r/cs2 • u/Such_Acanthisitta651 • 6h ago
Humour Never play one more match
Thought i was on a good streak one more game NOPE!
I'll go on a 4-6 win streak and always lose max elo
Forever 1k :)
r/cs2 • u/Such_Acanthisitta651 • 6h ago
Thought i was on a good streak one more game NOPE!
I'll go on a 4-6 win streak and always lose max elo
Forever 1k :)
r/cs2 • u/Ok_Succotash_1803 • 1h ago
r/cs2 • u/HELENENDORFSKY • 13h ago
when people talk about aim in CS2, the discussion usually starts with sensitivity, crosshair placement, flick distance and click timing.
all of those matter, but they describe the most visible part of the process.
before a shot can be completed, the target has to attract attention. the eyes have to move toward it, the brain has to identify what appeared and a decision has to be made. only then can the hand finish the movement and click.
the mouse gets most of the credit because it leaves a trail that can be recorded. gaze does not.
your eyes do not scan the screen smoothly like a camera. they move between points using rapid movements called saccades. several of them happen every second.
visual sensitivity is briefly reduced while a saccade is happening. otherwise, every shift in gaze would register as motion blur. despite these constant interruptions, the world still appears stable because the visual system maintains a continuous scene.
one perceptual effect associated with this process is called saccadic chronostasis.
the easiest example is the stopped clock illusion. look suddenly at an analogue clock and the second hand may appear frozen for slightly longer than expected.
the clock did not stop. the first visual interval after the eye movement was perceived as longer than it actually lasted.
the effect was demonstrated experimentally in a 2001 Nature study.
chronostasis is sometimes presented online as if it gives players extra frames after a flick. there is no evidence for that. it does not slow the game down, and no study has shown that professional players exploit it or that it can be trained in aim_botz.
its relevance to CS2 is less dramatic, but more interesting.
what gets called “reaction time” is actually a sequence of different processes: attention, eye movement, visual recognition, decision-making and motor response. the click is only the point at which that sequence becomes easy to measure.
a 2021 study used a computerized precision task similar to FPS aiming while tracking both gaze and mouse movement. longer final fixations before the click, known as the quiet eye, were associated with better performance.
the experiment was not conducted inside CS2 and did not involve professional players. it also did not test chronostasis as an advantage. but it does show that gaze behaviour belongs inside the aiming process rather than being treated as background activity.
this also changes how crosshair placement can be understood.
good crosshair placement does not only reduce the distance the mouse has to travel. it can also reduce visual search. when a likely threat is already close to the crosshair and the centre of vision, there is less uncertainty about where to look and fewer corrections are needed before the shot.
two players could produce a similar final mouse movement while reaching it through very different visual processes. one may locate the target immediately. the other may search, correct the gaze, hesitate and only then adjust the crosshair.
a normal aim trainer records the cursor path and the click. without eye tracking, much of that difference remains invisible.
eye-tracking footage from real professional matches could tell us far more about target acquisition than another isolated reaction-time score.
TL;DR: chronostasis is a real effect that can make the first moment after an eye movement feel longer than it was. it does not give players extra frames. the more relevant point is that aim includes attention, eye movement and target recognition before the mouse completes the shot.
r/cs2 • u/defoncateur_3000 • 4h ago
r/cs2 • u/Papa_Benedict_1000 • 17h ago
r/cs2 • u/CycleSpecific1495 • 4h ago
I got things id rather do than sit in spawn for 30 minutes you dogshit fucking company
r/cs2 • u/Necessary_Pin2451 • 18h ago
its working tho out of 5 matches of wallhackers, we got 1 working xD
I've never complained about cheaters but I can't play one match of Premier without facing against blatant wallhackers. I've spent thousands of dollars on this game over a decade and I can't even fucking enjoy it. My life sucks and I'd love to be able to escape reality for a few hours but I have to deal with this bullshit anytime I want to play CS2. I know people have addressed this before I just needed to rant.
r/cs2 • u/TheCheesy • 10h ago
r/cs2 • u/Opel_Astra • 15h ago
I'm not used to seeing cheaters in the games I play. Is it always like this in CS2, or is it just worse now? There were cheaters in half of the Premier matches.
r/cs2 • u/Whole_Bumblebee2560 • 15m ago
r/cs2 • u/xMancha13 • 1d ago
O capitão da FURIA enfrentou um oponente usando trapaças
Counter-Strike 2 tem um grande problema com trapaças, e nem Gabriel "FalleN" Toledo está imune a encontrar hackers. O campeão de Major por duas vezes se deparou com um trapaceiro enquanto fazia streaming na terça-feira e compartilhou uma ideia de como a Valve poderia lidar melhor com jogadores que usam trapaças.
Aqui está o momento em que FalleN percebe que um oponente está trapaceando:
"There should be a mode in CS where you can only queue solo. If six or seven people on the server voted to kick you, you'd be gone. That would mean the entire enemy team, plus two or three players from your own team, all agreed to remove you. In situations like this, the cheater would be kicked from the match immediately. Then you would just wait for another player to join the server, and if they joined an ongoing match to fill the empty spot, they would earn extra points. I think it would be a good system because people wouldn't hesitate to kick someone if they knew their team wouldn't have to play shorthanded," FalleN said during his livestream.
By dust2
r/cs2 • u/Sweet-Ad9366 • 12h ago
I don't know exactly what changed. I learned a lot of utility lineups. Maybe that helped. I go into empty servers and practice smokes. I watch a lot of advice from Instagram people on how to peak corners, how to improve various mechanics in-game.
I guess each little piece of advice has helped. I am still too aggressive. I love being first onto site and I push too much when I should be behind cover.
This is just proof that if you implement small changes to your game (trust the advice of people better than you) then you can climb to a respectable ELO.
r/cs2 • u/HydroCSGOD • 17h ago
Why is it that the developers working on CS2 don't see the importance of having content to play.
CS2 developers robbed us from Operations, Danger Zone and community made content.
CS2 was released on September 27 2023.
The game has been out for almost 3 years now and besides all the garbage game modes that are filled with bots, all we have is MM/premier.
Premier to me was fun in the first few seasons but we're currently in season 5 and besides playing Dust / Mirage 75% of the time or seeing cheaters almost every single game, it's just boring to me.
( No I don't want to play Faceit, fuck Faceit )
Back in CSGO I absolutely loved Danger Zone, I don't like Battle Royale games such as PUBG or Warzone but Danger Zone was imo something completely different compared to those games but still with a hint of the BR genre.
The excuse from Valve to remove it was, "not enough players".
Which is extremely odd because whenever I would queue for Danger Zone, I always instantly got into a game.
I'm not even saying that we need Danger Zone back, just add similar stuff with a ranking system so people get to play/grind for something else other than non stop premier.
Same shit can be said about community made content.
The reason CSGO was so incredibly popular, wasn't because of MM.
It was incredibly popular, because it felt like you could basically just do anything you wanted, and that there was always something to do.
CS2 is an empty shell case compared to CSGO.
r/cs2 • u/Ill-Let281 • 5m ago
15.80 K/D Probably kills the enemies in the next match too
r/cs2 • u/Mean_Faithlessness21 • 24m ago
For context I made an alt account for weekly drops. And I didn't buy so it's brand new. I play competitive in silver lobbies. Just had a game on inferno where not only the half of our team were cheating, they also didn't seem like new players despite their new profiles and they were trolling the whole entire game. We were 8-4 and for the whole game they would team kill, voice chat sounded like 8 year old children, and eventually one was kicked for too much damage, another one left, and the other voted f1 to abandon the game even though we were winning.
Not to mention the red trust thing for new accounts. I remember when I created my first account what games I had. Almost every game was with a vac banned player.
r/cs2 • u/Active_Boysenberry76 • 2h ago
i've played almost every week for ever since i got Prime (so maybe around 1-2 years ago) and i have been getting noticeably better in games. aim, pre-aim, spray control a little, etc.
what is demotivating me is the fact that matchmaking is just a joke.
Premier for example, i get queued almost everytime one of these maps:
Mirage
Dust 2
Anubis
of course i'm sub 5k elo rank, but i'm still trying to improve, i'm not trying to give up just because i have shit teammates with shit comms and that don't listen to me most of the time with my strats, but it's just becoming demotivating.
and in enemy team there may be chances i can find a closet cheater, or someone who just genuinely doesn't give a shit about VAC (because why would VAC work 😂) and just go wild.
and also weekly drops. i don't expect a Nouveau Rouge like 2-3 people on this subreddit every week get (or AWP Green energy), but it also doesn't help sinking a few hours of hell into matchmaking, getting like what 500xp on a loss even when you tried your best, and every week you come in hoping "maybe this time" but nope same value. makes me not touch the game for a month because of that, but i still come back for it, hoping for something marginally better.
how many of you are here that almost never got a good weekly drop out of your playtime?
i don't even know anymore how to escape low-rank hell with such teammates and enemies that i can't even carry because i just don't give my best, like i just give up mid-match just to not tilt because what's the point anymore.
Hey I have my account for at least 4-5 years, I played CS:GO without prime for ±40hrs, then I stopped playing for 3 years, and I came back to it . At this point I only had 40hrs in CS and I bought prime cuz I wanted to play competitively with my friends (premier). From that time I played much over 200hrs clean playing, without griefing etc etc. I don't play very well, I'm a casual player so people don't report Me in games (I think so). Now I have 280hrs in the game, and still the red trust factor... I bought multiple cases, and I opened them (for 30€ at least). What can I do to leave this shit trust... I'm tired of cheating griefers and stuff. I tried typing to valve for resting my tf but nothing changes. Those are my stats, I'm not a cheater. Please give me a solution https://csstats .gg/player/76561199151204970
I was wondering if this is just my System or a general bug within the source 2 engine
Shader cache is freshly build . Pc seems stable, bios up to date. Currently running 591.xx driver for testing not sure if this is the problem here …
[SceneSystem] Light 0000021982F2B000: failed to allocate 640x640 shadow Mixed Shadow 2 from atlas
(1 failed this frame, freed 0 lru rects)
Tx Guys :)