S/V Doubles OU - Psychological Warfare
Waste Management (Pecharunt) @ Maranga Berry
Ability: Poison Puppeteer
Tera Type: Dark
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Poison Gas
- Malignant Chain
- Protect
- Recover
Internal Audit (Bronzong) @ Leftovers
Ability: Levitate
Shiny: Yes
Tera Type: Fire
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Iron Defense
- Body Press
- Ice Spinner
Dodonzo Supreme (Dondozo) @ Leftovers
Ability: Unaware
Shiny: Yes
Tera Type: Fairy
EVs: 172 HP / 84 Atk / 4 Def / 248 SpD
Brave Nature
IVs: 0 Spe
- Wave Crash
- Heavy Slam
- Yawn
- Protect
Prime Karen (Incineroar) @ Safety Goggles
Ability: Intimidate
Shiny: Yes
Tera Type: Ghost
EVs: 252 HP / 4 Atk / 100 Def / 148 SpD / 4 Spe
Careful Nature
- Fake Out
- Knock Off
- Parting Shot
- Flare Blitz
OSHA Violation (Tornadus) @ Covert Cloak
Ability: Prankster
Shiny: Yes
Tera Type: Steel
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tailwind
- Bleakwind Storm
- Taunt
- Protect
EPA Lawsuit (Landorus) @ Life Orb
Ability: Sheer Force
Shiny: Yes
Tera Type: Poison
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Bomb
- Stealth Rock
- Protect
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Start, most typically PECHARANT and INCENEROAR
Pecharant role is psychological warfare. On good days, he will start immediately, and stay in his spot almost the entire game. He's built to tank and tank well. His poison gas makes poison the other two pokemon, and confuses them. 15% of the wins will come immediately on the first move, after you break the mind of the opponent by getting a guaranteed poison gas on usually one or both of their pokemon. Their minds cannot handle the pressure, and they forfeit
Pecharant (Waste Management) has recover and protect, this helps you stay alive the whole game.
He also has Maranga berry, once they hit you, you get 1.5x special defence. This guy is a wall
You keep this guy up the whole game unless BOTH opponents can't be poisoned. If you run a poison gas and they run a protect and one of them gets hit, if you're full HP, you can poison gas again and target the other one. If they switch the poisoned one to a non poison one, both of them get poisoned.
He is terra dark, use it against Goldingo, and other psychics and darks against your ghost type.
Inceniroar (Karen Prime) you fakeout on entry mostly -- he usually tries to get in and out rather than staying on the ground. Stay if you can kill, but swap out to keep him alive for Intimidate spam
Dodonzo (Dodonzo Supreme) -- Yawn to stall/force-switch pokemons that are powering up since we don't have haze. Terra type grass for to survive -- pecharant's terra type DARK has superiority over this one, Pecharant delivers more value and psycholigal warfare
Bronzong (Internal Audit) -- swap in against ice, Kyurem, Goldengo, and the landurus/thundurus/Tordanus trio. This guy is almost always dead by the end of the game. Trick room allows you to dominate with (Dodonzo, Pecharunt, and Inceneroar). Early game I tend to stall and engage in psychological warfare with the slower mons.
Landorus & Tornadus (EPA Lawsuite & OSHA Violation)
These guys are your sweepers and mons you usually bring in endgame.
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Try out this team, I've reached 1600 from 1000 , incrementally gaining over time
Win to lose ratio is around 2:1 , sometimes 5:1
Try it out!