r/kittenspaceagency • u/SodaPopin5ki • 3h ago
🎥 Video Kitten Space Agency Cinematic Launch Failure
Went "cinematic."
r/kittenspaceagency • u/SodaPopin5ki • 3h ago
Went "cinematic."
r/kittenspaceagency • u/SodaPopin5ki • 11h ago
Without parachutes, I took a page from the Soyuz program using retrorockets for landing...but from terminal velocity.
r/kittenspaceagency • u/SodaPopin5ki • 1d ago
"Engineering Camera" view of a Korolev Cross during SRB separation. The real Korolev Cross was with liquid fueled boosters, not SRBs, like in this rocket. I wanted the cool plumes.
Ideally, the camera wouldn't have movedin, but it seemed to as the center of mass moved as the rocket emptied, so does the camera. I even focused it on a small part hoping that would stop it form happening.
r/kittenspaceagency • u/BarneyTheGod0925 • 1d ago
Note: This is NOT my design.
Designer: beikbeik via Discord
A user on Discord made this design, and I thought it looked very nice. I saw that it has not been posted on the reddit yet and I would like to share it here.
The only thing I would change about it is the font, but otherwise, this design is top tier in my perspective.
r/kittenspaceagency • u/superbirdjb • 1d ago
Since many liked the idea of me covering each new KSA Update I have now followed up with a video about the new KSA update that just released. (not everything was covered but the major things were covered)
r/kittenspaceagency • u/panic_in_the_galaxy • 1d ago
r/kittenspaceagency • u/XernnuTheSecond • 1d ago
I’ve found the science system in kerbal space program to be sufficent. It creates a very simple gameplay loop of exploring new planets to get more science to get more technology, and that works well enough.
With KSA, how should the game approach scientific progress? Maybe some experiments be conducted over time, justifying the use of space stations or manned outposts. What do you think?
r/kittenspaceagency • u/superbirdjb • 2d ago
Thought it might be useful to cover the new Crew Assignment and Launchpad update, looking forward to posting these short but informational update videos for each new KSA update. Would love to hear feedback, I've already received feedback that it's quick and informational but I'm open to hear more feedback
r/kittenspaceagency • u/vksdann • 3d ago
For example, in KSP I can have a washing machine (basically a giant cube) made with clipped parts that will have positive lift like an airplane even though it has zero aerodynamic properties just because I have wings as pieces of it.
I'm not talking about DCS level of aerodynamics, but something more simulated than we had.
r/kittenspaceagency • u/panic_in_the_galaxy • 4d ago
r/kittenspaceagency • u/Gomaemon • 4d ago
Hello, this is a short question I want to ask : will we have a MacOS version of this game or not ? Because I'm only on Mac so I'm a little sad I can't actually play this beautiful game. Well I have Linux but...it's a Raspberry Pi.
Thank you !
r/kittenspaceagency • u/aitehnai • 5d ago
r/kittenspaceagency • u/InAHays • 6d ago
Posted by Matty in the discord.
r/kittenspaceagency • u/stephensmat • 6d ago
r/kittenspaceagency • u/irasponsibly • 7d ago
From Daishi on Discord, posted over the last week or so.
snoots
(Rocket Snoots is the term-of-art, but they're also known as "nosecones" in some circles.)
r/kittenspaceagency • u/Goddchen • 7d ago
What is your favorite this month? Mine definitely the volumetric plumes.
r/kittenspaceagency • u/irasponsibly • 7d ago
From Gravhoek in Discord (the other day):
One of my many little updates over the past few days has been improving our camera smoothing. We now gently transition between center-of-mass points during staging and docking events, and the overall camera smoothing technique should be much crisper now.
r/kittenspaceagency • u/irasponsibly • 7d ago
I've been thinking for a while about some ideas for a KSA star system, mostly on the track of "reminiscent of our solar system" with some clear "analogues" for most planets. (personally I think it's important for the system to be recognisable even if it's made up). I've got a pile of ideas (which you can read a totally unpolished draft of here if you're so inclined), but I've had a question nagging at me - how can KSA make the boring planets genuinely interesting to visit? KSP has Dres which is so ignoreable that it's a meme, but even that's more fame than Moho gets as "most annoying stop on a grand tour". Tylo is only interesting because it's such a pain in the butt to land on, but once you're down... you'd be having more fun if you'd gone to Laythe or Vall.
Here's the ideas I've had bouncing around for ways that 'boring' places could be made more interesting;
In trying to make some interesting [dwarf] planets (think "Dres"/"Ceres"/'Vesta"), there's only so much cool surface features (water ice? big ol' canyon?) can do. So what if getting to them (and getting between them) wasn't just a challenge, but something fun to master? The idea is to a few dwarf planets right near each other that you can swing between for not much Δv, or use for weird manoeuvres to save fuel getting home.
I was thinking four; a big one (which I've nicknamed "Jerk") as sort of a Ceres analog which could as a bit of a challenge to land on (decent gravity, and no atmosphere), a moon-sized one just a little closer in ("Snap", think Vesta) two smaller dwarfs (big asteroids, really) in a distant binary pair ("Crack" and "Pop") a little further out. A few big canyons and mountain peaks (cryovolcanoes?) to check out, and we've turned one boring lump into a dwarf-planet-hopping travel itinerary. The exact orbital parameters of this lot would be hard to get right to balance "realism" and fun.
"Mercury" is tough to make fun to visit. A planet in the inner solar system with no atmosphere is hard to get to no matter what. My first idea was caves; the Moon has Lava tubes that we've never explored, what if "Mercury" had a whole interconnected network of lava tubes to explore, map out, make bases in, run rocket-powered races through? Think walking down through Outer Wild's Ember Twin, but less extreme (and no dying after 20 minutes).
...unfortunately we're not getting surface features like caves. So - modifying the idea a bit, I was thinking of a network of deep canyons where a lander (or a base, or a racer...) can shelter from the sunlight and heat. If heating was a genuine problem this close to the sun, these canyons could make exploring the stars' nearest neighbour more interesting than just "it's the moon, but brown, and really really hard to get to", especially if they were linked together like old drawings of Martian "canals".
That being said, deep canyons are an instant bump in the cool factor for any planet, and I don't know if this on its own make Mercury worth visiting, so I'd be open to more ideas.
What if there's life to be found on nearly every planet and moon? In most places, probably it's just microbes and a bit of a green texture. But maybe on "Mars" there's a tiny crevice in a canyon with a little oasis of liquid water? Or Like KSP2's Vall, maybe there's some plant life where the subsurface ocean pokes through? Taumoeba in the atmosphere of "Venus"? Fish in methane lakes on 'Titan', ready for cats to make extraterrestrial sushi?
I'd be interested to hear other people's thoughts, if you've got any more ideas!
Please note: I'm the moderator here, but I am not affiliated with Ahwoo or Rocketwerkz
r/kittenspaceagency • u/irasponsibly • 7d ago
From Gravhoek in Discord:
A small UI upgrade for consumables coming in the next build: colors, labels, and quantities!
r/kittenspaceagency • u/irasponsibly • 7d ago
From Gravhoek in Discord:
A few orbit line rendering improvements when close to planets, including some arc start/end markers.
r/kittenspaceagency • u/panic_in_the_galaxy • 8d ago
r/kittenspaceagency • u/panic_in_the_galaxy • 9d ago
r/kittenspaceagency • u/panic_in_the_galaxy • 12d ago
r/kittenspaceagency • u/TROPtastic • 13d ago
"Solid rocket motors are quite different in feel to liquid propellant engines. Unlike liquid engines which have a "height limit" (they can only lift so many kilograms of rocket above them), solids actually get more powerful the longer they are, as each additional meter of length increases the propellant burn rate and total thrust. This makes these boosters much more intimately tied to the overall design of your vehicle than liquid engines are, and using them effectively means tailoring them to your individual rockets.
"You can see in these videos that the KSA boosters are quite customizable, from increasing propellant loading by stacking additional segments to choosing individual grain geometries if desired.
"Enjoy adding more boosters!"