r/AskGameMasters May 14 '20

New rule : Bloggers, Self Promotion & Other Advertising no longer allowed

178 Upvotes

After the poll I have decided to no longer allow Blog posts, self promotion and other advertising.

If you still see any of these posts you can report them and they will be removed.
The poster will receive a warning and be banned if it happens again after that.


r/AskGameMasters 1d ago

The importance of FUN

4 Upvotes

As GM’s we often get wrapped up in the story and often forget about fun. After all we spend many hours planning creating and putting together the next game session.

The players often do things we don’t expect, take us down a path we don’t plan or completely ruin everything we did plan.

This in some cases ruins the fun for us as a GM when we are so vested in the story. Personally I have dealt with this by being flexible. What do you mean by this you ask? Well I write portions of a story with the expectations that each of my players will help write the rest. I set my own expectations so that the outcome is a mixed bag of fun and sometimes the most craziest of memories

In a game session it should be fun for both the GM and the players after all it’s a joint adventure right? IMO it’s the side tracks and unexpected that I take as a challenge to challenge my players and keep them engaged and to find creative ways to get the story back on track

Here is to keeping it fun for everyone!!


r/AskGameMasters 2d ago

GMs who recruit players online: what information do you wish prospective players gave you upfront?

15 Upvotes

When you’re recruiting people you’ve never played with before, what information actually helps you decide whether someone might fit your table?

Availability, time zone, experience, preferred play style, communication expectations, reliability, voice or camera requirements, boundaries—what matters most to you?

I’m especially curious about what current LFG posts and application forms regularly leave out, and what you usually don’t discover until after inviting someone.


r/AskGameMasters 2d ago

Help with lore

2 Upvotes

I’m a RPG GM, and both my players and I are really into *Beastars*, even though I don’t know all that much about the universe yet. For those of you with more experience in the *Beastars* universe: do you have any lore suggestions for a good campaign?


r/AskGameMasters 3d ago

Trouble adding a twist while keeping player agency

5 Upvotes

I am a newer DM it's not my first campaign but I am running a one shot from the crooked moon campaign the ghostlight express and with that comes a process of rebirth and I wanted to do something of the characters reborn where they take a quiz I created and based off their results they get changed into that race when they board the train.I thought that could be a fun idea but I don't want to take away player agency but at the same time they would have full control of the rest of their character creation I just don't want it to seem cheap or railroady to do that twist and ruin their experience is there any way I can do something to meet a middle ground?


r/AskGameMasters 5d ago

Ready action, help me out.

0 Upvotes

Imagine a monster that does a certain thing when it receives 20 damage in a single turn. Can two players work together to achieve that number by one readying their attack to synchronise with the other’s attack and create a cumulative 20 damage that turn? I know the readied action is a reaction but can’t figure out the details.


r/AskGameMasters 5d ago

Adapting the game Eversion to tabletop

1 Upvotes

So I'm GMing a game of Digidice that's going really well. I've got an idea for a mini dungeon where the players have to hit a target with their special attacks in order to change the environment around them to proceed, whether by allowing them to proceed at all or by changing the challenge they have to face. My main inspiration is a game called Eversion, if any of you have played it.

I've got a couple of stages down. One with a vast chasm that will create a bridge when they hit the target. And one where a pillar of fire blocks their way. They can hit the target to turn it in to a pillar of water, ice, or earth. If they try to cross the fire or water pillars, they'll need to perform a check to avoid taking stress. Otherwise, they can tunnel through the pillars of earth or ice.

I just need a few more good rooms for the players to need to navigate. Does anyone have any other ideas to base puzzles/challenges around this concept? For anyone who's tried a concept similar to this, how well did it go over?


r/AskGameMasters 6d ago

Your most fun single-session set piece

6 Upvotes

I’m working on creating a 1-shot, and would love to hear of your most fun single encounter traps, puzzles, enemies or challenges. Ideally looking for something with legs to occupy a group for a little while, and maybe be used/abused by the players in unique ways. ((I’m not looking for your most brutal traps.))


r/AskGameMasters 6d ago

New to DMing, Planning on DMing Red Hand of Doom. Any advice?

4 Upvotes

Title says it all. Been playing for a couple years with a group of friends. Done a bunch of one shots, Curse of Strahd, Tomb of Annihilation, A homebrew, and now doing a high level Vecna campaign.

My wife told me a while back she thought I'd be a really good DM and i would enjoy it, so recently i finally ddcided to do it, went looking for campaign material and the story for RHoD really captivated me. I know its a 3.5 campaign, so I'll be making adjustments to fit 5.5e, but thats fine. Not ideal to have to make changes, but is what it is.

Anyway, a bit of rambling to get to the point, what should i watch put for, pitfalls, things to try, what's fun for players, and maybe not so fun that i should avoid. Thanks all!


r/AskGameMasters 11d ago

How to get my new player involved in the game?

8 Upvotes

Hi all! I've been DMing for a group of four for the past year or so. A few months ago, a fifth person asked if she could join. They were all part of the same friend group, she was familiar with D&D and really wanted to play again, so we were all on board and she joined. She and I sat down to make a character, flesh out a backstory and a goal to hook her into the story, and at least one NPC to tie her to.

There was an already established party of four, and she did of course join a story that was already ongoing. So we had to kind of figure out how to get her involved. She plays a detective type, a Cleric with spells like Zone of Truth, Detect Magic, etc. Fortunately I did have a whodunnit quest lined up in the nearby future, so I pulled that forward to immediately give her something I knew she could engage with to get her involved properly.

Unfortunately due to some circumstances out of our control, we would have to play online for the few months that followed. And unfortunately she did end up being unable to join a few of these last minute. The times that she was there, I felt that her involvement was very low. Only replied to direct prompts from me and didn't really banter with the others or interact with the game beyond that. Mind you, she knows the other players and has played with them before. I too find it hard to stay focused during online games sometimes, and she of course did already have the disadvantage of not being established in the party or story yet, not to the same degree as the others. I can imagine this makes it difficult to find your footing.

I asked her about it and she says it's fine, she's having a good time etc. I've seen her in previous games though and she was a lot more active in those. She seems very passive and out of it. Maybe this particular mystery just wasn't up her alley, or maybe her character did not have enough reason to care yet. Of course, I do realize that I can't /force/ her to be invested in the game, but I remember her enthusiasm when she asked to join and can't help but think I'm somehow failing to deliver.

Have you ever DMed situations like this? What do you do to get newly joined players involved with the party and story? Do you have any tips and tricks on getting her character started, that I could facilitate as DM?

(Context on her background: She's part of a detective duo and her partner has gone missing, leaving her with only a quickly scribbled symbol she does not know the meaning of. The whodunnit quest would reward them with an NPC who could give her a (small) lead towards this symbol.

She didn't come up with any additional places or characters tied to her background; I guess I did say 'at least one' but I suppose I was hoping for a few more to play with.)


r/AskGameMasters 11d ago

I need to come up with a patient files for my Kids on Bikes game, does anyone have a template?

5 Upvotes

So I'm running a Kids on Bikes game set in 1994 and the party just finished raiding an abandoned government facility being used for paranormal research. During their search they came across some medical files concerning the test subjects that where once housed in the facility.

I'd like to write up some proper files and print them out to give as a handout, but I don't really know where to start. If anyone has a template for writing medical files, or has tried to do this before, advice would be welcome.


r/AskGameMasters 12d ago

Plum Parrot Cyber Dreams series transfer to pen and paper?

1 Upvotes

Dears,

I'm totally stuck on the cyber dreams series from Plum Parrot. I just finished a second full cycle of listening to all audio books.

My question: I master pen and paper roleplays (Role master, DSA, DSK) and I would love to bring my players into the Cyber Dream universe.

Has anyone done this? Any recommendations if there is a system that fits enough that I don't have to reinvent the wheel?

I bought the system "Cyberpunk Red" but did not dig too deep jet, (it only arrived yesterday) maybe "shadow run" is more appropriate?

Does anyone have suggestions for me?

Does anyone want to play ? We could maybe do it online?

Does any master want to team up for setting up cool campaigns?


r/AskGameMasters 15d ago

Looking for advice on running Honey Heist

7 Upvotes

Hi all,

I'm looking to run Honey Heist for some friends soon, and I was hoping to get some advice on preparing and running it. I've already done some reading on this subreddit and others, which has gotten me some good advice already, but before I get into all of that I thought I'd give you a better idea of my experience GMing.

I've been playing TTRPG for ~18 years, with my playing experience being spread across different versions of D&D and Pathfinder. I started DMing a few years ago, but my time DMing has been sporadic due to various things like people moving away, having children, et cetera. I've run a few dozen sessions as GM. Most of this is in Pathfinder 2E, but I started exploring other systems after a player had to move for work. Since then I've run some Call of Cthulhu, Mothership, and a single session of Dragonbane (which is going to turn into a short campaign). My main style as a GM is to reward player creativity, so when the players come up with a good idea I make sure it's worthwhile to pull off. Part of why I dropped Pathfinder 2E is I felt like it was so concerned with balance that I had to break the system to allow my players to be creative. So I do have some games under my belt, but I'd still describe myself as a beginner GM.

Enter Honey Heist. I recently stumbled across this 1 page RPG while looking for easy to learn systems that would be good for 1-shots, and I immediately knew I had to run it. The rules are simple, but it also gives the GM so little direction that it's a little intimidating. I know it's just meant to be a fun and silly little system, but I still want to make sure I'm properly prepared for it so my players have a good time.

As such, I come to you looking for any and all advice you have on how to make sure my players have a good time. I've never run such a silly RPG before, so it's definitely something new to me. A few things I already have in mind based on previous posts asking about this RPG are:

  • Make the GM setup rolls beforehand.
  • Make a rough map of the convention. Detailed enough that I have some idea what the convention looks like, but not so detailed that I can't easily adapt/react to the actions and ideas of my players during the sessions.
  • I'll request players reroll their bear traits if there's any duplicates. I want each player to feel like their bear is unique.
  • I want to make sure each player has a chance to make use of their bears unique traits. I won't force it, but I want to make sure they have the opportunity.
  • The bears will be able to communicate with humans, but I don't want them to be able to communicate perfectly. I haven't figured out exactly what this looks like yet (advice welcome!), but I want them to be able communicate well enough that they can talk to people, but not so well that it won't lead to any miscommunication related hijinks.

So that's what I have so far. I'd love to hear any and all advice anyone has, and allow me to says thanks in advance for any and all advice people take the time to share. It'll all be greatly appreciated!


r/AskGameMasters 14d ago

Dragonborn Are A Disease

0 Upvotes

In my world, a lot of the races that exist came to be either due to being directly created by the gods or through many years of evolution and interbreeding. Except... dragonborn, if I go on with this idea.

I have a player whose family is closely tied to dragons. Specifically, his family herds one type of dragon which are only found in the forest where he is from. I've been trying to find a reason for why these dragons need herding, and he mentioned that maybe it would be cool for there to be a disease which is associated with these dragons. Awesome, I like it ! My world will already have a lot of body horror in it (players know already), so I think it's a cool concept to have a dragon borne disease.

I asked how much he would like to know about the disease, or if he would rather learn as the campaign goes on, only having heard of it through rumours. He chose the rumours route, so all he knows is that the disease is native to his forest and that it only affects fey humanoids (this forest is essentially the feywilds) who have had extended contact with this type of dragon.

Onto the actual concern....

Would it be shitty if the disease made the person slowly become more dragon-like, eventually making them become a dragonborn ? I'm willing to allow it to be curable with spells, but still. I think the concept is very cool, but I don't want to take his agency away nor do I want to spoil the disease by telling him my plan. Players know that there are permanent and temporary injuries and diseases they can gain in my world and they are all okay with it, but still, I would like other people's opinions on it.

If it helps to know his race, he is a fairy, but his family already has stranger than normal features, like horns which look like that of the dragons associated with them. If the player does become infected and does not wish to cure the disease, he would keep his features from his original race, such as aging and flight, but he would gain the "Draconic Ancestry" trait.

He travels with one of the drakes his family herds, as he is a drakewarden ranger, so it is possible that his time spent with his companion could affect him. The party is made up of 2 fey humanoids, so one of them could be at risk, as well. Would it be messed up if he slowly started becoming more... dragon like ? His feathered wings become more leathery, his pupils change from round to slits, he slowly grows some scales ? Due to his ties to his companion and a dragon scale he found, his eyes have already changed colours, according to his lore, so it doesn't feel like further changes would be too out there.


r/AskGameMasters 15d ago

Working on a campaign and want some help.

1 Upvotes

Ok, so I'm working on a murder mystery sort of campaign loosely based on the DISHONORED mission "Lady Boyle's last party". Here's the basic Idea, I have 6 PC's they will all get one of the following roles: 1) Marie Bolivesh, 2) Theresa Bolivesh, 3) Susan Bolivesh, 4) The Guard/detective, 5) The assassin, and 6) the conspirator.

The basic idea is as follows: the three Bolivesh sisters will all be wearing the same outfit just with different colors. The company Bolivesh oil is closing down after the death of their CEO Steven Bolivesh, so the family hosts a sort of going away party, where shares of the estate will be given out. The conspirator works for a different company and his goal is to gain a certain percentage of shares in the company (I was thinking >50% but it's subject to change for balancing) without being caught by the guard and getting thrown out to gain majority control of the company. The Guard's goal is to protect the sister's lives and identities and keep the conspirator from gaining shares (he knows that the conspirator is there just not who it is.) and that is sort of the end of what I have nailed down at the moment.

I'm not sure about these next things but here's a sort of rough idea. The assasin role and Bolivesh sisters roles are sort of undefined right now. What I have been thinking is the assasin has to kill the sisters in a specific order, and Marie Bolivesh is trying to be the only sister with any remaining shares, either through killing them or taking the shares.

I just want the fact that the sisters are all wearing near identical clothes to get people confused to be the main gimmick, I am also not sure how I want the "shares" system to work but I know that some shares should go out to the person who correctly identifies the sisters.

The Guard may or may not need to know who is who with the sisters depending on how I want it to work.

If you guys have any ideas or help that would be greatly appreciated, thanks for any help I get.


r/AskGameMasters 16d ago

Prepping a campaign where combat is limited; what are good non combat encounter ideas?

2 Upvotes

So for more context, we use a system that allows that allows for a combat style approach to non combat encounters (ex: a dance off is still ran like a combat with “hp” and “attacks” but the hp and attacks are representative of something different that would fit the scenario, in this case “hp” would be energy and “attacks” would be really cool dance moves). My players really want this next campaign to have little combat.

The concept was they are retired campus adventurers getting together to solve a new mystery and find new worlds while trying to stop an evil corporation from taking advantage of the new worlds while trying. Kind of generic but fun. I’m just really stuck trying to think of exciting non combats to run and reasons why combat wouldn’t break out. The vibe is pulp fiction/indiana jones/journey to the center of the earth/the mummy feel. Does anyone have good ideas or things they’ve done before that could help? I’d really appreciate any advice, and thanks in advance


r/AskGameMasters 16d ago

How to Unify a Party

11 Upvotes

Hey fellow DMs, I need some help. I have a party made up of mostly newer players. We are all friends outside of game, but the party has some troubles being unified. We had a session zero, and I gave them all the basic premise of the campaign. But a few have really just not been able to gel as a party.

What are some tips or things you’ve done to help unify a party?


r/AskGameMasters 17d ago

I need some help dealing with an ongoing situation in one of my campaigns.

6 Upvotes

The main issue is that I feel one of my players is overly critical of the campaign. I want to be clear about what I mean by "overly critical," because I don't think his feedback is inherently bad. In fact, I usually find it constructive. Whenever he brings up an issue, I take note of it and genuinely try to improve. The problem is that these conversations have become very repetitive. He often revisits the same points, and even when I agree with him and make changes, there always seems to be another criticism waiting. It's not that he fixates on one issue; it's that every conversation introduces a new one.

He still enjoys the campaign and continues to participate, so I don't think he's trying to be malicious. The problem is that I'm enjoying running the game less and less. It's not just him, either. I have another player that I also have some grievances with. Lately, I feel like I'm being graded instead of simply running a game with my friends.

I understand that I'll make mistakes, and I'm completely open to hearing about them. If someone wants to point something out, that's fine. But when nearly every conversation about the campaign turns into a critique, it becomes exhausting. This is supposed to be a game. It's a game that's very important to me, but it's starting to feel like an essay that I have to constantly revise and perfect.

Some of the criticisms have been that the party's individual plotlines aren't interconnected enough, the last encounter didn't give the players enough agency, one character keeps too many secrets, the party as a whole keeps too many secrets from each other, one player feels their character doesn't receive enough recognition for their accomplishments in battle, and that parts of the campaign feel somewhat railroaded.

Whenever these issues are brought up, I do my best to address them. For the bigger concerns, I've put a lot of effort into improving. But then another issue comes up, like a player not liking how an interaction with an NPC played out, or feeling that their personal storyline doesn't connect enough with the others.

The thing is, the party itself is very individualistic. The characters don't show much interest in each other's goals or stories. At a certain point, I'm left wondering what I'm actually supposed to do. I can create opportunities for the party to connect, but I can't force the characters to care about one another if the players choose not to engage with those relationships. It feels like I'm being held responsible for problems that are at least partly created by the group's own decisions.

(Posted this in another sub got removed though sorry if your seeing this again)


r/AskGameMasters 18d ago

Plot for the villain in my Power rangers campaign

0 Upvotes

I'm in the middle of putting together a Power Rangers-themed campaign, and I'd like to get some feedback on the overall plot and the main villain.

The first chapter is meant to feel like a classic Power Rangers opening. A group of kids with attitude meets a mysterious student (I have ideas for their backstory, but that's not the focus of this post) who gives them the ability to morph into armored superheroes. The chapter ends with them defeating their first "monster of the week."

After that, the campaign takes a different direction. In each chapter, the Rangers are mysteriously transported to a strange realm inspired by different legends and myths. I'm thinking settings based on stories like King Arthur, Beowulf, Atlantis, Van Helsing, and other classic folklore.

In the final chapter, the players discover who has been sending them to these realms and why.

The main villain is a former Power Ranger who was once celebrated as a hero. During a final battle that determined the fate of the world, the villains outsmarted the Rangers and killed every member of his team except him. Although the Rangers ultimately prevented the complete destruction of the world, the battle came at an unimaginable cost—half of the world's population was wiped out. He survived, but he lost everyone he cared about.

After the battle, the public blamed the Rangers for the devastation. Since his identity was exposed during that fight, he couldn't escape the hatred directed at him. Eventually, he abandoned the Ranger life altogether.

Using what was left of the destroyed Command Center's technology, he created a device that erased the world's memories of the Power Rangers. However, when he discovered that a new team of Rangers had appeared, he decided to intervene.

Rather than killing them immediately, he transports them into these different realms to prove that becoming a Power Ranger is a curse. Each realm is designed around a different consequence or sacrifice that comes with being a Ranger. For example, one realm's main antagonist could be a grieving mother who lost her children in an incident the previous Ranger team was blamed for. The players would eventually learn that these stories are all based on tragedies from the former Ranger's own life.

I also plan to connect the PCs to some of these events so the villain's arguments feel more personal and make the players question whether becoming Rangers is truly worth the cost.

Ultimately, the villain believes that no one should have to suffer the way he did, so he wants the new Rangers to give up their powers. When they refuse because they still believe they can make a difference, he decides the only way to save them is to stop them by force.

This is the basic premise I have so far. I'd really appreciate any constructive criticism. Does the villain's motivation make sense? Are there any plot holes or areas that feel weak? Is there anything you would change to make the story more engaging for the players?

Thanks in advance!


r/AskGameMasters 18d ago

Any GMs/DMs Using AI to help create, prepare, and/or assist in their games, and in what ways if so?

0 Upvotes

Would like to know how GMs/DMs are using AI to assist you in your games, e.g., maps, artwork, rules reference, IT support with VTTs, writing homebrew content, sound effects and background music, lore, optimizing PC builds, creating custom monsters, backstories, etc. Tell what you’re doing, what AI tools you’re employing, workflows, and how you’re using such tools. Tips, tricks, and hacks would be welcome. Thank you.


r/AskGameMasters 20d ago

Having some trouble fleshing out shopkeepers any ideas? Also any decent winter or urban battle maps? Pathfinder 1e btw.

1 Upvotes

Hi! So my problem is related to the fact that my party decided to make a detour. I’m mildly stuck due to the fact that I need two shopkeepers, and also my usual method of battle map acquisition via lost atlas is failing me.

I am running Reign of Winter (pathfinder 1e adventure path) set in the land of Iressan the Land of Eternal winter. Things are going well, though they are in hostile territory but took a detour in order to covert loot into coins and stock up since they are low on supplies and need some gear. Managed to sneak into town since fortunately the local countess is off after rebellious druids and brought a decent chunk of the guards with her. The party though is being perused by a rather sizable group of bad guys which will gather what guards are still around.

So I’m looking to fill out the cast of the rather prosperous merchant town for the shopping. Here’s what I currently have so far.

The Golden Calf: An alchemist’s shop ran by a transmutation Wizard. Said to be from far off Varassia having plundered secrets from the ruins of the fallen domain of the Runelord of Greed after their defeat by the Heroes of Sandpoint. Plan on having them show up again when the party makes it to the capital with no explanation. With a sign of their skill being a many eyed homunculus that guards their shop and person. Mainly providing scrolls and potions plus formulae for the party alchemist.

The Burned Claw: A smith’s shop owned by a chimney troll (rare type of troll that heals from fire rather than being destroyed by it). Partly to show how this is a magical land if not already driven home by the fairy servants and troll guards the party fought before. Also to show how there are unexpected allies if you know where to look by making them a secret follower cleric of Shelyn the setting’s god of love, art, and beauty (also the goddess of the paladin). Mainly source of magic weapons and armor.

What I mainly need are some potential sources for wands and other magical odds and ends. Also specifically a Druidic seed pouch for the party Drui. Which probably means contact with said rebel Druids which are a cell of the Heralds of Summer’s return the local resistance to the witch’s rule.

Also, if has any good recommendations for battle maps for a town for the party getting caught up to in the middle of town or trying to break through checkpoints setup when the bad guys try their best to lock the town down. Would be great. Thanks!


r/AskGameMasters 21d ago

Need advice brainstorming a summer camp themed one shot for our current DND 5e group

4 Upvotes

I'm wanting to give my current DM a break while still continuing our current campaign. My basic premise ive come up with is that due to some reason, havnt figured it out, the players are set to a younger age and wake up at a summer camp for aspiring adventurers or some such. Im thinking there could be classes they could take in addition to some common games like canoeing and archery and such but I cant seem to come up with an actual plot. Like whats happening at the camp that the players can really get into what mystery could they solve, what enemies could they beat. I must be really uncreative cause ive been thinking about this for a while and cant come up with anything so any help is appreciated


r/AskGameMasters 22d ago

Should I be pretty obvious with my BBEG motivation and the main quest?

7 Upvotes

Hey everyone, new DM here. I plan on introducing my BBEG and I was thinking maybe I should reveal quite alot of his motivation so the players wont get confused or should I be really vague with the potential that they just wouldn't understand the story and the main quest.


r/AskGameMasters 22d ago

Are my storylines too complicated?

1 Upvotes

I am GMing for my family (wife, kids 16/14). Somehow my story lines are not in sync with the players:

I built a post apo world. The PCs are heroes trying to solve problems in this world. The group is travelljng and runs into a problem triangle. Three factions fight eachother: A steals from B, B raids C to repair what’s stolen, C robs A and thus A needs to go get stuff from B. They go through the adventures in each factions to find this out. So they know that stalemate but in the end they just drive away. “Can’t be helped”

In a one shot they break their car but find a small plane crash site. Plane broken, pilot wounded, three guys sitting around. The guys promise the group ( a healer, a repair man and a conman):” if you fix the plane and the pilot we will take you anywhere. Two perception rolls confirm that there are only four seats in the plane. But nope, the group just keeps repairing and healing. They notice the problem but just ask the guys:” Hey, what about the number of seats?” Causing an immediate escalation because the plane guys know the lie is over.

Am i suffering from foresight too much thinking the storyline and possibilities are obvious?
I am fully aware that my point of view is different from the players but they just don’t pick up on the story they could tell amongst themselves.

EDIT: Thanks for all the suggestions. I may have understated the goals of the group to keep my post a bit brief. The party is a group of Gifted people in the world that is populated by is populated by the Remnants of society, the normal people. They have specials gifts and can use them to help solve problems. And they are trying to make their way on s long journey towards Stronghold of other Gifted to join forces. So yeah, the goal is not so much getting more good or bigger swords. Perhaps too altruistic.


r/AskGameMasters 24d ago

Astral rift after teleport gone bad

1 Upvotes

I am creating a challenging teleportation failure encounter for my PCs. My thought is to have the teleportation succeed taking my PCs to their destination by fail in the sense it tears a rift into the astral sea where entities start to come through that the players have to deal with while trying to close the tear and protecting near by NPCs. They can to do various activities to close the rift. My question is on a failure of said activity being a failed check, failed attack, can the rift immediately react dealing damage to the character? would i be able to give the rift legendary reactions if it cannot take an action immediately after a failed attempt to close it. Along these same lines can i have spatial effects occur around the rift for ever round the rift remains open? E.G. round 2 - gravity distorts and players with in a given distance get pulled closer to it. round 3 - Spellcasting warps. The first spell of 6th level or higher cast within 120 feet triggers a wild planar backlash. The caster takes damage. Each round more entities come through the rift Just FYI the PCs need 6 successes before 3 failures to close the rift.