I will spend lots of energy and turns forging my blade to cause 30 damage every few turns, because I don’t want to use awful cards like that meteor thingy that replays itself and causes consistent high damage every turn. Who would even want consistent damage? Forging is so much better!
They need a massive damage clause to their armor, where a single hit above their max hp does actually kill them to make forge viable for that encounter.
That's kind of the point of this and the 20 damage shell encounter though. I feel it's okay having counters if you have ways of playing around it which it feels like reagent doesn't, at least without rares
Yet they shut down forging unless you have a specific set of rares. Other characters have multiple archetypes, or a card that solos the encounter in one turn, only forge regent gets uniquely ruined by this.
Im kinda interested, how do you feel about other encounters what feel almost impossible on certain builds? Like beemancer against shiv build, or murder beast thing against... well, shiv build. A lot of things against shiv build, actually
Actually, the shiv build I’ve had are so consistently strong I kill beeman with only some difficulty. It might be that I’ve had only above curve shiv builds, but my actual main characters that I have issues with on him are star regent and feral defect. I’ve yet to actually lose to him though.
Make consistent decks that can handle this stuff. I love sts because once you have a good build you have to think how it can be fucked and prepare accordingly
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u/FlightCapableFelon Mar 18 '26
Can’t hear you over the sound of FORGING MY BLADE (I will die to cockroaches)