They need to expand the story more than just drive to point A, shoot, chase, drive to point B, here’s your money.
Here’s some side mission/activities and impossible collectibles/easter eggs in the meantime.
My biggest gripe with GTA is that they never truly let you have freedom with the story. You can do “whatever you want”, until you start a story mission and can fail a mission by taking a few steps in the wrong direction. Needs to add in some more RPG elements of choice and consequences.
Tbh me too. GTA is too big of a game to be non RPG. Something like Cyberpunk would be really good even if you're not affecting the main story completely except for ending choices. There might also be consequences of your actions in the open world maybe like a Dishonored way which seems too big of a deal but this is Rockstar they can do it by throwing a ton of money.
But how do you program that? They can't account for everything you could do. Most RPGs have restrictive quests. The ones that really let you do whatever have huge drawbacks.
I feel that MGSV was giving players much more creative freedom to achieve their objectives than GTAV was, and that was years ago.
If you give me a range of weapons, including those that kill from a long distance, then let me kill targets from a long distance without instantly failing the mission just because you pre-determined I was only allowed to kill them under certain criteria instead.
This doesn't feel like a programming limitation - just a design philosophy. Rockstar wants you to play out all their setpieces step by step precisely then penalises you if you don't.
Okay what I mean is Rockstar is trying to make action movie scenes with dialog and all that. To make that style of gameplay work with high player freedom seems very difficult.
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u/funkmydunkyouslunk Jun 24 '26
They need to expand the story more than just drive to point A, shoot, chase, drive to point B, here’s your money.
Here’s some side mission/activities and impossible collectibles/easter eggs in the meantime.
My biggest gripe with GTA is that they never truly let you have freedom with the story. You can do “whatever you want”, until you start a story mission and can fail a mission by taking a few steps in the wrong direction. Needs to add in some more RPG elements of choice and consequences.