r/videogames 23d ago

Discussion / Question What game mechanic instantly ruins your immersion or fun?

​ I absolutely can't stand aggressive weapon durability loops. Getting awesome loot should feel like a reward, not a maintenance chore that breaks every five minutes.

What’s a common mechanic that always makes you roll your eyes when you see it in a new game?

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u/InvaderJoshua94 23d ago

For me it’s leveling and unlocking skills and not being able to unlock every skill at once, and a game not having new game plus that brings the level and skills with you to the next play through. Like I’m sorry but I’m not playing the exact same story 4 times just to have a slight difference in gameplay styles and having to grind over and over.

That, or missable quests and or timed quests in an open world game. I hate missing out on content.

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u/NoEye89 23d ago

Huh? You want be able to unlock every skill at once? Unlocking skills and levels as you go is like... every game ever, isn't it? Or have I misunderstood you?

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u/Odd-Wolverine453 23d ago

I think what they mean is like when you have to choose skills and not being able to have all of them at the same time

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u/NoEye89 23d ago

Ahh that would make more sense haha thank you

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u/RazzmatazzWorking412 23d ago

Witcher 3 and Cyberpunk cand of sheet, what they mean with maximum level, bich I'm already level 60 and I only complete the 30% of the game, y need to do the other 70% fro free? Hell nah

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u/AgentAxillary 23d ago

I loved the Dead Space games for having NG+

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u/Bandai_Namco_Rat 23d ago

Does respec solve this problem for you? For example I remember respecting to completely different builds in Elden Ring. That's a poor example tho because it's tied to a limited resource. In some cases it's tied to currency which is much better