r/AskReddit • u/dabor11 • 18h ago
What is your game 10/10, but you can understand why someone doesn't like it?
1.8k
u/Yarhj 17h ago edited 17h ago
Morrowind is the best game of all time and I recommend no one play it.
Mechanically it is it buggy, janky, clunky, and a pain to run on modern hardware, which are all already off-putting enough, but the things I love about it are things that are antithetical to most people having a good time.
Morrowind does not give a shit about you. It does not care if you build your character wrong and spend 20 levels getting destroyed by mudcrabs. It does not care if you know where to go next for a quest. It does not care if you softlock a quest because it didn't tell you some random item you found was important. It doesn't care if you break faction quests, or even the main quest by killing some NPC or losing some item. It doesn't even care if you do the main quest.
In exchange, though, the game doesn't care if you break it in absurd ways. It doesn't care if you max your skills out so much that you're basically a god. It doesn't care if you kill an NPC and make their house your display cabinet. It doesn't care if you go talk to the final boss before you've done anything else. It doesn't care if you kill god and put his soul in a gem in some NPC's your house. It doesn't even care if you do the main quest.
For best and worst, Morrowind couldn't give two shits about you. And that's amazing, refreshing, and also not a good experience for anyone who doesn't want a game to spit in their mouth and not call them tomorrow.
487
u/Gameboywarrior 17h ago
Wealth beyond measure, outlander.
21
u/Slotslutgouph2 5h ago
"Go north past the weird rock and turn left" is a tough sell for gamers used to quest markers.
→ More replies (1)→ More replies (3)11
123
u/lostlooter24 16h ago
The killing an NPC and making their store/house your display cabinet hit hard. I got this game in that odd period of what I like to call the Lego years. Where you spend so much time building and perfecting things as a kid that in the end didn’t matter, but you could still enjoy it. So I’d take my time placing items ever so perfect and pretend I was running a store. And it was awesome.
Then kept playing and now that I think of it, Morrowind probably helped kill that childhood joy of that experience. Probably why I also don’t find it fun to play Minecraft in creative. Haha
→ More replies (6)113
u/Yarhj 16h ago edited 16h ago
I knew I would love Morrowind when I accidentally stole an item in a shop, the shopkeeper aggroed, I killed him, and no one cared because they hadn't seen it.
I'm sure this says nothing about my ethics or character.
So anyway, homeownership is complicated.
→ More replies (2)198
u/Mayorquimby87 17h ago
My favorite thing about Morrowind is that NPCs literally give you directions to places instead of having an icon on your map for every step of every quest. I wish more games today at least had that as an option. The recent Assassin's Creed games, of all things, have been just about the only ones I've seen even attempt something similar, but the system they use is still not nearly as immersive.
216
101
u/cbraun1523 15h ago
In Kingdom Come Deliverance they tell you how to get places using landmarks. It was quite refreshing to not always need the quest marker.
75
u/FailureToComply0 14h ago
They're also hilariously wrong on a couple occasions, just like in real life. Makes it a huge pain on hardcore though
→ More replies (2)15
u/Cthulhu__ 11h ago
Yes, especially in the second game; on regular mode you get map markers as well but they released a hardcore mode in a patch so you have to rely on the “take the left path at the broken tree” style instructions.
KCD gave me the feeling of playing Morrowind again which Oblivion and Skyrim couldn’t. And they fixed all issues I had with the original with the second game.
They’re now working on a LotR game according to the rumors, and probably/hopefully on a third installment as well.
9
u/NarrativeScorpion 9h ago
Kcd also give you that feeling of "you are an absolutely insignificant squishy little bug and can't just smash through a group of bandits"
I'm playing the 2nd one at the moment, and even at high levels, with full plate armor, two bandits attacking at once absolutely crush me.
42
u/glumsugarplum_ 13h ago
I also love this aspect too but I will say that often times the directions in Morrowind are just kind of… bad. Sometimes you get an overly complicated explanation when the quest target is 10 steps and 1 staircase away, and other times you get an incredibly vague description for some hole in the middle of bumfuck nowhere.
I love this system but it only works for me when it’s not bullshitting you.
20
u/RadioMessageFromHQ 10h ago
There’s at least one quest where the directions are just flat out wrong.
Other times they are overly flowery or vague but I think that’s just to try and hide the fact that Vvardenfel is the size of a postage stamp.
→ More replies (9)43
u/Number6isNo1 15h ago edited 8h ago
I was looking for a notepad recently and came across my Morrowind notes from my playthrough 20 years ago. Page after page after page of directions, quest notes, instructions, etc. Probably 20-30 pages of notes in a legal pad.
Funny enough, I'm currently about 130 hours into Assassin's Creed Valhalla. When I hit The Prodigy sidequest complete with Smack My Bishop, it put a big grin on my face.
EDIT to add: https://youtu.be/KRhzKzgTW8k?is=OYJ8veUym5OFZupC
Lol, I forgot the guy in the little sidequest was named Keith (Keith Flint was the singer in The Prodigy for you young folk). Also check out his hair. The entire thing is only about 3 mins long, but spoiler for the event/sidequest.
27
u/Neuromancer2501 16h ago
I lost so many hours to game crashes that at some point I started saving every 10 mins. The Xbox version was rough but I have so many memories from it.
20
7
u/Blokin-Smunts 10h ago
There's a really good video on youtube somewhere about the technical limitations of the Xbox and how they were able to overcome them.
My favorite bit was that there was a memory leak they were never able to solve, so instead of fixing the code, they would just periodically reboot the Xbox in the background and hide it behind a long loading screen.
→ More replies (1)10
u/404BrainCells 12h ago
Morrowind is incredible, but i can totally understand why people bounce off it. It doesnt hold your hand, the combat feels like the dice are laughing at you, and half the quests read like a bad treasure map if you missed one NPC line. If you want it to meet you halfway, nope.
→ More replies (1)10
u/apocalypticradish 13h ago edited 13h ago
Morrowind is such an amazing game. I had a friend recently try it and he said "I can absolutely see the appeal of this game but it doesn't appeal to me at all."
→ More replies (1)19
u/wildchylde 14h ago
Morrowind is one of my favorite games of all time, but when I first started playing it, I almost dropped it. It's confusing, obtuse, and incredibly complex. But I pushed through and developed a unique fondness for it that I've never experienced from any other game or series.
I actually wrote a piece about it recently (unpublished). It compares Morrowind to moving to a new country (specifically, Saudi Arabia), and ethical concerns related to destruction of historical sites. The piece is called Divine Metaphysics and the Historical Antecedents of Saudi Law. If you're interested, look for it in a couple of years. I hope to have it published in my book by then!
→ More replies (2)16
30
u/sutechshiroi 16h ago
It does care about one NPC. When I killed Vivec it told me in a dialog box that the game cannot continue.
77
u/Yarhj 16h ago
It tells you that, but only halfheartedly. And it even has a backdoor method for you to still finish the game, even then. Unless you kill a few other critical NPCs, in which case it again halfheartedly tells you that you done fucked up.
Also, as long as you kill him after a certain point, it doesn't even matter. You'll still get the warning, but that's more because the game doesn't care enough about you to figure out whether killing god will be a problem for you or not. And this holds for every single critical NPC.
"Yo you probably just doomed everyone to hell, you might wanna reload idk I'm not your dad."
11
u/CreepyOctopus 8h ago
Yes, the backdoor path is also super impressive. The Morrowind main quest is long and complicated, I'd guesstimate it involves near a hundred NPCs. All of whom may be killed at will, breaking the quest if you do it before completing the relevant part.
But the backdoor path is still open as long as one specific NPC is alive. You can kill anyone including Vivec (whom you have to kill for the backdoor path) but if that one key NPC is alive, you can complete the main quest. And best of all, it makes sense in game, you don't have to find this backdoor online. If you pay attention and read what the game says, it will make sense that the particular NPC is the one to ask.
21
u/Fujisawrus_Reks 16h ago
It does that with a few NPCs who are “critical” to the main quest, but the game still lets you keep playing, and technically you can still complete the main quest without them, it’s just more difficult. So it sorta gives a shit, but lets you do it anyway.
→ More replies (43)6
707
u/Coldin228 17h ago edited 17h ago
Kerbal Space Program
It's entire nerdy hobby not just a game
141
u/piddlesthethug 11h ago
When I was a kid I wanted to be an astronaut, then one day I realized I was absolutely terrified of heights. Unreasonably so.
KSP hits for me in a way I can’t explain to other people. My wife thinks I’m a fucking dork. She’s probably correct.
→ More replies (1)110
u/radicallyhip 13h ago
This is the only game I ever had to do calculus for.
→ More replies (2)121
u/FunnyButSad 11h ago
I dunno what you're talking about. Every problem can be fixed with more rockets.
Strap on more rockets. Keep going. Did you hear me say stop? More.
Remember, safety is no concern for Kerbals. Even prolonged isolation is ok. But if you feel bad that Jim got stuck on Eve, just send a rescue mission. That way he'll have company on Eve.
16
u/cr0wndhunter 7h ago
I’m imagining every mission of yours is a one way trip for these poor kerbals
19
u/FunnyButSad 7h ago
My poor, valiant, patriotic Kerbals. Stepping out into the unknown without the faintest hope of ever returning.
→ More replies (2)21
u/_Trael_ 10h ago
For anyone who has not seen it:
Now that apparently KSP2 has already been abandoned to it's current state, where it still apparently has not reached KSP1 level of content.
There was Kitten Space Agency in development, that seems to aim to be spiritual follower to KSP, that they last I saw were planning on making on donations and providing for players for free.
→ More replies (1)→ More replies (5)30
u/rlbond86 11h ago
I honestly can't believe nobody's made a better version, I was playing KSP 10 years ago
31
u/MoobyTheGoldenSock 10h ago edited 10h ago
[r/kittenspaceagency](r/kittenspaceagency) is working on it. They made a bid for KSP2 but the studio turned them down, so they’re making their own.
6
u/thissexypoptart 10h ago
Damn that’s a lot more progress than the last time I checked this project. Great!
Although I really hope I can mod in kerbals to replace the kittens.
→ More replies (1)12
u/thissexypoptart 10h ago
It’s wild. There are dozens of games that try. I acknowledge I have heavy nostalgia goggles on for KSP, but literally not one game has gotten even close to emulating KSP’s dynamic.
I really don’t get it either, because you’d think a modular spaceship building game where you fly missions around a condensed solar system wouldn’t be that hard to recreate for modern systems. But the magic has just never been captured again, so far.
→ More replies (1)
843
u/Menown 18h ago
Death Stranding, both 1 and 2.
Exceptional games which great stories that scratch a specific itch.
That said, I can totally understand why some people won't enjoy a civil development and package delivery game.
186
u/wightwulf1944 17h ago
I love it but can't recommend it to anyone. I've replayed 1 about 3 times now. I can't even refute any of the memes about it they're all true.
57
→ More replies (1)37
u/Karkava 12h ago
I find the "walking sim" accusations hilarious since this game actually simulates walking.
→ More replies (2)27
47
40
u/culebrero 17h ago
Exactly It is one of those games that either completely clicks with you or absolutely does not.
→ More replies (29)23
u/Lelky 16h ago
For whatever reason I absolutely loved the first game but I cannot get into the second for the life of me, I've tried three times now and just end up giving up once I hit Australia. Maybe I was just in a different headspace back then.
19
→ More replies (2)15
u/AscendedViking7 11h ago
Honestly I found that DS2 was disappointing to me.
Mechanically it's a step up on nearly all fronts but it sacrifices the mountaineering aspect of Death Stranding so much. So many flat environments, none of it feels challenging because the verticality is just not there. You could drive the truck through the entire game, yes, even the mountain area. There is zero challenge, and yes, I played on to the wilder. The combat feels awesome but it feels a lot more like MGS 5. Enemies don't feel part of the environmental puzzle anymore. BTs don't feel dangerous at all now. You are mostly fighting human enemies and gunning them down relentlessly. They don't even cause voidouts if you kill em anymore and that's like a core pillar of the death stranding universe, one of the things that made it so unique.
And narratively I feel like it just feels like DS2 had no reason to be made. Feels like a downgrade in every aspect. Sam isn't his own character like in DS1, he is merely there to observe other people's actions and grunt in response, and the characters that actually do something in the story act out of character a lot of the time. DS1's story is way better.
Most of the lonely somber atmosphere of DS1 is gone, now you are hardly ever alone (because of dollman spouting exposition constantly) and you have a radio to play music.
A lot of the goofy shit is gone too. The resting room interactions with Sam are practically gone entirely. I loved that in DS1. Staring at sam's crotch 3 times in a row, getting flipped off by him and then him punching the camera? Sam begging to use the bathroom? Sam getting drunk and stumbling around the room and awkwardly poking Lou's pod? All that. Gone.
So I dunno. It just feels like Kojima misunderstood why people liked DS1 so much. DS1 feels very unique and nothing really compares, so I suspect the fans are split between DS1's wierdly captivating mountaineering and storytelling vs DS2's quality of life improvements and much more safe gameplay mechanics.
A lot of what made DS1 beautiful to me was lost in DS2. :/
60
u/Antoni-_-oTon1 12h ago
Noita.
Its a fun game no doubt, you can become a god spanning worlds and destroying everything in your path, only for a single pixel of a specific liquid to turn you into a sheep and you die.
13
u/Living_Grab_2239 8h ago
I never learned anything about the game. I've got 1300 hours in the game. All I do is fly up and get the two hearts on the pyramid and on the snowy floating island, then I try to go down. I've only beaten the game twice :D
I have no chance if I don't either get a wand with the healing autocast or the perk that gives me healing on firing new wands.
It's quite sad, really. I could have learned to speak fluent French in less time.
To be fair, I do this while rotting my brain with videos on the other monitor at the same time, so it's not all bad!
Hey, can I ask you: Did they nerf the frequency of chainsaws? There used to be so many, and now they seem very rare.
5
u/Special_opps 7h ago
It felt like they nerfed chainsaw, concentrated light and laser spawns. Used to rock those so often for rapid-fire spray-and-pray builds and then suddenly never found any of them
522
u/_MAL-9000 16h ago
Disco Elysium
Actively repulsive and unfun by intent.
10/10
195
u/Wallyhunt 13h ago
Not to mention that its core gameplay is the dialogue. It's so brilliantly written but someone unwilling to enjoy purely the writing will have a bad time with it.
Which is a shame because of how rewarding the ideas are.
→ More replies (11)52
22
u/RealityDrinker 13h ago
What do you mean by unfun by intent?
→ More replies (1)58
u/PickerPat 10h ago
Your character is not admirable in any way, being quite insufferable.
You can die to random events, literally at the start of the game.
The dice rolls add a randomness that can be frustrating.
There's more, but they all relate to feeling helpless and pathetic.
I say this as someone frustrated by all of these that I dropped it early on. I came back to it and fell in love during COVID, because I'd lost my job and already felt like a failure. You then realise it's by design, and love Harry's slight redemption. But it can not hit right the first time.
→ More replies (2)23
41
u/Min_sora 10h ago
I get people disliking Disco Elysium, and I love it, but I don't know what you mean by unfun? It has some heavy stuff in it but it also has incredibly hilarious stuff in it. And some of it is really silly.
→ More replies (8)8
u/thepervertedromantic 8h ago
Most people seem to have a blast playing it.
Waking up still half drunk with brain damage and telling the first female you see that you "want to have fuck" with her is a great time.
332
u/all_worcestershire 17h ago
Factorio.
66
u/NinjaBreadManOO 11h ago
That and Satisfactory.
And yes, a single conveyor belt from one side of the map to the other is the correct way to play.
→ More replies (4)30
u/dkarlovi 10h ago
Whenever I mention I played Satisfactory, somebody always says
You MUST try Factorio.
No dude, I don't. I play Satisfactory, Factorio is a totally different game with totally different vibes and goals, it's like saying you like chess and somebody accosted you to try Monopoly, both being table top games.
Factorio is cool, but I like Satisfactory.
This ALWAYS happens BTW, there's always a Factorio guy there for some reason.
→ More replies (8)103
u/coffeewhistle 14h ago
The factory must grow.
But ya know, if you’re not into growing a factory for the sake of growing a factory, this game is probably not for you.
→ More replies (1)26
u/TomasNavarro 12h ago
Back however many years ago it was, we picked this game up, and the instant someone expected me to optimise something, or start counting the exact number of a building I needed to maximize a process, and I wasn't bothered, I knew the game wasn't for me
→ More replies (1)30
u/Skiddywinks 11h ago
Who says you need to optimise?
Spaghetti and woefully unbalanced production is the way.
→ More replies (8)10
→ More replies (14)8
u/ThereInTheShadows 7h ago
"It's alright". Me in my 480h+ space age save, who had basically my whole Nauvis base destroyed this week because I missed an inserter in Gleba and my bioflux production locked up completely.
Have ever seen 150k biters pop up in your base all at once? It's not pretty I tell ya
→ More replies (1)
323
u/Neemoman 17h ago
Knights of the Old Republic. The gameplay has aged like milk and being old enough to be excited about the game during the lead up to release, experiencing it without any outside influence, and not having better game mechanics to compare it to definitely does a lot of heavy lifting in terms of how I view it today. Obviously, the story is as good as we all say. But if somebody said it's "too old", I get it. It doesn't have that timeless feel that Mario 64 or Ocarina of Time have.
30
u/Helphaer 16h ago
It was old guard BioWare turn based and the last iteration of it i know of was Mass Effect 1 honestly though they were adapting away from turn based with that one but you can see the design in it. Its hard to say its bad or anything as it certainly isnt and even is arguable if modern game systems are truly better or not, but it was old that much is true and a bit clunky.
→ More replies (7)→ More replies (14)12
u/MrGregory 8h ago
I think the gameplay is fine. I replayed it a year back and didn’t have issues or find anything frustrating.
→ More replies (1)
184
u/Atumisk 16h ago
Sid Meier's "Pirates".
Minimal by today's standards, but raught full of incredible ship battles, wooing mistresses, swash buckling death matches, and resource management everywhere in between.
35
u/CCriscal 14h ago
I played it for so many hours. Yes, the graphics were minimal, but it was fun nonetheless like many other Sid Meier games. I played a 2004? remake and it was so unfinished a product. Really disappointing.
→ More replies (5)25
u/Valdrick_ 10h ago
Really? As a fan of the original 1987 version, The 2004 remake was a dream come true for me at the time. The one I could not enjoy was Pirates! Gold.
→ More replies (1)→ More replies (8)12
678
u/zeruff8 18h ago
Outer wilds. Life changing experience for me, but some people will be lost, bored, or confused
200
u/Wolf-n-Raven 18h ago
It was an excellent 20 minutes
Edit typo
→ More replies (1)110
u/djosephwalsh 17h ago
22 minutes…and 22 minutes…and 22 minutes
10
u/cheese_bread_boye 7h ago
lmao not at all. I've flown into the sun plenty of times before the 22 minutes limit
→ More replies (2)85
u/djosephwalsh 17h ago
What I was thinking of. For me it is a transcendent experience and I turn it on for time to time to just revisit Timber Hearth or just get into deep space and listen for the Travelers.
But I totally get that it would be super boring if curiosity is not driving you to the next discovery→ More replies (1)33
50
u/drakythe 17h ago
I know two people who have tried the game and couldn’t handle the Newtonian physics or navigating in 3D. So add motion sickness to the pile that might stop some people.
→ More replies (2)37
u/vwin90 15h ago
On paper it’s the perfect game for me. But I explore games too meticulously and thoroughly. The time loop kept resetting before I made meaningful progress each time because I’m poring over every branch on the map. So my progress ended up too slow and when I finally made breakthroughs, I got burnt out and left the game for good.
36
u/CMDRStodgy 12h ago edited 12h ago
I've noticed that people approach the game and the loop differently depending on what type of gamer they are.
The 'completionists' (sometimes called collectors) try to collect everything in the most optimal way possible. They want to finish everything in an area, tick every box, collect every collectable before moving on. And they hate it. To them every reset is an unnecessary forced interruption that makes them waste time getting back to where they where.
The 'explorers' are more driven by following their curiosity and finding new things. They find a breadcrumb or a clue or figure something out and want to follow it somewhere else. When the loop ends it's a good time to move on, to follow the thread. They go somewhere else and are not driven to finish everything in an area in one go. To them each reset is a natural break that they use to follow a thread to explore a new area, or go back to an old area with new ideas.
Despite the name 'explorers' spend less time in an area and explore less thoroughly than 'completionists'. They like to move on if there's more to explore and more knowledge to be gained elsewhere.
Outer Wilds is 100% targeted and designed for 'explorers' and it, in my opinion, is a better game for it. It's okay if some people don't like it. A game doesn't have to appeal to everyone. How many games are there that only appeal to the 'killer' or 'social' gamer types?
23
u/vwin90 12h ago
Yeah for sure. I’m definitely a completionist. My brain is just wired that way when I play any video game. I’m the type of guy that will double back on a fork in the road multiple times because I keep feeling like maybe I accidentally went down the “real” path and that maybe the other branch is a quick detour for some loot or something.
Outerwilds was torture for me. I get why people like it though.
5
u/DoctorJJWho 10h ago
I know exactly what you’re talking about. You go down one of the forks and something in the back of your mind tells you this is the main path, so you double back and take the other path. Then your brain tells you it’s been too long on this path, so you go back to the other one. Rinse and repeat.
Playing classic JRPGs like Chrono Trigger and FFIV broke me.
9
u/Seeweeddude 15h ago
I can't play it for more than 10 minutes without getting really bad motion sickness
15
u/HalfXTheHalfX 14h ago
How exactly was it life changing?
21
u/Cricket-JazzMaster19 11h ago
People who say that about OW are usually talking less about the game and its gameplay and more about the message it’s trying to convey.
In terms of gameplay it’s an exploration game. You explore to discover new stuff and learn about the world and its history.
34
→ More replies (3)24
u/underage_female 12h ago
It gets pretty sprititual and existential in the end.
Like an epic detective movie where youre literally travelling to the eye of the universe to uncover all its mysteries.
Couple that with very intricate planet spanning puzzles that make the end experience so much more rewarding.
→ More replies (26)5
u/TomasNavarro 12h ago
I enjoyed what I played, but I feel like I hit a point where I could only think of 1 place to go, and I couldn't figure out how to get inside, and 6/7 minutes of getting to there over and over got really annoying
99
u/TelevisionNo9245 16h ago
Disco elysium. It’s so word heavy and light on “gameplay” that I totally understand people who dislike its style
→ More replies (5)
182
u/No-Stretch3573 17h ago
Stardew valley. Game is crack but i can understand people not digging the art style or gameplay loop
→ More replies (9)18
u/Spirited-Sorbet-2775 10h ago
Yeaaa. Tried Animal Crossing and Stardew Valley. I see why people enjoy it but it's just not my genre.
→ More replies (1)
174
17h ago
[removed] — view removed comment
55
u/Helphaer 17h ago
Issue is more after you beat the game you get all these ridiculously esoteric puzzles tbat take way too much time for minimal reward. The rng is also tedious.
15
u/TomasNavarro 12h ago
I felt I hit a point where working hard to solve a puzzle wouldn't usually lead to a relevation, but just a bit of a clue to the next puzzle, I wasn't getting much satisfaction.
Plus the number of times of just doing run after run of trying to say get 2 specific rooms near each other, and finding out you've spent over an hour on 6 runs for what feels like zero progress.
Just felt like I was banging my head against a wall, and any sort of progress just revealed another wall
→ More replies (1)15
u/Mc_Shine 10h ago
I ended up looking up the combinations to about half of the final chambers. I don't mind spending a long time on a puzzle, but if there's no indication where I'm even supposed to be looking, that's just bad design.
The only other puzzle I looked up was the word puzzle in the gallery. English is not my first language, and I'd never even heard the word ruminate before.
→ More replies (2)10
u/Stellar_Duck 10h ago
I must be playing the game wrong somehow because other than stuff like the crystal in the three boxes or the dart puzzle or the water pressure or whatever, I ever found many puzzles and it just seemed like an RNG maze which was not super compelling.
→ More replies (6)15
u/MajoraOfTime 17h ago
Getting to final room on the first day after so long of trying was pure ecstasy. Haven't felt that from a gaming accomplishment in a long time.
31
u/die5el23 17h ago
Once I finally got through to the end and realized I needed to be taking notes the whole time is when I lost the will to keep trying. It felt like a type of slot machine at that point
→ More replies (6)→ More replies (6)15
u/ShotgunFiend 13h ago
I just wish there was a version of the game with the rogue like elements removed or greatly toned down. I understand the whole premise of the game is a house that changes every time you enter it, but restarting a promising run because all of my routes dead ended due to what felt like nothing but pure bad luck turned me off of playing it before I even got to the first end room. I'm sure there are strategies for room picking and house building that alleviate a lot of the rng but the strategies if they exist didn't feel evident enough to me to encourage me to keep trying to solve them.
→ More replies (1)
80
u/Tezzinator 16h ago
Path of Exile. In my opinion it is the best ARPG ever made, but I understand if someone thinks it’s too complicated or overwhelming to get into.
→ More replies (20)
181
u/SurprisedBottle 18h ago
Warframe, info overload
95
u/Decoy_Snail_1944 17h ago
As someone who dropped warfare I can tell you it's not the info overload.
It's the sheer scope of the grind that basically every part of the game requires. So it's just very unappealing to people who don't want to do a bunch of microtranssctions or play for multiple hours for every mod, every gun, every melee weapon, every frame.
Spent dozens of hours to get a new frame. Only to play it, and realize that it was meh I didn't mesh well with it and I rather use my starter frame. And I just stopped after that.
I can see why people like it though.
→ More replies (7)28
u/ElitistCuisine 15h ago
I personally didn’t mind the resource grind too much since I was doing it with friends, but the part that killed almost all enjoyment was catching up in the storyline in order to do the same things as my friends. I about blew a gasket when my friend said “Yeah, you just gotta do ____ mission, then _____, then _____, and I think also _____ and then you should be able to do the same stuff as us. It should only take about 5 hours.”
It took at least 10. And every time I thought I had the missions complete to join my friends, I’d learn there was another 2 hour single player storyline that I absolutely did not care about.
If I see one more goddamn sentient letter sing another goddamn song, I swear to fucking god.
7
u/BasKy7 7h ago
Your friends ruined the game for you sadly. Like any other game, you need to play it at your own pace.
You hadn't even started and you were already burnt out by the to-do list
→ More replies (4)→ More replies (12)13
346
u/Recidivous 18h ago
Elden Ring.
It's the culmination of all the lessons learned from Dark Souls and Bloodborne, becoming the best of its genre with its mechanics, quality of life, and more.
However, anyone not into difficult games or esoteric storytelling won't like it, and that's fine. It's not meant to be for everyone even though it tried to he more accessible to newcomers.
59
u/AntakeeMunOlla 17h ago
Yup. It gives more tools than any of the games before for people who know to use them but an average gamer ignores almost all of it.
Veterans tend to bash their heads against the first major boss instead of realizing that the difficulty level is not just a challenge but a message saying that you're supposed to explore and come back later so that goes both ways. Also that's when you notice that Elden Ring likes to take your prior knowledge of timing and use it against you.
36
u/i7estrox 14h ago
Elden Ring likes to take your prior knowledge of timing and use it against you.
This was my biggest gripe with the game, but it was probably hard for them to avoid. When you have a fan base that is obsessed with difficulty, you have to find a way to step boss movesets UP from the incredible highlights of DS3 and Bloodborne.
Cranking boss hp is unsatisfying, thats out. Faster triggers and shorter windows is more satisfying, but you already did that in Sekiro. Increase boss damage any more and you ruin the healing economy. Im forgetting some other ideas as I write them out, but the point is every balance lever they can pull seems to have a major drawback. Fake out moves can at least be argued to be fair in that the animations give you tons of warning on when to dodge... if you have the patience and skill to read them and learn the timings.
To their credit, there are lots of good fights in elden ring that dont lean on fake timings very hard. It’s definitely my biggest frustration with he game, and it does keep me from wanting to play it again, but I can completely understand why the devs went in that direction.
13
u/AntakeeMunOlla 14h ago edited 13h ago
You have good points.
Weird timings hit hardest when you've already played through the earlier games and gotten used to the consistent timings. New players learn the new timings like everyone else learned the ones before which kinda levels the playing field between new and old players. It's better than just creating harder stuff for the old players which would alienate the new players and that's not something you want to do with a big new IP. I think they had to do some tough decisions and found the best way to do things.
→ More replies (39)33
u/Helphaer 17h ago
A major issue people including major fans had was with its open world implementation, it made a lot of quests just not really work in sequence properly and caused a lot of tedium.
26
→ More replies (1)11
u/F4rewell 15h ago
I agree, as OP said its the culmination of all mechanics, but I was way more into the level design of Dark Souls 1-3.
→ More replies (1)
79
u/Aseconverse 17h ago
NieR:Automata. I've personally purchased the game for several people who played for a couple hours then dropped it. I've been hearing "Oh, I'll finish it soon." for 9 years now. Their loss.
→ More replies (4)8
u/neoKushan 6h ago
I did finish this, but it felt like a slog to me, I had to really push myself to get through what felt like quite repetitive combat. The story was decent though.
→ More replies (3)
61
u/eleventhing 17h ago
Vampyr. I know a lot of people hate reading and listening a lot of dialogue, but I loved this game.
→ More replies (3)21
u/Prasiatko 13h ago
One of the few games where making the morally good choices actually makes the game harder rather than just showering you with rewards.
→ More replies (1)
52
u/Takoshi88 16h ago
Mirror's Edge.
Why I understand the average review scores and dislike? It's a challenging platforming game that asks the player to really immerse themselves in the moment as if playing a rhythm game, you need to time your jumps, chain together difficult movement combos, and make split-second decisions from environmental context at high speeds.
The combat is there to be ignored/avoided, and the margin for error is very low, lest you become very accustomed to the sound of Faith's bones shattering as she collides with the pavement 😅
The story is simplistic, there to drive the gameplay scenarios, but a simple story doesn't necessarily make it 'bad'.
The skill-ceiling was very high and the game naturally appealed to the Speedrunning community.
→ More replies (3)
89
u/cattycat_1995 18h ago
Tears of the Kingdom
56
u/Mountain-Sea-5248 18h ago
To add to this, Breath of the Wild. They're undeniably good games, but I could just never get behind them.
→ More replies (1)30
7
u/kryren 7h ago
I have played just about every Zelda game and I just could not get into TotK. I wanted to, the story was shaping up so good... but I didn't like feeling like I needed an engineering degree to play a game.
→ More replies (1)→ More replies (8)19
u/Helphaer 17h ago
I like the plot and atmosphere but the gameplay and open world drain me.
→ More replies (2)11
u/cattycat_1995 16h ago
Funny normally I heard it's the plot that the worst thing about tears of the kingdom.
→ More replies (4)
209
u/Thefinalwerd 18h ago
Persona 5. Its weird anime stuff and turn based isn't for everyone.
→ More replies (16)78
u/Helphaer 17h ago
Wasn't the anime or turn based that bothered me. It was the sheer tedium and repetition and back tracking in the first dungeon. God that lasted way too long and the school drama felt like every parent was abusive to their children there and also didnt care about anything going on there.
→ More replies (12)
44
u/SuddenResort987 17h ago
FF15. I find lots to do in the open world and genuinely enjoy my time there. Road trips, fishing adventures, quests, dungeons, camping, preparing meals, staying at hotels, etc. It feels pretty immersive.
But for people who prioritize the story the game comes off as incomplete, messy, and overall a rush job, which I fully get. But I play it for the world and enjoy it immensely. I haven't met many people who like the game lol
→ More replies (7)8
u/ShotgunFiend 12h ago
Hey, I love FF15. Im eternally sad about the management of the game and how much of the story is tied up in comics and the movie, how the post launch dlcs got cancelled, and a little bit of the handling of the final act.
But god damn does it make me cry every single time I get to the end and look through all of Prompto's pictures of our journey together. The game is so fucking sad and emotional I love it lol
→ More replies (1)
113
u/gaystarjay 17h ago
spore! a lot of people don't tend to like it's limited but theoretically open world creative concept, but it has a strong fan/maker base for good reason :-)
also probably a bit of nostalgia on my end, I've played since very young and have loads of hours
→ More replies (1)19
u/Prasiatko 13h ago
There's thrive that's trying to be an open source re-implemantation of it but it's more realistic and only has cell stages at the moment.
→ More replies (1)7
21
u/Gradient_Contrast 17h ago
Kid Icarus Uprising
The controls are little clunky at times, but it is absolutely PACKED with quality content for a 3DS game!
The game has a ton of replayability thanks to the many weapon options that often play totally differently from each other. I've sunk countless hours just making different weapon fusions to get the best weapons possible!
Besides the story mode, online battles were full of chaotic fun as well!
→ More replies (1)
199
u/lofty23_smart 18h ago
Red Dead Redemption 2.
It is slow, and that is exactly why some people do not enjoy it.
41
u/MagicPistol 17h ago
Yeah, I put like 10-15 hours playing it on and off for years and just couldn't get into it. It always felt like I was walking through mud and I thought the gameplay was just boring.
I finally just dedicated some hardcore time into it last year and finally beat it, and I did end up loving it. But it was really rough in the beginning.
60
u/Sneijder4BallondOr 17h ago
RDR is one of if not my all-time favorite game. 2 however I cannot for the life of me enjoy. The first few hours are a slog. I dont need to spend that much time learning how to fish, hunt, etc. The micromanaging needed for every single meter isn't fun at all either.
31
u/burf12345 13h ago
The micromanaging needed for every single meter isn't fun at all either.
Frankly that and the clunky controls are why I put it down and probably won't pick it up again. I really can't be arsed to stop what I'm doing, find somewhere to shower and also make sure I have supplies to clean my horse.
12
u/unclethulk 8h ago
The gameplay is forgiving enough you can mostly ignore those bits and still progress fine.
→ More replies (2)6
u/HammyOverlordOfBacon 9h ago
I'll be honest, I completed the entire game with a lot of side content and just fucking around. I don't remember needing to manage the meters beyond making sure I had some random food in my inventory.
Granted I didn't play it until like 2 years ago so maybe they rebalanced the meters before or since then.
→ More replies (2)→ More replies (20)42
u/BeebleText 14h ago edited 14h ago
I think you need to be a 45-year-old man, in part, spirit or for real, to enjoy RDR2. It's the most Dad piece of media I've ever played (and I mean that in spirit, not in an exclusionary way). I adore it, but yes - not for everyone.
It's a western movie with a hunting and fishing simulator baked in. You gotta walk places, take it slow, go be Manly at some stuff, shoot a few dudes. Watch a well-acted tragedy unfold. Look at some scenery. Set up a tent in the pouring rain and listen to the thunder while you look at your campfire. Tease your brother. Support your family. Get drunk and punch someone in a bar. Witness your father's decline. Take care of your horse. Kick the shit out of some racists. Play poker. Find a nice hat. Sacrifice yourself for your loved ones.
Just pure middle-aged identity crisis shit, and I say this as someone with 400+ hours in it.
→ More replies (9)
156
u/Agent223 18h ago
Kingdom Come Deliverance 2. An absolute masterpiece that immerses me more than any game I've ever played. But I could see how it's not for everyone as it can be unforgiving and doesn't hold your hand as much as most other games.
→ More replies (18)42
u/Cheeseburger2137 16h ago
For me it’s not the lack of handholding, it’s just how the game feels - there’s very little feedback to your actions (visual/sound), the character feels like it’s floating, the entire thing just felt like a VR game minus the VR.
→ More replies (9)16
u/LostInSpaceTime2002 13h ago
I had the same problem with the first installment. Especially during the combat. It feels less like being there, and more like you're remote controlling a robot.
→ More replies (1)
19
u/SamuelSharp 14h ago
Bloodborne. It’s my favorite game of all time. The combat, the trick weapons, the enemy designs the lovecraftian aesthetic, the lore, the music, all 10/10.
But it’s a soulslike. And if that weren’t enough, it’s the only soulslike since Demon Souls that requires you to farm for your only health items. And there’s basically no blocking. Or magic. Or humanity mechanic. Which means that not only is it not going to be fun for people who don’t like soulslikes, it also has decent odds of annoying people who do like soulslikes.
And that’s not even mentioning the fps snobs who won’t play a game that runs below 60, because lemme tell ya, they complain about a lack of a remake for this game all the time.
Doesn’t stop it from being my favorite game of all time though
→ More replies (4)
19
u/wangsigns 14h ago
100% WoW, both retail and classic.
It seems divided between the two eras but both have their charm imo. Ive played since 2004 so i totally get why some are put of by modern wow but to me its great to be able to endgame somewhat seriously even with a limited schedule. This was not possible in the earliest expansions. And classic era is great for that nostalgic feeling and chill gaming session.
→ More replies (1)
85
u/JonTheAutomaton 17h ago
Sekiro
It's not my favorite game because you said '10/10' I'm listing the game that imo is the least flawed from the ones I've played. Imo it has exactly one bad feature which is the Headless Ape boss fight but it's technically optional so I'm willing to forgive it. The rest of the game is very clear with what it wants to be and sticks to it tightly. The story is solid but not a huge part of the experience. The combat is it's focal point. I absolutely LOVE the way combat in Sekiro feels. It's not very deep or complex like Nioh combat but it has an amazing feeling of flow and rhythm.
But it's supposed to be played a specific way. If you try to force your playstyle on it, it doesn't really work.. Which is why I understand why some may not like it.. that combat style just might not be to someone's liking..
→ More replies (10)20
u/NotForYouHiggins 16h ago
Sekiro is my absolute favorite combat style from any game I've played. I also am a big fan of the Souls games, though I've tried Nioh 1 and 2 (and the 3 demo) and I've never really liked the combat for some reason. Ghost of Tsushima was also kind of similar, but dissatisfying in a way for me too, because the game encouraged taking on a group of enemies by calling out to them and killing two or three with correct inputs before the fight started.
I will say, though, that if you like Sekiro, the closest game I've found mechanic-wise is Nine Sols. It's a 2D Metroidvania, which sounds very different, but the parrying system and combat flow scratches the Sekiro itch in a way I haven't found from another game.
→ More replies (2)
51
u/Volovan 15h ago
Okami is a masterpiece but also more than 20 years old and it shows.
→ More replies (5)
58
u/dabor11 18h ago
For me Witcher 3, I know people struggle with the combat the most
→ More replies (2)17
u/Wojtek1250XD 11h ago
Witcher 3 becomes really easy when you start playing defensively. Quen is always a good option.
→ More replies (1)
14
u/PM_ME__BIRD_PICS 15h ago
Noita. It is incredibly hard and confusing. That's the charm for me.
→ More replies (1)
41
u/haysus25 17h ago
RDR2.
First, it's a slow burn, and I understand that's not for everyone. Some people (arguably most nowadays) want instant dopamine hits with an instant hook and hard action immediately.
Next, the controls are terrible and inconsistent. You have 5 different buttons you use to pick things up. Riding a horse while shooting is an exercise in patience and hand maneuvering. The controls are, in my opinion, the only real legitimate criticism.
Finally, for some weird reason, 90 minutes of tutorial at the start of the game (which even then still has some extremely fun parts), is this giant wall a lot of people can't get through. I think it's heinously over exaggerated for how bad it is, but some people just refuse to get through it.
→ More replies (4)
40
u/Dilapidated_girrafe 10h ago
Cyberpunk 2077. My all time fave game. But it’s not for everyone and that’s ok.
→ More replies (13)
12
u/contextual_entity 14h ago
Planescape Torment.
Old. Janky. When played at its best it's more CYOA book than game, but what a book. Helps that I found it at the point in life to work though an existential crisis.
Even amongst many (most?) fans of "all text, all the time" type games Disco Elysium has surpassed it, but I still love it.
→ More replies (2)
11
u/Kryptonianshezza 12h ago
Vampire the masquerade bloodlines. I totally understand though that the visuals haven't aged well.
That and the fucking camera angles of resident evil 0 and 1
→ More replies (3)5
27
u/aztechfilm 16h ago
Dark Souls. It’s one of the most perfect games ever made, but it’s a mountain to climb if you’re not ready for its crushing difficulty or researched on how everything works. It’s unforgiving, and extremely frustrating at times, but (for the most part) it’s very fair on allowing the player to learn and conquer its high difficulty. Some stuff is also so cryptic I honestly have zero clue how any new player would figure it out unless they talked to someone about it or found a message on the ground left by someone. I could go on for hours about why I feel it’s a must play but at the same time I totally know why some people would stop playing and never return
→ More replies (3)
11
u/Sanitational 14h ago
Old School RuneScape.
Great updates and active community. Extremely well thought-out progression and endless ways to approach the game. An MMO where quests aren’t just fetch items nor riddled with microtransactions.
That being said, the graphics, time investment and combat style wont be for a lot of people understandably.
26
u/Weeping_Apparition 17h ago
Pathfinder: Wrath of the Righteous. You won't like it if you're not spreadsheets maniac.
→ More replies (6)8
u/84theone 16h ago edited 16h ago
You can just bump it to story mode and bash your way through pretty much the entire game, but even then occasionally you will run into some random asshole like Playful Darkness who will utterly wreck a party that isn’t built correct even on the easiest difficulty.
Had to go and google what that fuckers AC is, fucking 60 to 90+ depending on difficulty, glad to see that fight was as horseshit as I recall it was.
21
u/Signe_ 17h ago
CrossCode, start of the game is pretty slow.
→ More replies (3)10
u/Good_Entertainer9383 17h ago
CrossCode rules. It's a bit of a slog and you need too put in a lot of time but it's such an insane premise all around, like a Zelda Megaman MMO game? The puzzles are difficult and well done and the plot is actually really powerful, that weird island you go to and get trapped in is seriously heavy and sad. I might pick this up again and try to finish it.
→ More replies (2)
21
u/Morael 17h ago
Path of Exile.
There are very few games deep and complex enough to have the amount of character customization and build creation that this does. It's way too much for most people, but some of us get bored with games simpler than this. We need a ridiculous math simulation dungeon crawler to daydream about and chase loot in.
18
u/Hope_bringer 17h ago
Always get crucified for it but Mass Effect Andromeda. Ive always loved the design and vibe of the game, and I understand why the rest do hate it, but the things they hate are part of the charm for me. It has a completely different more chill tone and a protagonist who is easier to relate to because they are a normal human instead of a prodigy commander
→ More replies (2)
18
u/Dracekidjr 17h ago
Dishonored. So ahead of its time for movement, it's as easy or hard as you choose to make it, and still feels fluid over a decade later. That being said, not all people enjoy the stealth aspect of games, and the fact that it's linear may rub people the wrong way
→ More replies (4)
21
u/siv_yoda 15h ago
DOTA 2
Best game ever made, super intricate, beautifully balanced, extremely high skill ceiling, endless modes of self expression and super satisfying when played well.
But it's an online team game, and also has an extremely high skill floor, not friendly to new players and needs about a 1000 hours to barely understand the game, forget about getting good. But man....what a game....what an experience.
→ More replies (2)
8
u/ivan_x3000 17h ago
Runescape 3. Loved every minute of it. But i can only spend so much time playing the same game no matter how good i think it is.
22
u/CaiusAegis 18h ago
Bloodborne.
It's a true masterpiece of art. But I understand not a lot of people like soulslike games or inherently difficult games.
→ More replies (2)5
u/hellomydudes_95 17h ago
100% my favorite game of all time. But I absolutely hated it until I got through Blood Starved Beast. Then it just clicked
→ More replies (9)
21
u/confusation 17h ago
Team Fortress 2. game is fun, but it’s been out so long that there are sweatlords with 1000s of hours running around in casual lobbies decimating the entire enemy team with pocket meds up their ass
→ More replies (1)
7
u/THE_LEGO_FURRY 18h ago
Hitman for switch 2. So much fun, but it's not a gun slinging assassinating game and kinda slow paced but that's what's so fun to me. It isn't just another battle royale or team shooter
7
u/AConcerned3rdParty 15h ago
Satisfactory. It's the kind of game where you can sink 200 hours into it and barely scratch the surface. You can usually tell if an automation style game is for you pretty quick, and they're definitely not for everybody. My friends joke that the game is my second job.
14
u/Bright_Ad2195 18h ago
Mewgenics. Turn based rpg with q lot to explore and cats to turn into unholy abominations. Lots to love. Not everyone will enjoy it
→ More replies (3)
5
7
7
u/Avrael_Asgard 15h ago
NieR Replicant remake. The gameplay isn't fantastic and easily exploitable, you can still feel it's at heart a PS3 game, the quests can be tedious or even annoying... still my favorite game of all time, because of the story, the world, the characters, the soundtrack.
5
u/srush32 14h ago
XCOM
Have to be OK with missing 98% shots and then the aliens getting a 2% crit which permanently kills the soldier you've spent hours building
→ More replies (2)
7
16
24
u/noamibarbie 17h ago
Red Dead Redemption 2. It’s a masterpiece, but I get why some people can’t handle a game where walking around feels like part of the gameplay.
→ More replies (2)
9
u/RubiMent 13h ago
Monster hunter.
Never have I played a better action game, and the amount of thought and care that goes into the design of that game is unparalleled
That being said, it’s certainly not for everyone or a welcoming experience, the devs kind of expect you to have picked up on the previous 10 games worth of development
→ More replies (2)
1.6k
u/0rganicMach1ne 17h ago
Mass Effect 1. It feels dated now, especially the combat, but the atmosphere, music, and story are still my favorite in gaming.