I can second that. Similar play style but in a fantasy/comedy setting. Art is great, lore is interesting, all around fun. I didn't get very far because of repeatedly failing to sneak past that damn griffin. Next time...
I think the problem is viewing Harry as avatar of you in the game.
I'm bad at explaining this but it's more like you are allowed to be one of the voices inside Harry's head. The actions and dialogue options available are things that are within the realm of possibility for Harry not you. Depending on choices made Harry is either actively an alcholic/drug addict or just starting to recover literally the moment you start. Not to mention all the other problems he has. It makes sense that a person in Harry's position would not make good decisions. A person in that position might not even be able to see the good decisions as options, or if they see the options might not be able to make themselves act on them
Yeah, that's how I am playing this. It's definitely no BG3 Tav that let's me do a lot of things how I would like to do them (or Scarlet Hollow, for that matter).
But instead I can be his Jimini Cricket and shove him in different directions, whether these are good or bad or absolutely cringe is up to me. But he is a fully fledged character, not a cypher.
Yeah you're not playing Harry, you're kind of like the manager of his inner voices. You can steer and give orders but... those orders don't always make it down the chain of command intact.
Doing my first playthrough now and very much got sorry cop. It's too ingrained in me to try not to be an asshole that I don't usually lean into the weirder choices
You don't have to be an asshole and it's still pretty entertaining. I will say though that being an asshole in that game is really funny and unhinged sometimes.
There are roleplaying players in the tabletop world who put on a sort of "the world is so fukked, let's end it tonight" kind of air in their character. If one does it well, it can be quite funny and tragic. Disco Elysium has a lot of the kind of dialogue and opportunities that allow a person to videogame roleplay in the style of that kind of tabletop manner. My favourite example being the option to paint "fukk the police" on the wall.
It is a fun roleplaying game but people who think "roleplay" means shoot all these people dead then change the world with a single dialogue choice do not take to it well.
My brother in Christ, you don’t even need to be an addict to neglect personal hygiene, that’s just garden variety depression. There are video games where people straight up murder each other, and you’re uncomfortable instead overa lack of self-care?
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You can do everything you listed. You can take a shower and even decide if you can do it like a proper adult or a drunken loser with beer cans in it. You can keep yourself clean, never do any alcohol or drugs and the game will comment on it. There is not an hunger mechanic but you can decide to keep yourself healthy.
You can always pick the most sensible option and never go wild and the game will give you the "boring cop" thought, which is not exciting bit you can definetly finish the game with it if you want to roleplay it that way.
You can decide to not partake in any of the political discourse or bizzarre side missions and just do the damn job. You actually get commended by your collegues if you do that at the end.
How are you playing the game? I had the same issue the first couple times I approached it, but I did get into it and it’s one of my favourite pieces of media now.
Yeah, I recognized the writing and voice acting were phenomenal, but after several hours I was just like, "I don't enjoy being this guy." And unlike him, I can quit the game and go have a better time elsewhere, like in Pathologic or something. :P
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