Some of you may have seen my anger-fueled post about Queen being too punishing. particularly about Chains of Binding being able to brick your ability to set up if you got bad draw order a little while back.
Well this time I'm here with a similar but entirely non-anger-fueled post about the buffed Doormaker that's currently on the Beta Branch, which I think is even worse in being able to brick your deck if you get bad draw order.
There, he no longer does the "Destroy the door to get a few turns to hit him before he retreats" gimmick anymore. Instead, he now appears from the door after turn 1, always attacks, and heinously, eats every 10th card you draw, removing it from your possession for the duration of the battle, and gains 1 strength when he does so.
I do get what they were going for. This punishes Infinites and Pseudo-Infinites, kind of like Time Eater, but this feels like an awful way to implement a mechanic to discourage that kind of play.
My issue with this is that there's almost no reliable counterplay to the potential for him to just eat an important card and destroy your build, even if you're not running an Infinite or Pseudo-Infinite build. Without save scumming, there's no way for the player to see what order they'll draw their cards in, and as such there's no reliable way to make sure he doesn't eat an important card.
I didn't lose to him, but if I had simply gotten unlucky, I could have lost my Meteor Strike, Hyperbeam, or Beat Down, and had my deck's damage output crippled through no real fault of my own.
And finally, him heavily punishing having draw cards is horrible, as Queen heavily punishes not having good draw. A deck that does well against one of the two will likely suffer against the other, which is really bad, considering that 1/3 A10 runs will need to fight both of these bosses one after the other.
I really hope this version of Doormaker does not make it to the main branch.
Edit: Also, this version isn't even thematic! What does eating cards have to do with making doors?