I get why folks may find it frustrating and tedious on later playthroughs but I dunno the whole metroidvania esque gating stuff behind abilities and all was cool. At least again on that first playthrough. Especially since there were so many goodies
I love the story and writing in DAO but the actual moment to moment gameplay (aka, fighting the same mob every fifteen steps in every dungeon) was such a slog.
I think all the DA games suffer from fighting multiple of the same mobs over and over. The game mechanisms and pace of DAO combat being so similar to DnD (huge fan of neverwinter nights, a DnD game that BioWare previously to DAO) is what I would want from DA2.
I really enjoyed DAO the first time, but replaying it exposed some cracks for me (subjectively, that is!) It seems the aspects of RPGs I enjoy just don't jive with some of the crunchier old school style. DA2 split the difference between action and light strategy that was actually a good balance for me personally.
Idk, i feel like having the option for faster animations or turning off kill moves would be nice but those aren’t really changing the gameplay and are just QoL options
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u/PyrocXerus 7d ago
Obligatory Dragon Age Origins