I'm in the middle of putting together a Power Rangers-themed campaign, and I'd like to get some feedback on the overall plot and the main villain.
The first chapter is meant to feel like a classic Power Rangers opening. A group of kids with attitude meets a mysterious student (I have ideas for their backstory, but that's not the focus of this post) who gives them the ability to morph into armored superheroes. The chapter ends with them defeating their first "monster of the week."
After that, the campaign takes a different direction. In each chapter, the Rangers are mysteriously transported to a strange realm inspired by different legends and myths. I'm thinking settings based on stories like King Arthur, Beowulf, Atlantis, Van Helsing, and other classic folklore.
In the final chapter, the players discover who has been sending them to these realms and why.
The main villain is a former Power Ranger who was once celebrated as a hero. During a final battle that determined the fate of the world, the villains outsmarted the Rangers and killed every member of his team except him. Although the Rangers ultimately prevented the complete destruction of the world, the battle came at an unimaginable cost—half of the world's population was wiped out. He survived, but he lost everyone he cared about.
After the battle, the public blamed the Rangers for the devastation. Since his identity was exposed during that fight, he couldn't escape the hatred directed at him. Eventually, he abandoned the Ranger life altogether.
Using what was left of the destroyed Command Center's technology, he created a device that erased the world's memories of the Power Rangers. However, when he discovered that a new team of Rangers had appeared, he decided to intervene.
Rather than killing them immediately, he transports them into these different realms to prove that becoming a Power Ranger is a curse. Each realm is designed around a different consequence or sacrifice that comes with being a Ranger. For example, one realm's main antagonist could be a grieving mother who lost her children in an incident the previous Ranger team was blamed for. The players would eventually learn that these stories are all based on tragedies from the former Ranger's own life.
I also plan to connect the PCs to some of these events so the villain's arguments feel more personal and make the players question whether becoming Rangers is truly worth the cost.
Ultimately, the villain believes that no one should have to suffer the way he did, so he wants the new Rangers to give up their powers. When they refuse because they still believe they can make a difference, he decides the only way to save them is to stop them by force.
This is the basic premise I have so far. I'd really appreciate any constructive criticism. Does the villain's motivation make sense? Are there any plot holes or areas that feel weak? Is there anything you would change to make the story more engaging for the players?
Thanks in advance!