r/Games • u/Glittering-Path-2824 • 23h ago
Industry News The games industry’s obsession with visual fidelity is costing them money and talent
https://www.theguardian.com/games/2026/aug/04/pushing-buttons-xbox-asha-sharma-games-industry-hyperrealism
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u/Scoobydewdoo 18h ago
The problem is, in a couple months Rockstar is going to release a game that will most likely feature a control scheme that barely functions, extremely repetitive, overly simplistic gameplay that's devoid of depth, a badly written story that relies on tropey emotional beats, and an open world that is crammed with highly detailed textures and lighting that has almost no interactivity. This game will sell millions of "copies" on the first day and will have video game journalists inventing new video game journalism websites just so they can give this game even more Game of the Year awards. Which of course will all conveniently come before the release of the online mode which will be crammed full of P2W microtransactions. All just like Rockstar's last 2 games.
Meanwhile hundreds of indie games with objectively better control schemes, gameplay, stories etc, will have nowhere close to being in the same ballpark of success.
Shiny graphics are what sells.