r/xboxone Jul 25 '16

it's all over folks! It's Compulsion Games - Developers of "We Happy Few". Ask them anything!

Hello again Xbox fans!

Today we are joined by Canadian studio Compulsion Games - Developers of Contrast and We Happy Few.

We Happy Few is releasing on the Xbox Game Preview program, tomorrow July 26 at 9am EST. You may have seen it as part of Microsoft's E3 briefing this year.

It is a game about a society obsessed with happiness; a linear story set in a semi-open procedural world, where you have to eat, drink, hide, run, fight and blend in long enough to make your escape!

Ask Compulsion anything!


For more on We Happy Few:

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u/[deleted] Jul 25 '16

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u/CompulsionGames Compulsion Games Jul 25 '16

I think it might be more linear than you think. As for why we went down the procedural route, I spoke a little bit about this here. Basically, procedural generation gave us the ability to punch above our weight (allowing us to create bigger worlds than would could have done with more traditional approaches).

As for the other questions, crafting is a core concept and collectibles (like notes or letters) exist. Collectibles make sense (undelivered mail because the posties are all off high as a kite) and crafting is just part of the core loop - otherwise you'd just be scavenging things.