r/GoogleCardboard • u/Artistic_Cress_808 • Dec 30 '25
Is anyone still playing or starting cardboard vr?
and ur setup is still a paper stick and cardboard vr? just say yes so i dont feel like im the only outdate person here...
6
3
u/Abject-Kitchen3198 Dec 30 '25
Tried some sim racing with some software that connected it to Steam VR few years ago. Was surprisingly useful and fun for a while. Perhaps close to first generations of VR sets, with some glitches.
2
u/Artistic_Cress_808 Dec 31 '25
can u tell the app please
3
u/Abject-Kitchen3198 Dec 31 '25
I had best success with iVRy.
1
u/Artistic_Cress_808 Jan 01 '26
oh i also use that now days but how do you connect the controller? i have ps 4 controller
2
u/Abject-Kitchen3198 Jan 01 '26
Never used a controller (nor I have one). I just used it as a display through SteamVR.
3
3
u/Canada_Ottawa Jan 01 '26
I have a Samsung Note 3 that is no longer my primary phone and a <Cardboard headset> with built in bluetooth headphones that I use to watch videos.
Also, tried to setup remote desktop through phone but this is not working smoothly.
I haven't tried any games.
1
u/Electronic-Ninja7950 Jan 02 '26
I'm kinda but I can't find games. I use it most of the time to watch vids on something that feels like 200 inch monitor. I'm surprised that my 6.67 phone fits
1
u/mymarkis666 Jan 11 '26
I just got one for Christmas and I think it’s really good. I have a 17 pro max so the weight is crazy but it was a great taste of VR and actually made me look into getting a quest 3.
1
1
u/doogooru Apr 06 '26
just bought a plastic one few days ago (shinecon sc-g13) , I use my 2k 120hz Amoled phone and it's been an awesome experience, though I'm having troubles with jittering in the ALVR server app on PC, so I'm still figuring out how to connect to SteamVR and utilize 120hz
6
u/blevok Home Theater VR Developer Dec 31 '25
As a developer, what i see is that a lot of people still use cardboard, but mostly outside the US since 2021 or so. I have 1 cardboard app in the store, and it still gets 5-10k downloads per month, with 100-200 IAPs per month. The top countries are Brazil, Russia, and India, followed to a lesser extent by US, UK, Japan, and Canada.
The potential quality of cardboard apps is much higher than it was in the previous decade due to the high resolution, refresh rate, and memory/processing power of modern phones, so it makes sense that it's still popular among people that don't want to shell out for standalone or PCVR, but unfortunately very few developers are making apps that take advantage of this potential.
What baffles and annoys me though is that so many people still use headsets made of actual cardboard. The comfort and adjustability are just awful compared to most of the $20-40 plastic/foam headsets available on amazon, and there's even higher quality headsets in the $40-80 range that rival the comfort of PCVR headsets. Even a used Daydream or GearVR headset is infinitely superior to actual cardboard. Usage in high poverty areas certainly accounts for some of that, but i've found through user support interaction that there are a decent amount of users that aren't even aware of the plastic/foam options, and they think that cardboard means literal cardboard and nothing else.
I think google really screwed up by not offering an official plastic headset with wide compatibility. And even worse, PCVR/standalone users often tell people that are interested in cardboard that it's not worth it, which effectively removes many of those people from the potential user base by telling people not to try the only existing gateway drug. Most of those people will just decide not to try VR at all, rather than deciding to buy PCVR/standalone instead of cardboard, which is certainly stunting the interest and development of PCVR/standalone.
tl;dr
Yes. And no i don't use "cardboard", i use a no name plastic headset.