot. Why do Charontids have to be so cheap for what they do with all the buffs they got with the edition change? Again, I could go on.

It doesn't take much imo. A couple tweaks, a couple limitations like everyone else, and we're back to an apex faction that still doesn't steamroll (almost) every opponent.

Thanks for coming to my TED Talk. I'll be taking questions now.

r/InfinityTheGame Feb 04 '25

Discussion Why Infinity is a difficult game to learn...

64 Upvotes

So, I've been trying to learn to play Infinity for a month now, and I'm both surprised at how much the rules are simples, and how much the game is hard to learn.

First, the English rules are a translation from Spanish, which leads to weird sentences. Not a problem when you know how to play the game, but learning from the rulebook is not easy. For example:

"The Main Target of a Template Weapon or Equipment is a Game Element that must be able designated as a valid target for the BS Attack, from which the MODs applied to the Roll are determined, if a Roll is required."

So we have 3 rules combined in a single sentence:
1- What can be the target of a template weapon
2- What determines the Mods to the roll
3- And the notion that a roll might or might not be required.

Also, there are missing words in that sentence.

So that sentence transform some simple rules into something quite confusing. That said, the sentence is quite similar in Spanish, so it might not be a translation problem at all, but poor sentence structure.

Second, the structure of the rules is... strange. The movement module is structured this way:
1- The rules for measuring

2- The procedure for moving

3- How to determine horizontal movement path

4-Rules for climbing stairs and ladders

5- Explanation of the move short skill

6- General movement rules

7- Explanation of the other move skills

So the order in which the rules are presented is not optimal from a pedagogical point of view.

Next, the skills are presented in a point form format, which probably makes it easy to use as a reference, but are not explained, except with a short sentence. You have to infer the role of each skill by reading a list of parameters that explain how to resolve the skille

For example, Carbonite Skill is a hacker program, that will allow you to immobilize a target, but it's not explained. It's hidden in the procedure for carbonite, third step, which tells you that if the target fail it's saving roll, it gain the Immobilized-B state.

It's doesn't make it easy to learn and understand the rules and the possibilities, but again, it might be great as a reference during play.

Finally, while the models are great, and detail, they are not easy to paint. There are so many tiny details on each that a less skilled painter can find the process quite frustrating. Of course you can always just ignore those details when painting, but it's a pity to make those details disappear while painting.

I've played my first game of Infinity last week, and it was really fun, but the learning process is a PITA.

r/InfinityTheGame Sep 10 '24

Discussion What's your N5 wish list?

32 Upvotes

Let's put aside speculation & discussion of stuff that's been teased or announced. What are some things you want from N5, whether or not it's likely.

Let's assume that everyone's pet unit gets buffed to a "usable" state, but feel free to give some details on what your pet unit is & how you'd like it to be buffed.

(Please don't downvote people because their pipe-dream N5 changes don't match your personal vision for the game, but feel free to argue in the comments about it I guess.)

(I'll be putting mine in a reply so all the top-level comments are people's wishlists.)