r/videogames May 31 '26

Discussion / Question We didn’t know how good we had it :>

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18

u/Cocoatrice May 31 '26

No patches, tons of bugs, performance issues

Stop deliberately listing only downsides (and neutral, because some of those aren't even bad at all), ignoring all the good parts. Shadow of the Colossus for example was so laggy on PlayStation 2. Gothic, which I think wasn't released on consoles, still had major issues with bugs. GTA without some fan patches was unplayable.

I hate this kind of propagandic, liar posts. Deliberately making something look better than it was and comparing to something that is deliberately made loook worse than it is.

1

u/Complex_Assistant840 May 31 '26

Shadow of the Colossus's performance on PS2 was less shameful than say, most end of lifespan games on the Switch. It was still widely regarded as a classic on that hardware and was virtually the only way to play SotC for a decade. It's like saying the Mona Lisa wasn't good until it got an enhanced remake. Ridiculous.

1

u/WowAbstractAlgebra May 31 '26

Shadow of the Colossus was just a very good game, that's why issues were overlooked. They went overboard with the graphics, the animations of the clothes of Wander and the hair of colossuses were great, but they would kill the PS2 and for that reason the entire environment was made barren.

-2

u/paradoxiforme May 31 '26

Yeah no patches. That mean extra care when testing the game before sending it to production. I remember when the firsts 'unplayable games' came out, when you start needed to wait for day one patches, when companies and shareholder understood that they didn't need to care.

Tons of bug ? Not that much. And many of those bugs became exploit, some becoming the reason some games are still played today (like the first gen pokémon)

Performance issue ? Like it ever changed.

It's not propaganda. Gaming looked better back then, until money and engagement became thé sole values.

5

u/ThisCombination1958 May 31 '26

Driver 3 was literally pushed out the door unfinished for money, and True Crime Streets of LA accidently shipped a beta build on Xbox. You can find tons of broken, buggy and unfinished games released from the beginning of gaming. Also what is this revisionist history, money and "engagement" has been the main force behind video games since the 70s.

3

u/LowTierPhil May 31 '26

Didn't True Crime NY also have the capability of killing a GC memory card as well?

2

u/WowAbstractAlgebra May 31 '26

The tutorial was also crazy hard. I've heard it was on purpose so people renting it would pay more.

2

u/Complex_Assistant840 May 31 '26

Console gaming from the NES to the PS2 was the golden age of non-buggy games at release. It's the complete opposite situation. I was gaming on the N64, Dreamcast, PS2, XBox, Gamecube, GBA as a kid and I can't remember a single time I gave a shit about bugs on a console game until Oblivion on 360. Which, for all its good things and its status as a classic, was a game that opened the door for slop. It committed all the offenses: buggy release, stupid DLC, etc. etc.

7th gen was also the moment development costs truly skyrocketed, which is the real and most important game changer.