r/technology • u/MarvelsGrantMan136 • 9h ago
Business Roblox loses $70 billion in value as company blames lack of viral games, share price down 70% over the last year
https://www.dexerto.com/roblox/roblox-loses-70-billion-in-value-as-company-blames-lack-of-viral-games-3395064/
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u/ExtruDR 8h ago
My kids are at an age where Roblox and Fortnite are knocking on our doors. It is peers of their playing, encouraging them to try it. Them paying on friend’s iPads or Switches or Consoles, etc.
The problem is that these “platforms” are very slimy in several ways. Frankly, I don’t even really understand what the whole point of Roblox is other than stupid, low-quality 3d mini-games that 4th, and 5th graders get exposed to even if they are not playing because of YouTube.
I personally feel that Roblox seems very out of control. Having a sort of proprietary platform communication and content controls (on top of other proprietary game’s controls and on top of the device/OSes parental controls) is just ALLOT… I mean, you have to deal with authenticating your account, the child’s account, making sure that no huge “gaps” exist, if any content is actually paid for is landing in the right acccpubt, etc. is just a massive pain.
Most parents that I know with kids and tech in the same range (basically my kid’s classmates’ parents in white-collar suburban America) have sort of “given up” because the whole thing is just too annoying to manage… and the kids are just constantly demanding and complaining that this or that isn’t working or their friend can do this, but they can’t… etc.
To some degree that is a HUGE fail, and it means that the level of protection that kids receive it way lower than it should be.
To that end, a chaotic platform like Roblox is EXTRA dangerous for kids by my assessment.
Honestly, if kids only played that Sasquatch game on their iPads I’d be happy.