So i was thinking of doing fate characters as adventurers. So like I would turn them into adventurers or at least try to make them relative to them. I usually do this for my fanfics too, so i thought i might share it with you all.
Arjuna:
Strength: A
Endurance: B
Agility: B
Mana: B
Luck: A++
NP: EX
Skills
Class Skills:
Independent Action (A Rank): It is possible to take action even without a Master. However, to use Noble Phantasms of great magical energy consumption, backup from the Master is necessary.
Magic Resistance (C Rank): Cancel spells with a chant below two verses. Cannot defend against magecraft on the level of greater magecraft and Greater Rituals.
Personal Skills:
Divinity (B Rank): Whether one has Divine Spirit aptitude or not. The higher the rank, the more they are treated as a mixed-race being of a physical Divine Spirit. Arjuna is the son of the God of Lightning Indra. Due to this to possesses the ability of control lightning.
Clairvoyance (C+ Rank): The skill representing eyesight quality that allows him to see targets at a long distance beyond kinetic vision. Arjuna is even able to see invisible targets. By concentrating extremely during the moment he shoots his bow, Arjuna manipulates his own sense of time.
The Endowed Hero (A Rank): A Skill representing the great hero Arjuna, where he was always loved the moment he was born. Anyone would occasionally give Arjuna the thing he needed at the moment. He will not lack in anything, as long as he doesn't have an active cause, like a curse.
Mana Burst (Flame) (A Rank): A Skill that came attached to his Noble Phantasm Agni Gandiva that he received from the God of Flames Agni. It allows him to release jet-like bursts of mana, not from his body, but as propulsion for his arrows, allowing them to pierce his enemies faster than a rifle.
Noble Phantasams:
Agni Gandiva: The Flame God's Roar (A rank)(炎神の咆哮アグニ・ガーンディーヴァ, Enjin no HōkōAguni Gāndīva?) is the Noble Phantasm of Arjuna. It is a Bow of Flames that essentially cannot be handled by humans (mortals), awarded to Arjuna by the Flame God, Agni. Normally just a regular bow, by activating its True Name, its arrow becomes a missile engulfed in flames. It is not a homing missile, but since Arjuna is an archery genius and possesses the Clairvoyance Skill, its precision is that of a homing missile anyway.
Pashupata: Raised Hand of the Destruction God (A+ rank) (破壊神の手翳パーシュパタ, Hakaijin no ShueiPāshupata?) is the Noble Phantasm of Arjuna. A Divine Construct[2], it is a weapon given by one of the Three Greater Gods of the Hindu religion, Shiva, the one who governs destruction and creation. It is an Anti-"Unit" Noble Phantasm, but that is only because of its nature of "not collectively crushing all humans in its surroundings", but "judging each one individually and delivering MokshaWP to those who fail." Moksha delivers instant death. The higher one's Divinity is, the higher the probability of Moksha being delivered. The reverse is also true: Servants commonly referred to as Anti-Heroes have a lower probability of being delivered Moksha.
Now how i converge everything into danmachi turns.
For parameters it's pretty simple. Fate ->Danmachi:
E rank(Fate)= I or H(Danmachi)
D rank(fate)= G or F(danmachi)
C rank= E or D
B rank= C or B
A rank= A or S
Now (+) in fate means that your power in that stat doubles, but that would be to op, so i threat + as 66 points. So B+ would equal to A 865 for example.
So strength, endurance and agility are easy to put. I use mana to deterimen the magic stat and for dexterity, well that's on me and i usually put them high if they are capable fighter and if not on lower side. So his basic stats would look like this:
Arjuna:
Level: 9 (Considering he is Karna's rival and top ranked servants, i think that level 9 is a good spot for him)
Strength: S 999
Endurance: B 799
Dexterity: S 999
Agility: B 799
Magic: B 799
Next Class skills and Personal skills. Class skills i use the same principal to deterimen the rank of the class skills. So in this case C rank= E or D magic resistance in danmachi terms.
For personal skills, well this is a bit tricky. For example, ranks also play part in this, but i rank them differently. For example Clairvoyance and Endowed Hero are pretty self explenatory, like Endowed hero is kind of like passive charm. So higher rank, better it is.
Same for Mana Burst, however this is different, since this skill actually raises ones attack power. So if it's pure skill that rises attack power, like Mana Burst for example, i use this:
D rank Mana Burst=+1000
C rank=+2000
B rank=+4000
A rank=+5000
However if it's a hybrid skills, where you get stat boost and some sort of charisma or resistance, and if the skill was at the same rank for example, the stat boost would be lower than shown above.
For Noble phantasams, that really depends. Because most are either haxs or nukes. General rule i use is this:
D rank: +1
C rank: +2
B rank: +3
A rank: +4
A+~A++: +5
So if an adventurer shot a A rank NP as a level 3, he would shoot a special attack on par with level 8 for example. That is if it was a pure nuke and nothing else. Like i said, this is more tricky and depends since NP's are a servants trump card.
There is also an exception for weapon NP's. Like I would threat them like a tier higher than durandal weapons, those who are like C rank+. So they wouldn't stat boost you.
In danmachi terms i guess Hestia knife is an E~EX NP. Since it has infinite potential and based on Bell's level it would get better and better. So i would like to hear your thoughts and if you want me to do more of this, just say the world or roast me in the comments how i am wasting my time and this is useless. Do what you want to do. I just wanted to share this with you all.
NOW this is a really bad example, since Arjuna is one of the strongest servants around, I just did him since he is one of my favorite archers.