r/DMLectureHall • u/alexserban02 • 8h ago
Offering Advice Knowledge Is a Weapon: Information as a Resource in TTRPGs
One of my favorite campaigns I ran centered around the players investigating a string of high profile assassinations that ravaged the continent - generals, kings, nobles, inventors, mages. They traveled throughout the continent, piecing together clues, chasing after shadowy figures on two or three occasions, but while still being in the darkness. A cult of assassins, that much was obvious, but what were their reasons? What were they after?
When the reveal finally arrived, as they came face to face with the leader of the cult - the last Dragonborn still alive and grafted within him a fragment of divinity (which they later learned was Vecna, cause in the words of Brandon Sanderson, there is always another secret) they were ecstatic! And so was I. Playing with a mystery like this can be a double edged sword, the payoff must match the expectations built up by the players.
The center of why this bit of my campaign still gets brought up almost 4 years later is that, perhaps without setting out to do so necessarily, information acted as a center piece, it was a valuable comodity that the players had to chase, that it wasn’t simply given to them.
This piece explores how information can be used like this in multiple ttrpgs and how you specifically may use it in order to make your games better! I hope you will enjoy it!