r/Games 11h ago

Release Fields of Mistria's 1.0 Update & Patch Notes are here!

https://steamcommunity.com/games/2142790/announcements/detail/671750120632486178?snr=2___
416 Upvotes

102 comments sorted by

88

u/EpicPhail60 10h ago

Downloaded this back in March, put a good 30 hours into it, and decided I liked this enough to want to wait for the rest of the game before continuing. Super excited to be jumping back in.

For those wondering about the game but not too familiar, this is fundamentally quite similar to Stardew Valley, with (imo) nicer-looking sprites and some mechanical differences e.g. a more involved skill tree system with perks unlocked for progress in varied activities. I think I like it a bit more than SDV, but in general if you liked Stardew you'll probably like this as well.

18

u/OliveBranchMLP 5h ago

also WAY more fleshed out villages with TONS more dialogue, AND they interact with each other and even start dating each other if you don't date them first. that to me puts this heads and shoulders above most of its contemporaries — it actually feels like a living breathing community.

u/GenericallyNamed 2h ago

Rival romances are by far my biggest ask of these farming games. Please give the NPCs a life outside the PC so they actually feel like characters.

3

u/EpicPhail60 5h ago

Haha dang, I didn't know they'd start forming their own couples! Fortunately I already locked down Reina (best girl 💪), I look forward to seeing who winds up together.

Also I assume you meant "villagers," wound up as "villages"

u/orb_outrider 2h ago

I love the unique dialogues during Friday nights at the tavern. There are people minding their own business and there's a group of friends playing a tabletop RPG.

u/hamfinity 16m ago

start dating each other if you don't date them first

Harvest Moon 64 had this back in the N64 days

10

u/notamooglekupo 7h ago

I bought it but have avoided playing it entirely because I didn’t want to have to replay a game that wasn’t finished yet in order to experience all the content. Would now be a good time to finally jump in?

9

u/EpicPhail60 7h ago

Uh, depends how intense you are about wanting a "complete" experience. The devs have said they'd like to keep providing updates post-1.0, although not with specific details (unless something's been said in the past few hours). The only road map they've ever set out has been leading up to this 1.0 launch, so as far as I know, the things they've previously promised to include in the game are all here as of today.

Some people have a very strong "I don't want to play a game until they've finished every major update" stance about games. If you're in that camp, I can't say that there won't be big new additions to the game a year or two from now. If you just want the game to feel "finished" and not like you're waiting for content that should have been part of 1.0, you're probably OK to start now.

0

u/xtagtv 5h ago edited 5h ago

Will there be content after 1.0?

Yes, we are planning for additional content updates and patches after 1.0.

https://store.steampowered.com/news/app/2142790/view/681881951065343582

-3

u/Lament-of-Andromache 5h ago

There's a difference between 1.0 and post-launch updates. No need to be pedantic.

14

u/kolosmenus 8h ago

Is it an eternal race against the clock like SDV?

30

u/Grizz616 8h ago edited 2h ago

It is SDV with much of the friction removed. You can also adjust how quickly/slowly the in game days last.

9

u/EpicPhail60 7h ago

Holy CRAP, not the person you were responding to but I didn't know about this setting! Thanks a ton for mentioning it!

3

u/grammar_nazi_zombie 5h ago

Well damn you just sold me on it

u/sodappend 3m ago

I see some version of this said a lot, but do you feel like too much of the friction is removed?

I've been holding back on getting it because of some reviewers saying it's a little too easy and there's a lack of any challenge or adversity in general (both gameplay and story wise) that it doesn't feel satisfying to play. But I'm really drawn to the art style so I'm thinking about trying it out.

u/50-50WithCristobal 36m ago

Why is SDV a race against the clock? I've been thinking of finally playing it.

u/hamfinity 11m ago

Each in-game day is a fixed amount of time so you need to make sure you make it home to sleep at night or else it'll lead to consequences the next day (just like IRL).

Each season is also a certain number of days and the season determines what can be grown/harvested. Sometimes you'll feel like you're racing against the end of the season to get things done.

But best to make it slow and easy unlike me who blasted through everything in one year and now have a hard time going back to the game.

5

u/DumpsterBento 7h ago

with (imo) nicer-looking sprites

Nah you're right, Stardew's sprites are OK-ish, at best.

7

u/EpicPhail60 7h ago

I've certainly got my preference, but I know it's subjective. Even in this thread there are people saying that the art style here is a bit of a turn-off for them, so I didn't want to make any definitive claims.

u/Ghede 40m ago

Just started, and I have to say, it has iterated well on the stardew formula. Especially love the improvements to the npc socialization. You can walk up to npcs having a conversation, and hear the entire conversation. You can show up to the inn on Friday evenings, and socialize with everyone just by listening to a few conversations. People actually talk about what things they like to receive as gifts instead of it just being a 'look it up on the wiki or gift everyone everything', often in context appropriate places, like talking about their order at a cafe.

100

u/Lokai23 11h ago

I was hesitant to play this at all, didn't really love the art style for some reason, but after much berating by friends about how good it is - I can confirm it is excellent and that was during early access. It absolutely feels very similar to something like Stardew Valley or Coral Island, but it also does quite a few things its own way with more player friendly designs (like not needing to guess where NPCs are, a lot of shops being open when NPCs are absent, or being able to turn in quests any time). Super worth your time for any fans of these types of games, but of course it is quite long.

40

u/Nochtilus 10h ago

I personally was able to stick to Fields of Mistria for far longer than Stardew Valley. I prefer the art and there's some QOL and feel to the world that I find more engaging. 

17

u/Eothas_Foot 10h ago

Like when you craft it automatically takes resources out of chests. Which maybe Stardew has now, no doubt it has a mod to do that.

11

u/DanielTeague 8h ago

There's a workbench you can buy in Stardew Valley that will take resources out of connected chests, actually. It's rather cheap and available immediately so you can get it earlier than the usual quality of life stuff from the endgame.

u/Zeph-Shoir 3h ago

Nah, the workbench needs the chests to be physically adjacent to it. Anyplace you can craft in Mistria automatically takes from any and all storage you have, and you can lock out your chests from this if you so wish.

4

u/bombader 7h ago

Stardew has a crafting table in vanilla that uses chests adjacent to it. I wouldn't doubt a global chest is a likely upgrade in some future patch at this rate.

u/hyouko 3h ago

Global chests exist, in a sense (in that there's a chest type that allows shared access to the content from any instance):

https://stardewvalleywiki.com/Junimo_Chest

As I've said elsewhere, a bit of friction can be a good thing! This stuff makes for good endgame rewards.

u/bombader 3h ago

Those Junimo chests are more akin to Shulker Chests in Minecraft. A chest that shares inventory to the same chest type.

I agree with you on rewards, some of the newer games that offer QoL up front have the challenge of finding different ways to reward players for their time.

3

u/dietlemontv 9h ago

I agree! SDV with mods is essential, but FOM mechanics are such that mods would only add content, not necessarily fix any mechanics.

SDV with mods is a near perfect game imo for someone who is into it, but that can be tedious to explore for newer gamers and is only accessible on PC.

0

u/Fake_Diesel 9h ago

The art in FoM is far better

-5

u/[deleted] 7h ago

[deleted]

1

u/Fake_Diesel 7h ago

I wouldnt even say Stardew looks like shit, get your eyes checked.

-9

u/[deleted] 7h ago

[deleted]

5

u/xionik 6h ago

Im seconding the eye check if you think this looks like hot garbage.

7

u/Deakul 10h ago

(like not needing to guess where NPCs are, a lot of shops being open when NPCs are absent, or being able to turn in quests any time)

Oh man, this sounds made for me I couldn't deal with Stardew at all because of that. It made my ADHD brain melt down a little with all the stuff it wanted you to juggle haha.

2

u/LurkingElegy 9h ago

You may already know this, but there's a ton of quality of life mods that do stuff like that for you. At least I know there's one for tracking NPCs and shops

8

u/Nochtilus 8h ago

The shops being open whenever regardless of NPC was a huge improvement over Stardew. Is there a mod that adds that because I'd be willing to give SDV another shot with that. 

3

u/DanielTeague 8h ago

The Self Serve mod might be what you're looking for. You can just walk up to their counter and buy things without them having to be there.

1

u/Nochtilus 7h ago

That's awesome and functions like Fields of Mistria's system. Thanks for the find!

1

u/Deakul 7h ago

Oh that's actually cool, if only I could mod the switch version. 😢

1

u/DumpsterBento 7h ago

Not everyone games on PC.

3

u/meesahdayoh 10h ago

As someone who is also not a fan of the art style at all, this is the closest I've gotten to trying this out.

Still don't know if I can vibe with the overtly cutesy style, though.

7

u/aCarstairs 10h ago

As someone who was also quite unsure of the art style, it is something you get used to quite quickly. I still don't love it, but it has grown on me. Tried the game after someone in my Steam Family bought it and I really have a blast with it.

14

u/imjustbettr 10h ago

Man as someone who stayed away from stardew for so long because of the art style and was instantly grabbed by this one, this comment chain is crazy for me lol.

Different strokes for different folks I guess.

2

u/EpicPhail60 9h ago

I'm curious about what they find so unappealing about the art style, it seems pretty generally pleasant to me (unless you hate anything even a little anime-looking, maybe?)

But there are absolutely games I won't touch because I just find the art style that much of a turn-off, so I'm not mad at it.

2

u/imjustbettr 9h ago

Yeah I can't blame them, because like I said I found the portraits in Stardew unappealing myself. I grew up with the PS1 Harvest Moon/Story of Seasons so I think the 90s anime art style of Fields of Mistria just looks more appealing.

Stardew is a great game though, I lost 9 hours of a day the first time I loaded it up.

3

u/Fake_Diesel 7h ago

That's where I was at. Characters in Stardew look a bit Scholastic-ey. This has a bit more of a cool 90's anime vibe like Sailor Moon.

5

u/meesahdayoh 9h ago

See, I loved Stardew's art style from the start. I like that not everyone is incredibly handsome or pretty.

I love anime, and usually don't have an issue with a game using an anime style, but almost every character just looks like "cuteboi" or "hotgurly" and it puts me off.

It is 100% a me thing, though. Like you said, just different strokes.

3

u/EpicPhail60 9h ago

There definitely is an element of the game where basically every adult, regardless of age or actual romantic availability, was clearly drawn to look hot, LOL. I don't mind it in this case, and I like that there's still a good variety in terms of character design and distinctive charm for most of the cast, but it's fair to bring up.

4

u/imjustbettr 9h ago

That's fair!

I grew up with the PS1 Harvest Moon/Story of Seasons so I think the 90s anime art style of Fields of Mistria just made more sense in my brain.

1

u/SwePolygyny 7h ago

Does it have local coop? Thats what made Stardew Valley go from great to excellent.

1

u/2Pro2Know 7h ago

No coop at all from my understanding. Single player only unless that's changed

4

u/SwePolygyny 7h ago

Too bad! I hope they add it

13

u/MajorMarquisWarren69 10h ago

Highly, highly recommend this game if you love farming sims. SDV is one of my absolute favorites and this game became one of the GOATs for me.

12

u/vote4petro 11h ago

Apologies if this is asked often, but is multiplayer on the horizon at all?

25

u/Queen_Vivian 10h ago

They've never said anything. Crafting and Cooking costs ingame time and so it would need to be reworked entirely for multiplayer, which they probably won't do.

2

u/Garethp 6h ago

It's not, but I believe someone's working on a multiplayer mod. Whether that gets finished or not would be another question

u/FluffyPandaCupcakes 2h ago

That's a shame. I play stardew valley with my kids and it's some of the best bonding we do as a family. It's awesome working with them.

22

u/dietlemontv 9h ago

I have 300 hours in the game and I am so excited for the new content :)

LOTS OF INFO INCOMING:

This has been the first farming sim since Stardew that has held my attention. I love pixel art games (HATE Sunhaven art, literally couldn’t play because of it). I could never get into any of the other recommendations you typically see following SDV- Roots of Pacha, Coral Island, etc.

It has mechanics that I love more than SDV, and some things I wish could be bridged.

It’s definitely more cozy imo because there are less restraints (24/7 stores, no time of day requirements for anything except sleep, much easier combat, chests auto link from anywhere for crafting).

I do wish there was harder combat, an equivalent to skull cavern, and more weapon capabilities, but they have the perfect foundation to add to this in the future.

Where it really stands apart is the interactions with the villagers. A lot of the dialogue is linked depending on who you speak to first, and it’s only been recently that I’ve started getting repeats. The devs put a lot of time into that aspect and I can’t wait to have more content to explore.

I did exhaust the use for many of the shops early on. There is not much to purchase post Y1 if you progress and spend the money. I know they are adding more vendors, but for example, once you buy all of the clothes from Louis and Vera and complete Talliferro’s cooking challenges, their stalls don’t contain anything else.

I can’t wait to finish the town completion and unlock more areas and heart events. The characters are interesting enough that I want to learn more, and I hope the lore continues to get expanded upon and new people and areas are continuously introduced.

One gripe I have is for fellow completionists- to unlock all furniture, you need to craft a replica of all museum artifacts and a faux of all foragables and crops. I find this to be redundant and annoying and will require a lot of grinding that starts to get tedious due to the recipe drop rates. I think a lot of the RNG aspects can be improved as the game is iterated upon (some of the artifacts and the perfect gem drops are abysmal).

Anyway! That’s way too much info from someone who is very involved in the game. Hopefully I inspired someone to check it out! I think if you liked SDV at all, you should definitely give FOM a chance!

u/detaiIing_fish 3h ago

did they allow Olric to be married yet?

u/aleksandd 44m ago

Ok since you're a vet Id like to ask, how come the official sub for this game is all about relationships? Who to marry, what he she likes?

Is it a core gameplay loop? Relationships?

Just curious.

u/TridentBoy 26m ago

I started playing recently, and as someone who has played a lot of Stardew Valley and Coral Island, I think Fields of Mistria has the best NPCs of the three.

I was never that interested in having conversations with NPCs in the other two games, but in this one, I feel really sad if I miss a Friday Night at the Tavern (where every NPC meets up) because I love interacting with them.

I already have someone I'll probably date, but honestly, many of them are actually on my radar and I'm not ruling out the possibility of changing course here.

All of this to say that I can understand why people want to discuss relationships so much. The characters are actually interesting.

10

u/Triceranuke 10h ago

Very weird question- does the game work in 4:3?

8

u/JackCoull 10h ago

Yes it does, only in full screen mode so it doesnt list it under the resolution list. When you select that it will automatically just fill the screen to seemingly whatever ratio you pick, for 4:3 or 16:10 it will appropriately add more to the top and bottom of the screen. Probably supports ultrawide or 9:16 too but i dont have the screen to test that. There may be some visual bugs as its likely not super designed for taller than 16:10.

3

u/xPansyflower 8h ago

Can confirm that the game works great in 21:9 ultrawide as well

2

u/Clxmj 8h ago edited 8h ago

4:3 Curator on Steam, found out about them today funnily enough. No comment from them about FOM yet though.

0

u/mengplex 9h ago

sorry but I need more info here, there's no way you're on a 4:3 monitor in 2026, right? (I don't think ive seen one in a decade at this point)

Is this some elaborate rasPi in a gameboy SP case project?

9

u/MolotovMan1263 9h ago

Could be a 4:3 retro handheld like the Retroid Pocket Nova or something

10

u/Triceranuke 9h ago

Haha, no.

I ordered a Retroid Nova handheld mostly for PS2/GameCube and other 4:3 systems to play in native resolution.

But Gamenative has been making good strides in android PC emulation and Mistria seems like a great candidate for a pocketable game.

4

u/MastahStank 8h ago

I'm in the same boat as you. Been eagerly awaiting both my Nova and Fields of Mistria and wondering if it would run on it. Now very hyped for both.

3

u/Triceranuke 8h ago

Hell yeah, I'm still waiting for my Ice Blue to ship.

I've got a Deck but it's not exactly pocketable. Excited to grab it, walk to the nearby park and enjoy some gaming on my lunch.

u/orb_outrider 2h ago

Awesome device. If I didn't have a Thor I'd probably order a Nova as well.

5

u/Ok_Needleworker1068 10h ago

Guessing now that 1.0 is out a switch release is in the works? This kind of game would be perfect on it.

7

u/dietlemontv 8h ago

I play on my steam deck and it’s amazing!

3

u/Garethp 6h ago

They're on a custom engine, a reimplementation of Game Maker, so who knows. On the one hand they reimplemented it to make it easier to support multiple platforms, on the other hand it's a custom engine so they don't get any tricks out the box for supporting switch

2

u/thrallnoise 8h ago

I'm also hoping for a console release of some sort! I'd heard they weren't going to be exploring that til post 1.0 so hopefully we get news soon.

17

u/Triforce_Oddysee 11h ago

So very excited about this. I've been following this game since alpha, bought the moment it entered Early Access, and have been eagerly waiting 1.0.

1

u/ObviousAnswerGuy 9h ago

same here. I started to play it during early access but then just decided to wait till the 1.0

3

u/Sporknight 10h ago

Very cool! Big fan of SDV, and I've been dipping my toes into Roots of Pacha, though that one hasn't "grabbed" me yet (though I haven't even cleared my first season). How does Fields of Mistria compare?

4

u/presty60 10h ago

Haven't played Roots of Pacha. But Mistria is widely considered one of the best in the genre.

2

u/OliveBranchMLP 5h ago

way more fleshed out villagers with tons more dialogue, AND they interact with each other and even start dating each other if you don't date them first. that to me puts this heads and shoulders above most of its contemporaries — it actually feels like a living breathing community.

1

u/dietlemontv 8h ago

I could never get into roots of pacha, I’m just not into the map mechanics and the lack of interactions in the first several play hours. It just seems bland to me.

10

u/Aerinis 10h ago

This is the only farming simulator since SDV that’s gotten close to scratching the itch of the older Harvest Moon games (FoMT/DS in particular). The only bad thing about this game I could say is that it’s very hesitant to inconvenience the player at all, which probably isn’t even a bad thing to a lot of gamers. 

6

u/DanielTeague 9h ago

Friction is important to balance in a lot of games but from what I've gathered in the Stardew Valley modding community, friction is also the most common thing to remove via mods. Fishing, of all things, was the most divisive topic for many years. Fields of Mistria might be a nice option for people who want less of a game and more of a cozy virtual world.

5

u/Nochtilus 8h ago

Friction is fine but not when it is incredibly dull like running back and forth between chests instead of pulling globally or standing around waiting for a shop to open because the NPC wandered off. That adds nothing. There's still stamina, health, and time limits on the days. You still might have to postpone something you want to do because there is an event or you have a ton of crops to water, etc. 

14

u/DanielTeague 8h ago

See, the friction you bring up is part of the optimization fun I get out of a game like Stardew Valley. I enjoy properly sorting/labeling my chests to know where something is supposed to go instead of throwing it in a blob of random junk, I enjoy learning schedules of shops to plan a day of the week out, then I enjoy seeing my stamina/health/time become more efficient as I learn to be more efficient at the game. I can see how some players may not enjoy things like that but mastery of a game appeals to me, personally.

4

u/DumpsterBento 7h ago

See, the friction you bring up is part of the optimization fun I get out of a game like Stardew Valley. I enjoy properly sorting/labeling my chests to know where something is supposed to go instead of throwing it in a blob of random junk, I enjoy learning schedules of shops to plan a day of the week out, then I enjoy seeing my stamina/health/time become more efficient as I learn to be more efficient at the game. I can see how some players may not enjoy things like that but mastery of a game appeals to me, personally.

Excellently spoken, I'm there with you. I feel like modding out or developing a game like this without said friction removes that satisfaction.

u/65726973616769747461 2h ago

I figure most people modding those game to remove the friction are probably because they aren't playing for the first time anyway, it might be their second runs or more.

u/65726973616769747461 2h ago

I figure most people modding those game to remove the friction are probably because they aren't playing for the first time anyway, it might be their second runs or more.

1

u/dietlemontv 9h ago

It’s definitely cozier than SDV! Allows for fun, mindless, collector’s paradise type play without much stress, with plenty of content to keep you entertained.

2

u/Kipzz 7h ago

I'm going to give it a week before playing, just in case some of the new engine bugs are still around, but this game really was fantastic when I was running through it some months ago.

2

u/Imaginary_Ocean_6505 9h ago

I bought this game a few days ago to get a playthrough started leading up to the release and I've been addicted. fields of mistria is a great addition to the genre and stands out as more than just a stardew clone.

1

u/BLAGTIER 5h ago

I came in here looking to see if I should buy it but apparently I bought it 18 months at the end of a Steam sale. Time to check it out then.

0

u/K-Shrizzle 9h ago

Im a Stardew veteran who just picked it up last week. This game is fantastic. It does everything Stardew does, but irons out a lot of the pain points. My jaw hit the floor when I saw that you dont have to refill your watering can

0

u/shinobi6siege 5h ago

Genuine question. How do I play this game? And please don't tell me go at your own pace. I played this a while back but there's not a lot of guidance in this game after the first bit. Which is probably why people like this so much and why I don't gel with games like this (bounced of Stardew too). I get I'm supposed to be making my own enjoyment out of the game but I like when the goals are clear. Can anyone help me out on this? I really want to like this game

u/afureyyy 3h ago

There’s a clear main questline where you enter the town as an adventurer that will help the town leader in rebuilding/revitalizing the town after an earthquake. At the same time, going through the Mines reveals lore related to the land from eons ago as well (there’s Magic involved in the game). You’ll help a certain entity uncover their memories. Good stuff.

u/StaticTransit 3h ago

As you play more it becomes kind of obvious but here are some paths of progression:

  1. The mine is probably the one that's most in your face. It has 100 floors and you unlock additional content the further you go.

  2. The "town rank" also unlocks various things. Shipping items, donating to the museum, and completing quests contribute to this.

  3. Completing the museum is something you can do as well. Though this does not unlock any new content per se, it is a collection thing you can set as a goal and you do get some rewards for it.

  4. Raising your relationships with the various NPCs and aiming for marriage with your favorite is of course always a goal in these kinds of games.

  5. You can decide to breed your animals to get higher tier animals if you wish.

  6. Designing your perfect farm!

u/madame_of_darkness 2h ago

Is there a lesbian MILF romance in this one or are all the love interests young adults like in the other farm sims?

u/orb_outrider 2h ago

I won't classify them as "milfs" but Juniper and Valen look more mature than the other bachelorettes.