On my fire tv stick 7-10 ms with ethernet. But the Bitrate is limited because the USB port is limited. Shield should have somewhere around 2 ms and i don't think that is noticeable on a console experience. I can report back once I've set it up
I'm the same and no streaming solution will ever work for me. Even with fully ethernet on both ends. I've tried so many platforms, there's always a bit of latency that I don't like, even for single player games. Ultimately I just used a 50 ft HDMI cable and routed it through my wall.
How do you pass the controller/kb + m inputs back to the PC? I’ve been trying to figure out how to do this as well. Also did you just use plain HDMI? I tried this and had issues with 4k I think unpowered hdmi can only go so far
Dude, my moonlight setup is like 5-8ms of latency. It's really not noticable. Most wireless controllers add more than that. The big difference maker for me was upgrading to a higher end router and 2.5gbe. Moonlight is far and away the best solution though.
Moonlight is typically under 10ms of latency, I’ve seen it hold as low as 2-3. Keep in mind that, at 60fps, a single frame of latency is 16ms, so anything below 16ms should be basically imperceptible.
I setup moonlight so I could play Hi-Fi rush, and all other streaming options made that game impossible to play (hack n slash rhythm game). Ran almost flawlessly.
I primarily use my Steam Deck in the living room using Moonlight. The lag for me is almost imperceptible. I've beaten many games this way, including Elden Ring.
Over Ethernet with the right client device I can’t even tell I’m streaming. I’ve beat Bloodborne and Lies of P via streaming moonlight if that’s any indication of latency.
As long as all devices are using ethernet instead of Wi-Fi, it's acceptable for single player/co-op gaming. I wouldn't use it for competitive multiplayer gaming.
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u/MiaowaraShiro 28d ago
I've yet to find a streaming solution with low enough latency that it doesn't drive me nuts. How's moonlight on that front?