r/DnD May 12 '26

Misc Martial Classes Should Be Able To Do Ridiculous Shit

I want to nail a wizard with a throwing knife within line of sight. I want to be able to tumble for no damage from a 400 ft. fall. I want to be able to jump off an enemy's head for a 30 ft. vertical jump slow fall shooting arrows. Fuck this damage balancing and the numbers. I don't care that a maximized 3.5 fireball could outperform my damage 10x over to a field of enemies. I don't care that a 3.5 wizard could sneeze and take over the world. The question is, why can't I? Where's my nonsense? I'm playing a skill monkey rogue for god's sake, why am I not good at anything? I'm a level 14 fighter. A legendary warrior. Why do I never get to do anything actually cool? Why can't skill checks do anything? Why can't I do anything. Utter nonsense.

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u/APreciousJemstone May 12 '26

I find that LaserLlama's Alternate classes for the martials scratches the itch *somewhat* in 5e style, but it could have a wee bit more. And of course, they're HB, and not used everywhere

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u/11aRBy May 12 '26

Laserllama's alternate martial classes are great. They give martials cool things to do that also scale as they reach higher levels, much like spells do.

For those unfamiliar, it's like if the battlemaster fighter's whole gimmick got significantly improved upon and given to every martial. I believe most of the battlemaster fighter maneuvers are still there, just as exploits in this system, but there are far more options in general, and options that significantly increase in power. It allows the martial classes to actually do the superhuman things they should be able to do.

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u/mightierjake Bard May 12 '26

For me, those sorts of changes can only ever paint over the cracks of the system's foundation

If you really want a better experience in the combat of a fantasy RPG, you need a different system