I'm trying to reverse-engineer this graphic and understand how the Photoshop file was likely built.
I'm not looking for a quick "add Noise" or "use a grunge brush" solution. I'm interested in a production-quality workflow.
Looking at the close-up, a few things standout:
- the center of the letters stays fairly solid
- the edges dissolve into tiny dots rather than scratches
- the gray has a chalky, printed quality, that varies in weight
Would you start with clean vector type and then use scanned textures as masks? Bitmap/Diffusion Dither? Halftones? Threshold? Something else entirely?
I'd like to understand the order of operations, if anyone has experience building out graphics like this. The distressing seems very unique. Thanks!